[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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Edited by Atypical Typo: 12/5/2015 5:59:53 AMHere's 3 new exotic sword ideas that you could get from completing a quest with either bolt-caster, dark-drinker or Raze-lighter [b]Morning Light[/b] [u]Solar sword[/u] [spoiler]"you've merly showed them the true power of the sun" [b]exotic perk[/b] [u]Dawn[/u] -bring the power of the light by performing a fast charging strike damaging any opponents trapped in its way (consumes 25% energy)[/spoiler] [b]Perfect Storm[/b] [u]Arc sword[/u] [spoiler]"casting bolts was fun? How about summoning the storm now" [b]exotic perk[/b] [u]Wrath from above[/u] -cast a devastating strike on the ground that will heavely damage any enemy around you (consumes 100% energy)[/spoiler] [b]Dark night[/b] (Void sword) [spoiler]"can you hear them? They're calling my name..." [b]exotic perk[/b] [u]whispers in the night[/u] -summon 3 etheral sword knights to fight for you for a short time (consumes 50% energy)[/spoiler] What you guys think?
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Exotic boots [i]the winner of the marathon is the winner of them all[/i] Exotic perk: Never stop sprinting
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Edited by Hulkksmash: 12/10/2015 8:28:37 PMI posted this before but being you have a running list (and if you even like the idea) Two legendary or exotic sidearms that drop from different encounters or quest lines. One primary slot One secondary slot When equipped together they allow dual weild at the same time (essentially leaving these guns and a heavy to use). They give you better accuracy in the air, farther sliding, and allow individual firing with triggers. Each gun could have its own perks or whatever as well.
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Edited by Agent Andrus: 12/11/2015 12:28:34 AM*{*]+]£ A MUST READ ^{**}|*£]] exotic sword~ ΩҒ THΩSΣ ШΣ LΩST In hope of seeking the revenge of our fallen, light will spark this weapons wielder {this sword contains all elements, interchangeable I.e. murmur + 1 can produce small "supers" if you will •obtained by completing 500 raids total scabbard OR more armor while wielding Perk for fire energy : sun charge (sword super) while using 10 of your swords ammo, you charge in a line of fire, destroying enemies in your path(burn also) Perk for arc : boomerang of thunder (sword super) while using 10 of your swords ammo you're sword has a boomerang effect where you throw to preform damage that chains enemies Perk for void : Defend your brothers (sword super) while using 10 of your swords ammo, a small bubble is formed around each member of your fire team that lasts 3 seconds. has a damage intake, if reached to max then it disappears. gives over shield let me know what you think!
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The cosmic plan exotic warlock helmet flavor text: most void walkers simply reach into the void and hurl it's power randomly. I've never been a fan of the random. -unknown voidwalker exotic perk: all according to the plan: your nova bomb leaves a damage dealing vortex when it explodes. Increases the size and damage of your grenades and nova bomb.
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Edited by Stone: 12/10/2015 6:44:01 AMDesperado's Piece Hand cannon RoF:25 Impact:85 Range:40 Stability:55 Mag:6 Looks likes a colt single action army that shows neglect. The wood grip is a slight grey and cracked and the once engraved metal is smoothed and tarnished. Exotic Perk: Luck of the draw Readying and firing the gun has a chance to fire a additional bullet alongside the one you fired causing double damage. Here's the link to the story https://www.bungie.net/en/Forum/Post/179138772/0/0 [spoiler]#writemyexotichistory[/spoiler]
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Volatile Ordinance "As the name implies" This is a scout rifle that resembles the Battle Rifle from Halo. The whole rifle is covered with black and yellow stripes that spiral down the frame. The clip has the solar damage symbol on the side, which will light up if you get a precision kill. This weapon does solar damage. When you ADS, it is a red holographic sight that has four lines pointing inward from the four corners. Spotting an enemy in your sights will cause the four lines to pulsate into a tighter reticle. Perks Tier 1: Target Locator- This weapon has better range when ADS. Tier 2: Volatile Ordinance- Chaining three precision shots causes your target to explode.
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Edited by The Bubble Bro: 12/6/2015 7:27:43 PMI had one I've been working on for a while: The Storyteller: "There once was the story of a tortoise and a hare" a primary scout rifle Exotic perks: [b]Tortoise[/b]: shoots slower but with more target acquisition and range and stability [b]OR[/b] [b]Hare[/b]: shoots all shots in magazine in rapid succession but with a penalty to range. It's basically a trade between a very good but slower scout rifle or a shorter range pocket infinity like scout rifle
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Chain Destruction "Crowd control is this guns job and it does a damn good job at it" Autorifle Perks: Glass half full and Third eye Exotic perk: Chain destruction This gun has a chance to chain bullets between enemies that are close together m
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Edited by Worthywonder: 12/5/2015 7:45:35 PM[b][u]11th Dimension[/u][/b](Exotic Launcher) "10 dimensions are confirmed, the 11th? The Voidwalkers have learned..."-Osiris's final dialogue which ends abruptly... A blood stain streaks the paper... Passive Exotic Perk: 11th Dimension- The 11th dimension has been stored within this weapon. It's power is able to withstand the pressure of your Nova bombs and indefinitely runs on them. When super charged, the weapon gains 3 charges which are shot seperately like a normal launcher. First perk: Grenades and Horseshoes Second perk: Skill swap- Your Nova Bomb modifier(s) now apply to this weapons performance. (REFER TO EDIT) Ex: Shatter allows this weapon to paint its targets. When fired, the projectiles are shot in your targets general direction. Ex 2:Lance allows this weapon to gain and withstand an insane velocity. Ex 3: Vortex (Pretty self explanatory). Ex 4:Bigger explosion... Need I say more? Angry magic allows the launcher to gain REAL tracking. -------------------------------------------------------------------------- How do you like it? Leave your comment below! Edit 1: YOU DONT GET ALL OF THE SKILL TREE MODIFIERS! ONLY THE ONE YOU SPEC. FOR
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Falling Star "Fall from the heavens, and plunge to the depths" A black Titan helmet, very flat faced and rounded. Silver spots dot the helmet. With a holographic shooting star down the face. Similar to the iron banner warlock band it moves and glows yellow, red and orange. Perk: the size of the Ward of Dawn and AOE of Fist of Havoc are increased in relation to the height the user drops when using it. Using either when at the max night of a jetpack and landing on the same level you jumped from would make a noticeable but by great difference. It will make Titans use the environment more and could be fun. Lore could revolve around a Titan that learnt a bit from his past life and found he was a paratrooper, so he began to alter his attack strategy and drop from his ship straight into battle. Taking his enemies by surprise.
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[b]The Cycle[/b] [i](Scout Rifle)[/i] [i]"We are born one day, we die one day."[/i] [u][b]Stats:[/b][/u] |----______| |------____| |-----_____| |---------__| |-----_____| 17 [b][u]Intrinsic Column[/u][/b]: [b]Upcycle:[/b] [i]This weapon can be fired in full auto mode. Precision kills with this weapon speed up its rate of fire, lasts until next reload.[/i] [b]Void Damage[/b] [b][u]First Column:[/u][/b] [b]Smooth Ballistics[/b] [b]Aggressive Ballistics[/b] [b]Soft Ballistics[/b] [b][u]Second Column:[/u][/b] [b]Mulligan:[/b] [i]Missed shots have a chance to be returned directly to the magazine.[/i] [b][u]Third Column:[/u][/b] [b]Snapshot[/b] [b]Perfect Balance[/b] [b]Hammer Forged[/b] [b][u]Fourth Column:[/u][/b] [b]Recycle:[/b] [i]Precision shots have a chance to be returned to the magazine.[/i] [spoiler]What do you think?[/spoiler]
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[b]Devil's Drill[/b] Exotic Void Heavy Machine Gun Description: Drill's are such a useful tool, and this is much more than a simple tool (Banshee-44). Stats: This is a Low RoF, high impact, medium range, medium-high stability and very slow reload machine gun with a 30 bullet mag and 60 in reserve (90-120 in reserve if you have 1 or 2 heavy ammo/ heavy machinegun perks respectively). Perk 0: Void damage. Passive perk: Power piercing rounds: Bullets fired can pierce through enemies and do increased damage (50% damage increase per enemy pierced by the bullet, up to 250% damage of the original 100%). Infuse. Perk 1: gun barrels (impact-range, stability, predictable recoil and range). Perk 2: Hidden hand. Perk 3: Faster reload/Higher range but reduced stability/Higher stability (don't remember the names of the actual perks, same with the barrels, sorry). Exotic perk: The Devil's Drill: First precision kill with each bullet returns it to the magazine, first body kill with each bullet makes the enemy explode and speeds up the RoF and reload speed until the next reload, missed bullets have a chance to return to the magazine. Look: A long Machine gun which barrel looks just like a drill, and spins when it's fired, the body looks pretty old and rusty and the mag has a drum-like form (similar to the Thompson's drum mag, but bigger), and it has a very skeletical stock. It's ironsights look almost handmade but they're clean and pretty good actually, and (obviusly) they're at the body of the weapon instead of starting at the barrel (which spins as said before) and ending when the stock starts. Role: As most of you imagine, this weapon it's mainly focused on clearing out great waves of small enemies, and is where it's perks can shine, still a good weapon for bosses, but there are much better choices than this weapon for that purpose. I posted a similar thing on another post, but I've made some changes and added an actual description of the look of the gun (wish I could draw it). Thanks for reading and leave your opinions of it :)
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Exotic auto rifle [b]Last Stand[/b] "Not here. Not now." High RoF (Monte Carlo/Red Spectre) Modest damage Average AR range Above average stability Fast reload Hip fire (passive) Crowd Control Single point sling/high caliber rounds/smallbore Exotic perk - Last stand: Increased fire rate, stability & reload when critically wounded. Crowd Control remains active longer & adds even more damage.
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Solaris lunarium Scout rifle Sights has a black crescent sun for reticle. Low-medium zoom Highest impact for any scout, slower fire rate Max range,stability,and reload Solaris (behind first perk kinda like on chaperone,first curse,zhalo,telesto) Solaris: full auto, fire rate increases while impact decreases for every shot then resets after reload Lunarium: Reactive reload, outlaw, and lunar pull. Lunar pull: enemies killed leave a mini moon that slows enemies and pulls enemies inside it doing DoT. Enemies damaged by DoT can spread it by touching their allies. Magazine size- 13 Impact perspective- (crucible critical multiplyer) 1.97 2.89 3.86 4.79 5.73 6.69 7.64 8.59 9.55 10.51 11.49 12.44 13.38 Cosmetics: looks like MIDA but one half is bright yellow with a flame effect other half is obsidian with dust that falls off when the gun moves. Front of the gun looks like a big moon with a white hot barrel going through it
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Exotic fusion rifle The cycle [i]"the cycle will never stop..." - etched in the grip[/i] Exotic perk one Paradox Rounds from the burst that hit and deal damage with return to the burst and fire again and the cycle repeats (If the rounds hit it will end up being like the pocket infinity until no rounds hit and you have to charge up for another burst) Exotic perk two The cycle The final round burst will have a chance to return rounds from the burst if the miss Cosmetics Will be silver and be a giant sphere with a hole in the back where it is held and it has a shirt barrel that comes out the front and the sphere rotates around the hand
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The showstopper exotic auto rifle [i]"don't stop till they drop!"[/i] Exotic perk one Party tricks The bottom half of each magazine deals bonus damage and dealing damage with that half of the mag has a chance to refill that half Exotic perk 2 Show stopper Increased stability rof range and accuracy when firing from the hip
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Any weapon with slow bullets that chase your targets like the fallen weapons. They could also come in all 3 elements.
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[u]Ahamkara's gaze[/u] (exotic hunter helmet) "I can smell their fear, oh bearer mine" [u]exotic perk[/u] [b]spirit of the hunt[/b] -upon impact, your shadow shot creates a small void explosion that damage any enemy in its radius, grants black hole [u]other perk[/u] [b]increase intellect/disipline[/b] [b]inverse shadow/heavy lifting[/b] [b]better already[/b] Physic: has the ahamkara theme on it
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I like Poseidon's wrath
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Exotic ideas Exotic auto rifle Against the Wall "This is where the fun begins" Medium rate of fire medium impact Low stability Medium reload 1st perk(s) Choice between- This weapon gains increased range when aiming OR This weapon has increased stability when firing at the hip Exotic perk(s) Choice between- Extremely focused fire-When zoomed this weapon fires slower but does double damage, kills with this weapon increase fire rate, stacks up to 5 time OR Out of options This weapon fires at double the rate when fired at the hip, bullets that miss have a chance of being returned to the magazine, bullets slightly home in on targets, bullets fly straighter Exotic Shotgun In the End "It does even matter" Constant perk This weapon fires a slug 1st perk Full Auto This weapon can be fired in full auto mode Main perk Break away Slugs fired from this weapon split part into 3 slugs, some kills regenerate ammo Exotic HEAVY Sniper Rifle Long Way Down "Welcome to Hell, I'll be your tour guild" 1st perk Cerberus This weapon fires 3 bullets instead of one(like a pulse rifle), bullets that miss have a high chance of being returned to the magazine Main Perk Eternal Damnation Random chance for bullets in the magazine to make the victim explode into a shower of bullets upon death (Don't tell me this wouldn't be better than the Sleeper Stimulate) Exotic Scout Rifle Defiant Gravity "I was once told to never defy the laws of gravity, but laws no longer exist" 1st perk One small step Precision kills with this weapon increase initial jump height, this weapon does increased damage while airborne Main Perk Breaking the Law Aiming this weapon while airborne makes you hover in place for a couple of seconds, killing enemies increases the time in midair, enemies killed while airborne explode on death The Devils Touch Exotic Sword Kinetic damage Flavor Text "Some call it a curse, I call it a blessing" Exotic Perk Kills while holding this weapon have a chance to heal you(this includes grenades, shoulder charge, etc.), grenade kills while holding this weapon have a chance to return ammo to the sword Constant perk This weapons does elemental damage according to your subclass 1st perk Telekinetic forged guard-press (insert control here) to guard, effective against all elements besides the element of your subclass Main perk Lucifers Blessing-Press (insert control here) to unleash a more powerful version of your melee(gunslinger would throw a giant throwing knife, stormcaller would release a mini storm, any Titan subclass would knock your -blam!-ing lights out, you get the point)
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Edited by meep01: 12/3/2015 3:27:35 AMHandcannon with garbage stats thats perk is "Precision shots have chance for insta kill, consecutive precision shots increase chance for insta kill". Wouldn't be able to instakill an Ultra, but ya it would have a chance to insta kill Majors
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Helm of the Phoenix [i]Reborn in the raging fires of the light[/i] Exotic Warlock Helmet Tier 0: Rebirth - grants the fireborn perk and when you self-Res, an explosion of flame spreads out. Infuse and Twist Fate Tier 1: random choice of increase intellect, discipline, or strength Tier 2: random choice of increases solar armor, increased heavy/special weapon ammo, and any one of the primary weapon loader perks Tier 3: Phoenix's Rage - solar Grenades have increased Range on their sunspots, carry two solar grenades Design: and helmet purely made out of fire, the color of the fire changes with the shader.
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[u]Geschicklichkeit[/u] High Fire rate scout rifles its 23 bullet mag. [i]"For what you use, the gun will balance"[/i] Given perk: Mastermind- based off of your armpit stats it increases your gun skill. Intellect increases aim assist, strength reduces kick, discipline reduces reload speed. First perk: Machine Gun- Gun can be fired automatically, the longer you hold the trigger the faster you fire. Exotic perk: Skills- this gun gains bonuses based of of our upgrades for armor, speed, recovery. Armor decreases the kick when hit, speed increases Aim down sight time, recovery increases both aim down sight time and kick (but at a lower rate).
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Edited by FJFSOM656: 11/26/2015 7:42:07 AMNuclear Meltdown "If Disintegrate reduces enemies to the molecular level, imagine what the Ward can do in principle." Exotic chestplate for Defender Titans. This piece will be big and bulky with two small smoke stacks poking in a slant along the shoulders. The center will look similar to Iron Man's Arc reactor for his suits but blink a dull red and show the level of super by steadily blinking faster until it's a bright red glow. Fission-([initial perk] Ward of Dawn will now harm and potentially kill enemies as they pass through and linger in the shield, spawning an orb of light and granting points for super kill), Choice between: Atomic Collapse-(Once Ward is destroyed or times out, it will violently explode killing ememies near or within bubble [Ward will slowly fall apart and glow red as timer runs out]) Or Atomic Compensation-(Supers that are used against Ward [excluding supers used WITHIN bubble or that kill user] will increase duration of Ward and stabilize it. [Abilities or gun fire will cause Ward to destabilize and explode, killing you and allies within]), Choice between: Core Hazard-(As long as user and one ally are within Ward, enemies that enters will almost instantly vaporize and spawn an orb but doing so will decrease duration) Or Fallout Shelter-(As long as user and one ally are standing within Ward, it will create a hazardous field around Ward that will start to damage enemies before they enter Ward) Advantages: excellent for zone control and blowing s*** up!, Defenders will now be able to spawn more orbs than ever, excellent for PvP or PvE depending on loadout, looks awesome, Disadvantages: Once people figure out the secret to killing you they will exploit it, takes up an exotic slot, can be dangerous if you do not realize what you are doing,