[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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Hunting Grounds "Didn't you read the sign? 'No Trespassing. Beware Owner.'" (Props to Gizardpuke999 for giving me the idea) Exotic sniper rifle for Hunter class. This will pimarily benefit the Nightstalker best but both the Gunslinger and Bladedancer can benefit as well. Asteticlly, it will be a simple design, Shaded camo green and brown with a little Gilly suit astetics around the barrel and stock. Perks: Survival of the Fittest(Damage against slowed, invisible, or tethered enemies is doubled), Hunters Dream(Aiming at enemies that are far away will cause them to become highlighted for thirty seconds and show up as a dot on your radar when they are close), No Trespassing(enemies near you while this weapon is out will increase radar resolution and you gain increased agility. Stacks up to three times[one per enemy][2%, 5%, 7%]) Advantages:If you can see them they're dead, great for those who are excellent with a sniper at all ranges, also good for the paranoid at heart but not so good at sniping, good tracking weapon and also good for learning your surrounding and camping spot, Nightstalkers or those paired with Nightstalkers will benefit immensely from this Disadvantages: Camping is bad don't do that, the agility perks for No Trespassing are minimal but as a Hunter it may be all you need, Bladedancer and Gunslinger may not get the best use from this weapon, requires good sniping skills for max usage
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Cosmic Czar "In Communist Russia, Lightning wields you." This is an exotic chestpiece for the Warlock's Stormcaller subclass. The color scheme would be like watching a star-lit sky so moving would seem the users torso fades into the sky. On the back, there would be a sort of golden hammer and sickle, expect the sickle would represent a lighting bolt in a curved shape, and an arc star would replace the hammer. Upon activating super, the night sky theme would give over to Storm clouds and lightning effects would spark off the user more wildly. Perks: Divine right(This will cause the user to float faster while in the Warlocks double jump or while super is active), Hands of the Czar(Grenade and super kills reduce the cooldown of your melee), Absolute Rule(When super is active, chain lighting increases damage and any enemy near the user will be ingulfed in chain lighting regardless if the user hits that enemy with the super [eg. If an enemy is standing behind the user and said user shoots lighting at another enemy in front of him, lighting effects off of your chestpiece will shoot out and hit the enemy behind you for 3/4th of the damage of your main attack]) Advantages: Absolute Rule allows the user to run and gun into a crowd and damage a lot of enemies really quickly; Looks pretty awesome and will go excellent for those wanting to impress your allies to tears and your enemies to death; faster movement is excellent for those that may have trouble with the Warlocks double jump; Those that like to punch things will enjoy this exotic Disadvantages: The chain lighting not from your main attack has a shorter range, does a little less damage to enemies, and will not chain to other targets; May take some getting used to since you will be faster than normal
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Warlock Boots Sand Eaters "Crafted From the shields of Cabal Phalanxes, the boots seem to be filled with power from the light... how strange." -The Speaker Serpents Tail Marathon Man (Melee and Movement speed is doubled as long as radiance is active)
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Regret's Damnnation "Sir, the heretics are upon us." "Alright... Show me where." Based off of the Glassing ability the Prophet of Regret uses in Halo Wars. This will be dropped from an exotic questline. This is classified as a special type of Fusion Rifle (similar to the Sleeper Stimulant), be placed in the heavy slot and do Arc damage. As far as looks, think a warrior god among men. Plated armor (curved but authoritatively styled) will cover your back, legs, and right arm. A small hovering device will appear at your feet and allow you to move slightly faster and jump off the ground higher(This in turn cancels out your double jump). The right arm will hold an orb of blueish white light and depending on the firing mode will allow the arm to activate the weapon in different ways. Your character will glow a bright light and stand perfectly still, giving a sense of power and authority to your dumbstruck enemies. How to get weapon: Questline "Regret nothing left dead." Step 1 Cardinal Right: Get kills with a fusion rifle facing each Cardinal direction (N, S, E, W) on the three leading members of the enemy team in Crucible[reduced to top player if in game modes with 3v3][can be done over multiple games] Step 2 Worldly Right: Purchase a weapon part from Banshee-14 for 25000 (max glimmer). Step 3 Prophetic Right: Earn 5000 experience without dying [can only be earned through killing enemies] Step 4 Divine Right: Defeat 100 Majors or Ultras with heavy weapons [after completing this, talk to Banshee-14 to recieve the weapon frame, then talk to the Speaker to get the weapon] Perks:(Scope perks are replaces with firing stances: Blessed Immolation-[{Standard mode} Character will aim orb forward and fire a beam, low damage but doesn't burn ammo as much and can be constantly fired], Ancestral Perversion-[Will now throw orb as a projectile which will cause more damage and burns chunks of ammo at a time], Divine Absolution-[This mode will be extremely different. Only allows you to throw two orbs. Once both are placed, all ammo will be exhausted and your ship will do a bombing run between the areas and Glass the area]), Regret's Sentence-(Beam, orbs, and bombing run will now cause arc AoE damage for several seconds), Regret's Doom-(Killing enemies with this weapon will cause a stronger AoE to spawn and last longer), Regret's Condemnation-(Being killed will cause you to explode in a fury of arc energy and leave a devestating AoE for 30 seconds [only works if you have heavy ammo]), Regret's Sentinels-(When you are out of ammo, two turrets will spawn above you and protect you [these do mininal damage but they do solar damage and slowly fire] Advantages: Great weapon for zone control, who doesn't want to glass your enemies and reign over them like a boss?, With the floating ability you can float over other AoE attacks, stylish as well as usable, Disadvantages: Double jump is not usable with this weapon, needs practice and skill in order to be used to it fullest extent, hate mail will be recieved, Biggest AoE requires you to die in the process, Sentinels are only usable after you are out of ammo and the weapon needs to be equipped,
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Titan class exotic Gauntlets Name: Touch of the Saint Flavor text: "Expunge the darkness, or it will consume you" -- Saint-14 Exotic perk: creates a wave of energy that pushes enemies aside when WoD is activated 1st set: (1) Increased Intelect (2) increased strength 2nd set: (1) carry more shotgun ammo (2) increase upgrade rate of shotguns Super perk: Kills inside WoD create orbs When super is active the Titan slams their hands together in a loud crack to initiate the bubble when wearing them The have a similar armor design of the Helm of Saint-14, because it's the saints gauntlets. With the iconic purple stripe down the arms of the Titan with the same fur on the shoulders as is on the helms plume. The Push would be similar to a Phalanx slam but not that OP. Good for Aggressive PvP Defender or the Last Man Standing PoE Defender
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Edited by Paradox1055: 9/4/2015 9:59:51 PMAhamkara's Heart "You have a heart of a dragon... you are the dragon" Titan Chest plate which will have two solid bone plates as the breastplate and rib bones will cross the stomach area. A black under armor is visible through the bone armor and between the rib bones, an orange glow will fade in and out. Tier 1: Dragon's Fury- 15% boost to agility Tier 2: Dragon Hide- 15% less solar damage taken and 15% more solar damage dealt to enemies. It's a great chest plate for Sunbreaker Titans (all other classes get only half benefits). Great tool against Gunslingers and their Golden Gun (sorry my fellow Hunters, forgive me for I have betrayed y'all). It also looks bad a**. Only affective for Sunbreakers, so no "Fist of Panic" with 15% damage boost. Not good for snipers. Glowing armor? Come on, stick out like a sore thumb.
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Edited by ZombieZlayer99: 9/11/2015 9:47:02 PMDropKick & Suicide, Heavy Solar Shotgun Des: This is a strange weapon. You choose either Dropkick or Suicide plus this gun fires giant Slugs and has a 20 round magazine. DropKick: This weapon has sniper range slow RoF and ok impact but has slow travel time. Suicide: This weapon has high damage and RoF with very fast full auto but very poor range. DropKick Stats: RoF: 4 Impact: 25 Range: 81 Stability: 51 Reload: 48 Mag: 20 Suicide Stats: RoF: 62 Impact: 81 Range: 2 Stability: 61 Reload: 81 Mag: 20 DropKick Perk: Crowd Control Suicide Perk: Range Finder DropKick Middle Tree: APR, Speed Reload and Perfect Balance. Suicide Middle Tree: Hammer Forged, Field Scout and Perfect Balance DropKick Main Perk: DropKick This weapon has pinpoint accuracy while hip fired and faster travel time with more impact. Suicide Main Perk: Suicide This weapon has 10% range when zoomed in and does more damage when zoomed in.
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Edited by Squintore: 9/19/2015 12:07:04 AMAn exotic that changes the stormcallers storm trance which allows you to charge your lightning, killing enemies from afar and chains to nearby foes.
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Kitchen Knife "Oh, come on! I have no other choice!" It is classified as a sword but size and shape of a kitchen knife. Perk Tier 1: Butcher- chaining hits without taking damage causes faster swings Tier 2: Knife to a gun fight- If someone/something is shooting you, gain a lunge and deal bonus damage.
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Edited by Paradox1055: 9/14/2015 2:19:05 PMVampire's Dagger "This is the blade that you will fall on" Vampire to Alan Moores Exotic sword that looks like ninjato. Has a bloody tip and one strip of blood on each side of blade. Has personal damage type called "Thirst" (like thorn) Perks Tier 1: Dagger- Gunslingers get one knife, but kills with it grant 10% agility Tier 2: Blood Thirsty- getting a hit on an enemy has 10% chance to cause the damage "thirst", which takes health from enemies and gives it to wielder for three seconds. If "thirst" brings player below shield or if the player has no shields once "thirst" is inflicted, the player's screen becomes engulfed with black teeth marks (like in Atheon) If the countdown for "thirst" ends, the player's screen instantly resets to normal. If "thirst" kills a player, the black teeth fully cover the screen and the message "Vampire is satisfied" appears on the screen after respawn.
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Greatsword of the Abyss "I have transcended the Darkness, I have mastered the comsuming Void, I have come back... Yet am I alive?..." Artorias. An exotic void sword. This bad boy is designed and inspired after Artorias from Dark Souls(Praise the Sun) after being consumed by Manus and the Abyss. The blade will be very large and it looks like a standard Greatsword. The crystal at the base of the blade will pulsate a pitch black and the handle is pretty standard. When out of ammo, the blade will still be present and it's main ability can be used even without ammo. Your character will hold this over their right shoulder and swing with only your right arm. Perks: No Guard-([initial perk]This sword cannot block any attack but damage is increased by 10%) Transcended the Abyss-(timing your swing against void damage attacks or hitting something producing void [such as a Nova bomb, Ward of dawn, or a tether from Shadowshot] will nullify the attack and grant you ammo), Flipping with Despair(by pressing the left trigger[L2] will cause your character to jump up, flip and slam the sword down, this will produce a void AoE from a short time but this drains ammo), Abyss sentence(Pressing the left bumper[L1] will point the sword forward, this can tag an enemy for a total of thirty seconds), Embrace the Darkness-([Main perk]Standing in shadows will now give you pseudo ammo {this can only be used when you are in or next to a shadow or in a room of pure darkness} if you have an enemy that is tagged and they are near another shadow, you can walk through the shadow to teleport near them[only with sword out] or simply walking through will teleport you randomly around the map. Advantages: This weapon is capable of letting you get the drop on enemies at random or that are tagged, it's a void weapon, can stop void based supers or damage if used correctly, in a room of darkness the creative possibilities are endless, tagging enemies is a good way to track what is still alive or not and can be used without ammo, Disadvantages: The ammo gain works best against things with lots of void damage such as the Ogres beam and a super and is useless against Solar and Arc incoming damage, the "pseudo ammo" only works when you are standing in shadows the moment you swing away from it it dissapears,
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Pahahins Draw "They say no Hunter had a faster draw than pahahin" Increases precision damage on throwing knives, knives now do random elemental damage when thrown
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Edited by Paradox1055: 9/14/2015 2:19:52 PMBlack Hole's Blade "You think you are a hero? You are only special by what you wear" Black Hole to Alan Moores Exotic sword that causes void damage. Does not look like current swords. Looks like a ninjato (katana but straighter and shorter). The blade glows blue (I know void damage but blue) when active. Swinging the sword will leave a blur of pure black. You couldn't get any blacker. (You know when you wave your hand really fast you see a blur, that is what the sword does when swung) Perks Tier 1: Ninja's Strike- Cause two times the damage when invisible. Tier 2: Black Hole's Blade- If multiple people are trapped by yours or teammates shadow shot. Hitting and killing one person will cause anyone else stuck to take void damage. "Black Hole's Hunger" will appear on enemies screen while taking void damage.
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Special: Fusion Rifle - Light's Tunnel [i]"1 second, a flash. 2 seconds, a light, 3 seconds, unbearable heat, 4 seconds, scolding acid, 5 seconds utter annihilation" [/i] Exotic perk - This weapon can charge for any amount of time up to 5 seconds. How long you charge it for determines the range, impact, stability, bullet spread, and the amount of charge time. A full 5 seconds is basically a QBB shot, an instant trigger pull is pretty much shorter than a titan melee, and 2.5 seconds (middle ground) would be a little longer than current highest range fusion.
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I got 3 Exotic ideas here they are: Weapon Tier : Exotic Damage Type : Solar Weapon Name : [b]Last Man Standing[/b] Weapon Type : Handcannon Tagline : "[b]Who's it gonna be?[/b]" Major Perk 1 : Outlaw Major Perk 2 : Will of the West (Gain bonus accuracy and damage, and headshots are an instant kill when your shields are broken) Options : Field Scout, Explosive Rounds, Perfect Balance It looks like one of those old wild-west .45 magnums, but it has two vertical barrels and is longer with gold plating and the chamber is colored dark red. The bottom of the handle has a little chain hanging out the bottom. It also has a special reload animation; it's like the Handcannon reload from Bioshock Infinite, but each bullet is loaded one at a time. (The magazine is 9, but the reload only loads 6 bullets in the gun) Weapon Tier : Exotic Damage Type : Solar Weapon Name : [b]Primeval Roar[/b] Weapon Type : Rocket Launcher Tagline : "[b]Crafted from the remains of a long forgotten creature, this weapon strikes fear unto all who meet this giant.[/b]" Major Perk 1 : Tracking Major Perk 2 : Predator of Ages (Fully regain health and gain an extra shield each time you get a kill with this weapon) Options : Speed Reload, Lightweight, Clown Cartridge (Base magazine is 2) It resembles Hunger of Crota, but is covered in bones, the muzzle is encased in a giant boney T-Rex head with its mouth open. It also makes a loud roaring noise every time it's fired, and glows red every time the Predator of Ages perk activates. Weapon Tier : Exotic Damage Type : Arc Weapon Name : [b]Rage Against the Machine[/b] Weapon Type : Auto Rifle Tagline : "[b] Believed to have been made by a Vex Axis Mind gone mad, this weapon seems to defy all logic as tests have shown it was never meant to exist.[/b]" Major Perk 1 : Crowd Control Major Perk 2 : Will of the Templar (Precision kills increase range and cause paralysis on the next shot fired. Also causes Vex enemies to explode) Options : Armor Piercing Rounds, Fitted Stock, Send it First Tier Perk : This weapon can be equipped in the specail weapons slot. Resembles a fusion between the Vex Mythoclast and the upcoming New Monarchy Auto Rifle from the new expansion. It also makes the same sound as the Mythoclast when fired, but at a lower tone. I figured this weapon would help Vault of Glass raids, since it specifically targets Vex and makes them explode on impact, kind of like Firefly.
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Exotic Gauntlet Name: WATCH OUT WATCH OUT WATCH OUT Special Perk: RKO any one you want
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Theros : hand canon Perks shots that can shoot through titans bubbles Some bullets when hit by turn into a grenade Just a little idea
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Weapon I'm working on, I'll get to all the goodies after the concept but what you think about the design overall? [spoiler]I'm not a great artist just to put that out there[/spoiler]
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Edited by ACDC-Rox: 9/14/2015 12:30:24 AMHand cannon: The "Roulette Wheel" -"Make your own luck with death as a consequence" A hand cannon with an 8 bullet capacity the super "Luck from the best"- each reload can contain something different (completely random) including Arc, Solar, Void, explosive, Thorn burn, Hawkmoon extra damage, over penetrating, high velocity, Shotgun blast, firefly, etc...
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Oracle stimulant Hand cannon "How do you get poison from an oracle you ask...you juice it" One bullet in the magazine hand cannon that deals heavy damage on impact Reactive reload Clown Cartridge Oracle venom-When shot by this weapon AI enemies go blind for 10sec after 5sec of being shot. PvP the mark of the void is applied and lasts 5sec at maximum power.
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An exotic titan armour that damages enemies within bubble (so you can embarrassingly kill someone with WoD[it would have to be alot of dmg cus its a super])
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A rocket with arc that has super fast reload and clown cartridge, special perk blinds nearby enemies after shells detonate
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Your shotgun sounds a lot like the new Chaperone
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Edited by SuperKamiSyn: 9/11/2015 9:24:53 PMA bubble titan helmet that allows you and your teammates to shoot out from inside of the bubble
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Edited by Paradox1055: 9/6/2015 12:41:08 PMPhantom's Step "He fades in and out of reality! He is becoming a menace." Alan Moores to Blake Thrower Warlock Voidwalker boots that, instead of looking like boots, looks like black and purple (void) flames and smoke. Walking will leave a puddle of that black smokey flame. The puddles would stop forming when invisible, so they won't give you away. Tier 1: Whisp- 15% agility boost when worn Tier 2: Phantom- after sprinting for a short time, become invisible even from radar. (Will loose Invisibility if you stop sprinting) Great armor piece for agility and to scare some enemies. A Warlock engulfed by the void's flame and that can "vanish from all existence and reappear" would scare me. However, you're not a Hunter so you can't stay invisible unless you are sprinting, thus no fancy tricks. The lore behind this exotic is that the man who wore them would phase between dimensions. He could travel in another dimension but he had to enter our reality to harm us.
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All Fun and Games "You think this is a joke!?" "Of course! What's wrong with a good laugh between frenemies?" Exotic Hand Cannon. This is based loosly off of the Joker and his crazy schemes ovrr the years. The color scheme is a deep purple with neon green along the handle and hammer with a red tipped barrel. Perks: Choice between three perks in first tier: Laughing Stock:Handle becomes a stock and is now held like a scout rifle, looks like a snubbed carbine. Kick is reduced drastically, effectively allowing this gun to shoot straight. Range and impact are slightly reduced. Deadliest Joke: Barrel multiplies into several more that slowly spin like a carousel and quickly spin when being fired. Rate of fire shoots through the roof, making this a high impact sidearm. Range drops to mid shotgun ranges and kick is not great but bearable. Contagious Laughter: Barrel extends to a ridiculous length, making it have the range of a scout rifle/sniper, handling drops, short range kills are hard to pull off, kick increases, and fires slower Jokes on You(Main perk): After emptying clip, a flag labeled "BANG" will be sticking out of barrel. If you reload, flag will drop out of the barrel and create a small patch of green mist. It last for 20 seconds and will highlight/mark all enemies on your minimap that walk near or past it for 20 seconds(from first moment of contact) If you pull the trigger without reloading, flag will shoot out and impale whatever it happens to be pointed at. If enemy doesnt die by flag, they will gain a debuff of 15% damage but an increase in speed by 20% (buff "Spread the laughter" will appear on their screen) Advantages:Very fun weapon to screw around with, offers versatility and lots of lols, instant increase in funny hate messages, Disadvantages: Automatic reload is not active until flag is shoot out of barrel so knowing when to reload is key, Versatility can backfire if you don't know what you are doing,