I mean, sure, Reach was a button-pressing, plot-light military-focused grit-fest. But it was also a technical marvel, with Bungie's first ever space flight level in a game (and the only one to this day), and unprecedented sense of scale and emotion for a Halo title.
I understand that ODST had likeable characters compared with Reach's, but the plot was only slightly less dull than Reach's, and level design was standard Halo fare, nothing truly amazing besides maybe Coastal Highway. Don't get me started on how badly Bungie failed at the open world, something that has infamously continued in Destiny.
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Edited by Troy the Unggoy: 7/28/2015 2:47:59 AMODST had good characters who are we could actually care for, because they weren't living on borrowed time. Secondly ODST didnt screw the pre established lore.