I think the real issue is everybody hyped this game to the moon and back. There was no way it was going to live up to the hype, it would've had to be crafted by God himself.
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Doesn't matter how hyped it was. It is still a mediocre game and should hold no merits just for that.
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Most people have accepted the mediocrity of 1.X. If it wasn't for the addictive nature of RNG and really great gameplay (when there's no lag), people probably would have quit by now. Also, I keep pointing it out over and over, Bungie themselves didn't expect us to play so much. So it's not surprising we've burned through their content so quickly. From an MMO perspective, I understand why people play as much as they do. But for whatever insane reason, Bungie didn't design team game around that mentality. It's a game you're supposed to play a few times a week of that. I myself used to grind obsessively for things I wanted (faction shaders mostly) and I ended up getting just about everything else in the process. Once I gave up on playing the game daily, it is more enjoyable when I do play. But that didn't stop the quick burn out of HoW for me. I'm still trying to decide what went wrong there, as HoW gave us a lot of what we asked for. I personally think it's the ease of hitting 34 and that there's little to work for after that.
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HoW was a joke because I played PoE for one week and reached 34 on all my guys. Prison of elders has zero replayability for me. -blam!-ing zero. All you get out of the treasure chests is duplicate queen guns that are all shitty for the most part.