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Destiny

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Edited by Catz: 8/4/2015 4:10:46 PM
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The Taken King Raid Ideas

With The Taken King it has been confirmed that we will be getting a raid this time. What ideas, and past concepts would you like to see in the new raid? If you have any ideas or concepts for the new raid then share them below! :) (and they don't have to be long, just one sentence is fine too) [b]My Idea:[/b] I would like for there to be a part in the raid where you would get split up into smaller groups, if you have played Verruckt from WaW this would be similar to that, the groups would be 3 groups of 2. Each group would be put into a different maze, each of the three mazes would have a theme, like one would be orange, one would be blue, and one would be green, each maze would have something special about it, and these mazes wouldn't be like the Abyss in Corta's End, they would have big flat walls but each time you run the raid the walls would move and be in a different place, there would be some sort of coding to generate these mazes and each wall in the maze could be moved independently by the random generation so you would not be able to memorize these mazes, each maze would generate individually so the mazes wouldn't be the same, and the coding would also make sure the maze isn't impossible. The walls of the maze would be extremely tall so there would be no chance of you being able to jump over them and you would not be able to blink through them. As you progress through this maze you would constantly have melee enemies coming at you, not quite like the thralls in the abyss but still dangerous enough where you couldn't ignore them forever. Each maze would have 3 parts, and between each part there would be a safe zone where you cannot be attacked (enemys won't spawn while you are in a safe zone), and each group would have to reach their own safe zone before the next part of each maze would be accessible (and after every group makes it to their safe zone it would be set as a checkpoint). In each part of each maze there would be hidden clues about how each group opens their next safe zone. For example, in the green maze there would be a path that doesn't lead to the exit but if you went to the end there would be a pattern on the wall that is orange instead of green. At the entrance to each safe zone there would be something that you would have to input the correct pattern into for the door to that safe zone to open. Each group would have to go and find a pattern for another group and their safe zone entrance (like the green group would have the orange pattern, the orange group would have the blue pattern, and the blue group would have the green pattern). When the green group finds the pattern in their maze, they would tell this pattern to the orange group so they could input the pattern and open the door to their own safe zone by doing something like stepping on plates in a certain order, and the patterns would be complicated enough to the point where you couldn't guess them (that group could do something like have one person kill enemies and one person enter the code). The 1st part of each maze would not have this, only the 2nd part and the 3rd part. You would have to do this to progress to the next part of each maze. At the end of the 3rd part of each maze there would be a teleporter (instead of a safe zone) that would take you to the same place and each group can only use the teleporter that belongs to their maze (you can go back into the teleporter if you need to go back to your maze). After each group has gone through the their teleporter and has been rejoined with the rest of the groups it will give you a short break (this will count as a checkpoint) and then a giant door will open and you will need to make your way down a orange, blue, and green bridge (or hallway) that will constantly have a ton of weak melee enemys coming from the other side (a extremely large amount of enemys so you will have to have atleast 3 people killing them or you will get overwhelmed). After you power your way across the bridge with the rest of your team there is a giant teleporter that will take everyone to the next part of the raid after everyone alive is in it (atleast 3 people need to make it to the teleporter).

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