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7/28/2015 7:00:36 AM
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[quote] You guys remember any of this? - "Rich cinematic storytelling" - "Periodic PvE and PvP oriented events" - "Explore the solar system" - "See that over there?...." - "Make your guardian unique" [/quote] We got rich cinematic storytelling, just not much of it. We got periodic events in both PVE and PVP. Some more periodic than others. We are slowly exploring the solar system. After ten years, we may get to Uranus. "See that over there" was misquoted. The video said they'd like for us to be able to go there eventually. Our guardians could definitely use some more customization. But until then, we have weapon options I guess. --------- Destiny isn't what we hoped for, but we had some pretty high expectations and the past few years have been a hype fest like no other. Leading to gamers being disappointed by almost every game to be released. I've heard again and again that "next gen" isn't even here yet. But I have to disagree in part. Games are looking a heck of a lot better, but it's all in the texture resolution, particle effects and where possible, the view distance. Things that some people don't really notice when they can't get over their obsession with 60fps. I said it in December and I'll say it now. Destiny is what it is until Destiny 2. TTK isn't the great breakthrough that will save the franchise for the doubters. It's just another expansion, albeit a substantial one with a lot of under the hood changes.
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  • Thank you for the sanity.

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  • I'm going to disagree and say we got 0 rich cinematic storytelling.

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  • We didn't get all the interlaced cutscenes that we've grown accustomed to in single player games. But what we did get was well done and did advance the plot, for what it was worth. TDB was pretty painful when it came to any sort of plot or storytelling. HoW was somewhat better, but was still lacking. They had some pretty talented story writers from Marathon to Halo, but it seems they're going through a slump right now. So I'm curious to see if they can pull off something more in TTK or if I'll just have to shift my expectations to Destiny 2 (3.0). Honestly, the hive are the absolute doldrums of the Destiny universe. Despite knowing almost nothin of the cabal, even they are more interesting... Actually, I dunno. I'm relatively underwhelmed by all the aliens so far. Back in the Marathon days, the aliens weren't all that interesting (and you were a silent protagonist) but the AIs on the Marathon were entertaining and really drove the story. Cortina did the same for Halo. I think that Dinklebot was supposed to be that driving force, but his script was just meh. Anyway, saying there was zero rich cinematic storytelling is too harsh. Saying there was all of about 5 minutes of it would be more accurate.

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  • The whole story is incoherent. The only reason why we think it's kind of makes a little sense is because of grimoire.

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  • The in game story was completely coherent. You wake up in Old Russia. You go to the tower, people refuse to tell you anything. You investigate fallen activity and end up making contact with Rasputin and the off world colonies. You go to the moon. You find that the hive are more active than anyone thought. You meet the stranger. You hamper the hive's rituals. The stranger tells you that something wicked this way comes. You go to Venus to investigate. You find out about the vex. The stranger tells you that the vex are a huge threat. You go to the reef. They tell you that you need a key to get into the black garden. You kill a gate lord. You get the key. You fight through the cabal, who occupy Mars. You open the gate to the black garden. You destroy its heart. You stop the actions that were draining the traveller of its light. This allows for the traveller to begin healing. If you did the archive side quest, you learn about the Vault Of Glass. You venture into the vault of glass and destroy Aetheon and thwart the vex's attempts at manipulating time. And of course everything you did were all baby steps as the true enemies haven't even arrived yet. Oryx being the first of many. I'm not going to say it was well put together or well presented. But it was there and it was coherent.

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  • This

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  • +1

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  • a 10mb download is substantial woohoo here u go £40 at the screen see if u can catch luke

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  • I assume you're referring to the 9-10MB placeholder file size on the PS Store (or Xbox store thing). Those were there before the releases of TDB and HoW as well. However when the 1.1 and 1.2 patches came, they were what 2-4GB? I don't remember why the system requirements said about TTK, but I think it was around 30GB? So we are getting at least 10GB of new assets and however much is getting replaced in from the original release. I'm speculating on the 30GB, as I don't remember what or if they said anything. But still, this topic has been floating around since November and its just a misunderstanding of the way the online store works.

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  • I think the real issue is everybody hyped this game to the moon and back. There was no way it was going to live up to the hype, it would've had to be crafted by God himself.

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  • Doesn't matter how hyped it was. It is still a mediocre game and should hold no merits just for that.

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  • Most people have accepted the mediocrity of 1.X. If it wasn't for the addictive nature of RNG and really great gameplay (when there's no lag), people probably would have quit by now. Also, I keep pointing it out over and over, Bungie themselves didn't expect us to play so much. So it's not surprising we've burned through their content so quickly. From an MMO perspective, I understand why people play as much as they do. But for whatever insane reason, Bungie didn't design team game around that mentality. It's a game you're supposed to play a few times a week of that. I myself used to grind obsessively for things I wanted (faction shaders mostly) and I ended up getting just about everything else in the process. Once I gave up on playing the game daily, it is more enjoyable when I do play. But that didn't stop the quick burn out of HoW for me. I'm still trying to decide what went wrong there, as HoW gave us a lot of what we asked for. I personally think it's the ease of hitting 34 and that there's little to work for after that.

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  • HoW was a joke because I played PoE for one week and reached 34 on all my guys. Prison of elders has zero replayability for me. -blam!-ing zero. All you get out of the treasure chests is duplicate queen guns that are all shitty for the most part.

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  • 1
    Exactly, no big deal right? Like your future/current wife saying she was with a few other guys before you, no big deal right? It's 2015 and no one is a virgin until marriage. What she failed to tell you was that she used to be a hooker. Technically, what she said was right, but she was purposely misleading you because she knows, more than likely you wouldn't want to be with her anymore. False advertising is the issue with Destiny. At it's core it's an incredibly fun game. The problem is, it's not what it was supposed to be. Not because we made up our own expectations, but because that's what they (Bungie) laid out for us. That is on them, they gave people "unrealistic" expectations, because that is what they sold us on. To defend them is just showing your own ignorance and addiction to this game, period.

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  • It's fair to say that they didn't exactly try to drown out the huge expectations that people had. I avoided the hype train, I didn't pre-order the original game, I didn't play the beta. So going into it cold was probably a better experience than what the hype followers got. To me it was a decent, but short story with great gameplay. I did feel a bit let down at the end of the original solo campaign, but I looked forward to the endgame. Which I had envisioned to be something like an MMO, with grinding raids and factions for goodies. I did find a raid grind, but it took me a while to get a consistent group of people to raid with, so I missed out on a lot of level appropriate VoG. Raiding Crota was fun too, but it lacked the depth of design quality I had come to expect from VoG. I was surprised to find that the PVP vendors gear was no different than PVE vendor gear. I had assumed that the faction stuff would have some kind of perks or stats that really made it more desirable to PVP'ers over the raid gear. I was, from a PVE perspective, disappointed that the queen's wrath event was a one time thing, while Iron Banner came month after month. I was disappointed in the lack of things like barbershops and other little customization things that I'd assumed were a given in an MMO-like game. So it's not at all to say I was super happy with the vanilla Destiny and TDB was a lot of false hope. Once I learned that the game we had was the game we were going to have, I let go of those lofty expectations and started to enjoy the game for what it was. I do find it somewhat funny that I managed to disappoint myself with expectations Bungie never promised. Just running on the assumption that Destiny might replace WoW for me, which it and the PS4 in general did. I have 21 PS4 games now and a lot of that is due to looking for things to play that aren't Destiny. Some of those games were great, some were so so... But I've yet to find much of anything that's lived up to its hype yet.

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  • I've been looking for a new game since my last MMO addiction to ultima online. That was 10 years ago and haven't found anything to replace it. Just shit games that burn you out in a week or month.

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  • Edited by Flowers Kell of Captains: 7/28/2015 10:09:09 AM
    Meow

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  • I'd argue that gamers expectations were reasonable. What was released was not. I'd never before bought a game so cut and barren in all my life. Never seen marketing so false and phoney.

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  • Ha no shit. Like what did bungie developers see in their concept of "patrol"? Is that the open world they thought was so amazing? Patrol should be open to a minimum of 100 players and I should be able to attack anyone I want. There needs to be resources and shit to fight over in patrol as well which there isn't. There's nothing there.

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  • Damn straight. Even your patrol fireteam is restricted to only three friends at a time.

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  • I definitely agree that there was a significant lack of endgame content. I said a substantial amount about that just above, so I won't repeat myself. :)

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  • Nicely said

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  • Nail on head.

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  • Someone with actual sense..I never watch e3 trailers as they are simply showcases. If I like a game I buy it. If I don't like the game I don't play it and sell it on. I don't go onto the forums for months calling everyone "desticles" whilst still playing this "terrible" game that I hate. Kids are -blam!-ing stupid these days I swear...

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  • Yeah, E3 trailers are the worst. Half of the time the demos are running on engines that won't be in the final game and everything is tweaked so tight to make the game look really good. I'm gonna be bummed out by the graphics downgrade in Horizon Zero Dawn, but I hope it's got decent gameplay. The Killzone games always made me feel light I was fighting with the controls. I picked up Watchdogs for $15 at GameStop and I'm actually rather enjoying the game. I didn't know why people were so upset until I watched the E3 video... It was like night and day. On the flip side, some of the remasters almost look better than the next gen games. I grabbed the Tomb Raider definitive edition last week and I was actually pretty impressed. Then again, I'm also the guy who enjoyed Aliens Colonial Marines (even the multiplayer, which is unusual for me).

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