[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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Edited by FJFSOM656: 11/26/2015 7:42:07 AMNuclear Meltdown "If Disintegrate reduces enemies to the molecular level, imagine what the Ward can do in principle." Exotic chestplate for Defender Titans. This piece will be big and bulky with two small smoke stacks poking in a slant along the shoulders. The center will look similar to Iron Man's Arc reactor for his suits but blink a dull red and show the level of super by steadily blinking faster until it's a bright red glow. Fission-([initial perk] Ward of Dawn will now harm and potentially kill enemies as they pass through and linger in the shield, spawning an orb of light and granting points for super kill), Choice between: Atomic Collapse-(Once Ward is destroyed or times out, it will violently explode killing ememies near or within bubble [Ward will slowly fall apart and glow red as timer runs out]) Or Atomic Compensation-(Supers that are used against Ward [excluding supers used WITHIN bubble or that kill user] will increase duration of Ward and stabilize it. [Abilities or gun fire will cause Ward to destabilize and explode, killing you and allies within]), Choice between: Core Hazard-(As long as user and one ally are within Ward, enemies that enters will almost instantly vaporize and spawn an orb but doing so will decrease duration) Or Fallout Shelter-(As long as user and one ally are standing within Ward, it will create a hazardous field around Ward that will start to damage enemies before they enter Ward) Advantages: excellent for zone control and blowing s*** up!, Defenders will now be able to spawn more orbs than ever, excellent for PvP or PvE depending on loadout, looks awesome, Disadvantages: Once people figure out the secret to killing you they will exploit it, takes up an exotic slot, can be dangerous if you do not realize what you are doing,
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"Demon" Med rof Auto rifle Perk 1 rangefinder, crowd control, extended mag Perk 2 firefly Perk 3 outlaw Exotic perk "the grunt"(passive) This perk does nothing.
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Edited by ttv/RitzyCheese: 12/3/2015 2:14:56 AM"Gravity Hammer" Heavy Hammer Perk 1 scabard Perk 2 rangefinder Perk 3 all enemies cower in fear for 2 seconds after use Exotic Perk "big boy"(passive) This weapon is a giant f[i]u[/i]cking hammer.
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Edited by Stone: 12/3/2015 3:54:44 PMAbandoned project "Who ever made thought it wasn't worth it to finish." The gun appears to be unfinished with only having the essential parts to fire. Exotic Perk: unpredictable switches among the different archtypes of auto, pulse, or scout rifles and perks per clip.
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Surgeon Simulator "I best surgeon this side Mississippi." Gauntlets for (once again) the Defender Titan. This exotic is loosely based on the very farfetched applications of the Ward and on my friend Tank who's quoted above. Looks like blue sanitation gloves up to elbows and the beginnings of white lab coat up till shoulder blades. Perks: Medical Procedure(Instead of spawning Ward of Dawn, player will now spawn a large buzz saw on left arm and a tweezer looking hand on right. Buzz saw can be thrown horizontally with Right Trigger [R2 respectively] Or will simply melee infront of you with Right Bumper [R1 respectively]), Choice between: Organ transplant(kills with this will start health regeneration immediately and restart buffs currently equipped on you [Armor, Weapons, or Blessing of Light]), OR Medical Benefactor(Throwing saw at or standing close to allies will allow them to have whatever buffs you have equipped [Armor, Weapons, or Blessings of Light] and immediately regenerate their health) Choice between: ER(A Ward will spawn on activating super, provide buffs to allies and drop orbs but it will be much smaller, not give any additional bonuses to user, and a fourth of super time will be taken away though bubble will last for normal time) OR Field Testing(Super lasts longer but saws will do slightly less damage and will now stick into targets, causing constant damage but drain super a bit faster [sticking one saw into several enemies will drain less super than sticking multiple saws into one enemy]) Choice between these three: Lab Rat Testing(Allies will gain a random bonus and debuff within a certain radius from you at all times[buff will reset and change when allies leave and come back within radius]) OR Frankenstein(Revive is much faster and allies gain bonus damage for a short time) OR Mad Scientist(You gain a random buff everytime super activates) Advantages: Defenders spawn more orbs and will become a force to be feared, amazing perks to benefit you or your allies Disadvantages: Random buffs and debuff are random,
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Edited by MandalorianDom: 11/29/2015 3:16:18 PMEligor the Exotic Spear A spear forged from Darkness used to slay dragons Exotic Perk- This exotic can be equipped in the primary slot 1-Weapon can switch between void,solar,or arc damage 2-weapon can carry 2x it's energy 3-You can throw this weapon(weapon will respawn quickly),a slash that causes AoE in front of you(arc stuns for .75 secs,void drains life,and solar has a burning DoT),or you can guard with this weapon Ascalon-Kills with this weapon replenishes some energy and heals you
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Edited by Sapphire Eye: 12/2/2015 4:11:27 AM[b]Serene Shadow[/b] Exotic Hand Cannon [i]" Extend your reach to the stars. Once you fail you'll know my story. " - Handle Engraving[/i] [b]Desperate Struggle[/b] Kills with this weapon while critically wounded will lock and replenish your shield, not allowing your health to regenerate. [b]Hateful Retaliation[/b] Multikills create Fake Orbs of Light that will weaken enemies who pick them up.
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All Else Failed "Help me Guardian, you're my only hope." -Unknown. Exotic Heavy Shotgun 2 rounds/mag High damage, >shotgun range, but low RoF Tier 0 [b]Power Weapon[/b] This can be equipped in the Heavy slot. Tier 1, barrel attachments, cuz whatever. Tier 2 [b]Near the End[/b] As your health gets lower, the range slightly increases Tier 3 [b]All Else Failed[/b] Kills at low health grant 1 extra round to the mag, at the cost of permanent Agi reduction (resets on death).
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Edited by MeowstrCheef: 12/1/2015 2:51:02 AMExotic Gauntlets for every Guardian type: Titan, Hunter and Warlock. Or just Warlock because I think Eris Morn is a Warlock but she could fashion gauntlets for any guardian I think. I would just want it to align with the lore and Destiny universe. Name: Focused Fury Description: "The hive...they killed them all...I became...so angry..." -Eris Morn Exotic Perk: Vengeance - Grants increased melee damage and melee speed each time an ally falls near you. Effects last for 5 seconds and can stack 5 times.
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Siting beast " don't go in there there's something in there that's not moving " Heavy machine gun Has the look of an mg4 with a grip Perks are muzzles same as the raid machine gun 2nd- are Fast reload Extended mag And perfect balance ( maximizes the stability which is already high ) Exotic perk- Bullets chain nearby targets and does x2 the damage per bullet hit on critical Mag is 100 rounds 150 with extended mag Stability is high Low RoF High impact
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[b][i][u]Khvostov[/u][/i][/b] Exotic Auto Rifle Description: This weapon has seen many warriors. Be the best. Visual: Exact same as original Perk Tree 1: Stability/Impact/Range Perk 1: Crowd Control Perk Tree 2: Magazine/Range/Stability Exotic Perk: The Collapse- RoF/Stability/Impact increase greatly as health gets lower
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The Magician: exotic scout rifle Description: Now you see me, now you don't. High impact low ROF arc type Red and white with a black top hat on the side Perks: Zen moment Feeding frenzy Exotic perk: Magic Trick Precision kills refill mag and cause you to turn invisible.
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My exotic ideas: VOG exotic: Aegis shield Heavy weapon it is the shield relic from VOG. The default perk is the right trigger shield bash. Secondary perk is either cleanse shield or rb attack. CE: Exotic Kinnetic sword Sword exotic move is sword super smash. Sword still has block on every damage type. POE: Scorch cannon I don't think this needs an explanation.
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Primary exotic fusion rifle: Handyman's bullets It's basically just a nail gun in the form of a fusion rifle.
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Exotic sidearm Name: the vigilante Exotic perk one: the vigilante Can be fired in full auto mode and rounds explode Perk 1 hammer forged Perk tree 2 Field scout Small bore Injection mold Exotic perk two Justice Reigns supreme Deals extra damage to ai combatants and explosive bullets burn enemies
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Shrieker's Curse Fusion Rifle (Void) "This weapon was salvaged from the remains of a Hive Shrieker." This weapon can switch between blast firing mode and simple firing mode. ( Slow charge Speedy rounds, Less powerful Shrieker death blast or fast charge Shrieker three bolt firing) The Exotic perk is "Dark Energy Type 13: Blast firing mode rounds have a chance to split and explode, and simple firing mode rounds have a chance to track targets."
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Edited by Paradox1055: 12/1/2015 1:31:50 AMTime's Reclamation "Thanks to the Vex, artifacts of our past... and our future are lost. It is our job to reclaim them" This is a Suros pulse rifle, but all red marks are switched with black. This weapon shoots four bullets at a time and holds 32 bullets a clip. Perks Tier 1: Time's Token- When low health, this weapon goes full auto. Tier 2: Traveler's Gratitude- Getting, at least, one kill on a minion of the darkness and making a full recovery will speed up your super charge. [spoiler]#writemyexotichistory[/spoiler] Here's the awesome story! Take a look! https://www.bungie.net/en/Forum/Post/172642296/0/0
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Title: The Gambler Weapon: Hand Cannon Description: "What? How else do you think I got rich? Stealing?" - Cayde-6 7 Rounds Low Rate of Fire High Impact Medium stability Very low reload High range Unlocked Perk: Jackpot 1 random bullet in the magazine explodes when shot. Precision killing an enemy with that shot awards random amounts of glimmer. Exotic Perk: Benefit of the Doubt Triple Kills award 777 glimmer, refill the magazine, and boost rate of fire until the gun is reloaded. This would be nice. I think. -[i]The guy with no house.[/i]
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This is a good idea for an exotic
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Let's bump this up so Bungie will see this post and look at some of the ideas possibly
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Here are some of my ideas https://www.bungie.net/en/Forum/Post/107651882/0/0
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Edited by gcw0068: 11/30/2015 6:02:43 AMhttps://www.bungie.net/en/Forum/Post/149767647/0/0 https://www.bungie.net/en/Forum/Post/144183827/0/0 https://www.bungie.net/en/Forum/Post/137530646/0/0 https://www.bungie.net/en/Forum/Post/137530382/0/0 https://www.bungie.net/en/Forum/Post/137530141 https://www.bungie.net/en/Forum/Post/128247406/0/0
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Happy Thanksgiving! An exotic rocket launcher Exotic perk: Turkey Launcher!-fires explosive turkeys!
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My Theory about Rasputin: We all agree Pocket Infinity and Sleeper are connected. So their must be more than just some fusion rifles in that style. I created an Auto Rifle for this( Quantum Indefinite, it's somewhere far down this thread). I know someone just created a Handcannon in the style. I want to see some more Ras weapons.