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Edited by Paradox1055: 1/13/2017 4:25:12 AM
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Exotic Ideas

[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b] [b]Exotic Ideas 2 Link[/b]: https://www.bungie.net/en/Forum/Post/191970608/0/0 Primary: Assault rifle- No Other Choice "In dire situations, only one opinion is available" Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken) Scout rifle- Sword and Shield "The strength of one comes from his defence" Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage) Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox" Perks are Final Round and Specialist (Hand loaded and Return to Sender) Special: Sniper- Doctor's Medicine "Headache? I can cure it" Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player) Shotgun- Surprise "Slugs make a great gift" Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread) Fusion rifle- Time Flux "Time moves forward with your permission" Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies) Heavy: Rocket launcher- Poseidon's Wrath "A weapon worthy of a god" Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies) Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions" Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies) If you have any ideas, please leave them down below. Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them. [b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details. https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0 [b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0 [b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0 [b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1

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  • Ares "Ghosts can do more than open doors!" This is a ghost shell that is white with a red core light, red "scar"/war paint that goes across core. On both sides of the shell are little turrets. Perks Tier 1: Materialized- Legendary engrams close to you are automatically decrypted. Tier 2: Little [i]Warrior[/i] Light- Your ghost will damage, possibly kill enemies that surround you. Ghosts can turn anything into computer data, 1's and 0's. They can also arrange/rearrange molecules to revive guardians.... why not turn this into a weapon?

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  • Name the peace monger Scout rifle Exotic perk: rounds slow down targets by 20% and blinds them for 3 seconds Damage type: AOE

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    • Sniper rifle Void damage OP AS BUTT Base stats: Impact-65 RoF-5 Range-86 Stability-90 Reload-75 Mag size-4 Perk 1- Luck in the Chamber Middle row- Rifled barrel, this weapon deals bonus damage to other gaurdians, flared magwell Perk 2- Firefly Exotic perk- Crowd control

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    • Pulse rifle Solar Damage "Hot Stuff" "Better duck your head" Perk 1- Firefly (precision kills cause target to explode Middle row- perfect balance, flared magwell, extended mag Perk 2- Outlaw (precision kills grant bonus reload Exotic perk- this weapon chains and tethers enemies with solar damage and regins 10% health every 5 seconds of damage

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    • Edited by NukeHawk116: 1/8/2016 9:06:17 PM
      H.A.V.O.K.M Rocket launcher Hidden perk: splash of napalm-rounds fired from this weapon splits into incendiary grenade Column1: tracking- rounds track enemies Column 2: javalin, recoil compensator, sealed frame. Exotic perk: pure havok: rounds split into five mini-missiles with independent tracking that poisons hostiles dealing damage over time Ammo: 1 in chamber 3 in reserve 4 with boosting perks i.e carry more ammo for rocket launchers Description: this old weapon was used to defeat entire armored battalions... Of cabal [spoiler]#writemyexotichistory[/spoiler] for those that want the story... [spoiler]https://www.bungie.net/en/Forum/Post/185255597/0/0 [/spoiler]

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      • Beauty "... is in the eyes of the beholder. I find blood beautiful." Exotic hand cannon that resembles an old Colt 45. It is a dull but slightly shiny silver color with the COLT 45 along the side of the barrel. Near the hammer and down the grip is the letters B E A U T Y, and they are etched it and jagged looking, giving it an errie feel to it. Perks: Eyes of the Beholder([initial perk] Aiming down sights will cause small horrifying distortions to appear around you that only enemies can see, which can result in them aiming poorly at you or missing entirely. [Random after every time you aim down sights]), Beautiful Beast(landing certain number of shots then a kill on the enemy will grant certain bonuses[1-2 shots will give increased agility for 2 seconds, 3-4 shots will increase damage output for 4 seconds, 5-6 shots will grant overshields for 5 seconds]), B E A U T Y(6 kills or 1 kill with the final round after using all six with this gun will reload magazine automatically and speed reload for 5 seconds) Advantages: Can be Beautiful for those who wish to look over its jagged destruction, rewards those for pacing shots and being able to calculate their kills, high impact, decent rate of fire, Disadvantages: only 6 rounds in the magazine, those who just shot will get poor results from this weapon, can be dangerous for those who don't see its beauty,

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        • Edited by Droid: 11/10/2015 9:25:02 PM
          Name: The Great Question. Weapon Type: this weapon can be altered between Auto, Pulse and Scout. (Still keeps it's same design, only the stats change. Similar to Murmur.) Description: "to be or not to be. That is the great question. But at what cost?" - The Stranger This weapon will look similar to the Strangers Rifles design. The base color of the weapon will be a Brushed Silver for an even more futuristic look. Gold engravings of some unknown language. Holographic sights, as usual, but not as bulky. (Similar to the Taken raid weapons) the sights will match the weapons colors. The sights will also change when the weapons type is altered. EDIT: When this weapon gains elemental damage, the weapons muzzle flash will change colors accordingly. Stats! Auto: High ROF, minimal Impact, low range. Medium stability. Slow reload. 35 magazine. Pulse: medium ROF, medium Impact, medium range, high stability, fast reload. 25 magazine. Scout: Low ROF, high impact, long range, medium reload, low stability, 19 magazine. Exotic Perk: The Answer "This weapon can alternate between weapon types. While this weapon is equipped, dealing elemental damage to enemies via any ability gives this weapon that element for a short time (similar to Susanoo) Three rapid kills with this weapon grants bonus super energy, and reduces ability cool down. " Pros: gives us an answer to "no elemental primaries." Element can be different types depending on your subclass. Cons: takes up exotic slot. Expensive to alternate. Banshee can only alter this weapon. - 1000 glimmer - 10 weapon parts [spoiler]#writemyexotichistory[/spoiler]

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          • Edited by Paradox1055: 10/9/2015 2:27:40 PM
            Touch of Oryx "When you look into the void, and see a hand... fear for your soul" Warlock (any subclass) gauntlets that radiate with Taken colors and flame. Perks Tier 1: Obscure- All grenades deal half damage but blind enemies for five seconds. (Resembles Taken Captain blinding effect) Tier 2: King's Grasp- All elemental melee attacks replaced with bluish black magic. An evil rotting texture will appear on impact. If the enemy survives attack, they can not regenerate health. If they die, there body will be ripped from dimension (as if being Taken) and wearer automatically recharges melee attack. How to aquire this armor piece: Chance to drop when killing/assist in killing Oryx on hard difficulty when playing as a warlock. This is purely for looks, but what's an exotic without that little umph?

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            • Childhood Exotic auto rifle (looks like a rubberband gun) "Ya know, the one you had before you died." Tier 0: newborn Reloading grants 3s of bonus agility T3: adolescence Highlights enemies while ADS (and hipfire, while "Confused") T5: The Teens Kills with this weapon grant "Confusion" Confusion; weapon handling is decreased, but damage received is also decreased. Your homework is also much, much harder. If this had a questline, itd be about scavenging Russia for toys and a telescope which leads to the moon to find this gun.

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            • Edited by Clever Little Rat: 11/10/2015 6:36:24 AM
              Torrent of silence "Silent fang once brandished these weapons. No longer." -Variks house of judgment Auto rifle Rof: +++++++=== Imp: +++======= Rng: ++++====== Sta: ++++++++== Rel: ++++====== Mag: 27 Neutral perks: Arc damage Infuse Perk tree 1: Field choke Linear compensator Smart drift control Perk tree 2: Hipfire Perk tree 3: Lightweight Small bore Speed reload Exotic perk: Silent stalker: this weapons projectiles will track their target until they hit something. Also gain bonus damage but lower rate of fire when aiming. Appearance: exactly like the fallen shock rifle with blue circular holographic sights. [spoiler]#myexotichistory[/spoiler] Here's a link to the first chapter: [url=http://example.com]https://www.bungie.net/en/Forum/Post/172449949/0/0[/url]

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              • 'Guardians Rage' 'This weapon becomes stronger every time an enemy is killed.' Perks are; Hammer forged, range finder, shot package, Terrific Bullet ( rounds fired from this weapon is a slug but breaks on impact when surface is hit and slug turns into a spread ) , Hammer forged, Hammer forged, Rivals tears ( range is increased by 50% ) , Rivals salt ( range is increased by 140% ) , Michael Bay ( Wolfpack rounds and cluster bombs are inside the slug ). You guessed it! shotty.

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              • Sign here if you think OP only made this post to make a Felwinter 2.0.

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              • [b]weapon type[/b]: auto rifle [b]name[/b]: the sorcerers cast [b]description[/b]: I have sent you to fix most, but to break the rest [b]perk 1[/b]: third eye [b]perk 2[/b]: rodeo [b]exotic perk[/b]: [i]the cast[/i]: kills with this weapon grant bonus damage to nearby allies

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              • Edited by DawgSgwad: 11/10/2015 7:03:33 AM
                [b]weapon type [/b]: scout rifle [b]name[/b]: Hellfire [b]description[/b]: Burn you shall, leaving only flames in your wake [b]damage type[/b]: solar [b]perk 1[/b]: firefly [b]perk 2[/b]: life support [b]exotic perk[/b]: [i]from fire[/i]: enemies shot with this weapon ignite nearby targets

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              • [b]Peaceful Deathstare[/b] Exotic Hunter Helmet [i]" Some people stare death in the eyes. Teach them its not polite to stare at you "[/i] [u]Exotic Perk[/u] Fear of Death - Frontal melees will severely stagger and confuse your targets. Aiming primary weapons grants a brief period of bonus accuracy.

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                • Easter egg weapon. Not insanely powerful but awesome for nerds out there. Scout rifle Palpitine Warlock only Exotic perk: wearer turns into emperor palpitine while in storm trance.

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                  • Edited by Stone: 11/10/2015 3:46:26 AM
                    All of these are warhammers. The stats are the same as the swords but they are slower to swing and they have more impact. The all do a ground pound causing aoe for the special move but each one has a different effect. Dragonmaw Solar Special effect: gives a burn to those in its aoe for 2 seconds Light's Bane Void Special effect: sends out a 360 degree wave that gives a burn that last 2 seconds Storm's Might Arc Special effect: sends out a shockwave directly in front When you have no heavy they look like a spiked club but each one is different. The solar's spikes have red flames, the void's spikes have purple flames, and the arc's have electricity jumping from each spike. When you have heavy the head appears. The solar has a dragon head, the void has a medieval age head that is void infused, and the arc has a viking head that is arc infused.

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                    • The blind eye Exotic sniper riffle Description: it may seem like I've turned it on you, but you've never seemed more clear. Element type: void Exotic perk: blind eye (no scope flare on this weapon, body shots disorient enemies briefly) Perk 1- rodeo Perk 2- snapshot, quick draw, braced frame Perk 3- spray and play (Gun would have fire rate close to defiance of yasmin but higher impact)

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                    • Pulse rifle Exotic perk - third eye , and fires faster with a tighter bullet spread the lower the mag gets. Does max damage for its class.

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                    • Hunter boots for gunslinger/nightstalker to have blink

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                    • Edited by Art Vandelay: 11/10/2015 12:31:52 AM
                      [b]The Inferno[/b] Sunsinger gloves "[i]The entire world will burn with just the touch of your hand.[/i]" Appearance: From your elbows up, just standard plain black gloves that look like they were in a fire. From the elbows down, literally just fire. Exotic perk: When radiance is casted while alive, enemies you burn have their armor stat lowered.

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                    • A Perfect Circle - " Your demise is just around the corner " Heavy Weapon Exotic Exotic perk 1 - Can equip 2 exotic weapons Exotic perk 2 - Using super energy allows guardian's to cycle to any available blueprinted exotic weapon by holding weapon change button.

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                    • Skyraiser Warlock helmet "You gotta live a little" Stats [spoiler]Intellect or Strength[/spoiler] Perks Miracle: When self resurrecting near by fallen guardians revive. Blessing: All raised guardians gain a armor and agility boost. Looks [spoiler]A white glass helmet that lights up in radiance[/spoiler]

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                    • Exotic sidearm (Goes in heavy slot) Name: //warsatcommand// Description: I'm sure Rasputin wouldn't mind. Inherent perks: Heavy Ordinance The weapon has no reserve ammo and cannot shoot. Instead, after a brief delay, a Warsat is dropped on the target area. Anyone in a large area is dealt lethal damage. First perk: Defender of man Fortifications are dropped with the Warsat. Middle Column. Quick draw. Snapshot. Single point sling. Second perk: Carrhae White. Allies may hold x near the Warsat to gain an overshield. I do t think I really have to explain the concept behind this one.

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                      • Dark Malice Rocket Launcher "In a time of happiness there is always darkness" (unknown) Void damage Perk one :Tracer Perk two : any increase in blast radius Perk three :Dark Malice all enemy's that are damaged or hit and survive are disoriented Second part of perk 3 :Dark Malice all enemy's that are hit or damaged and survive and slowed and when attack by user or allies damage is multiplied by 20%

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                        • Exotic warlock boots Cheese I hate you-every gaurdian perks to cheese Crucible: when equip blink replaces your jump blink goes 30 ft and has a shorter cool down all shotgun get a 300% range boost 1 tier perk sniping skill All snipers have a one shot body shot and Thorn and last word revert to their forms before the 2.0 update Last perk supercharged you spawn with full super energy void walkers have 4 Nova bombs (live quiver) sunsligners have fusion grenades and storm callers always have ionic blink active

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