I just wana know what the Community thinks in that point.
I personaly prefer a higher Time To Kill
Edit: example
Red Death is a great gun but kills you in 2 Burst shot like the Messanger
I would like to see that it is a 3 Burst kill
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I want to stop seeing people go 2 and 20 and still get legendary and exotic weapons.
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More PvE and less PvP focused content *drops mic*
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Skill based PvP matchmaking. I can't understand how anything else is a priority. As it is PvP is inaccessible and a total fun killer. If it's going to be a required activity have mercy on PvE players and give us newbie matchmaking so the scoreboards aren't four to five players with 20 kills, two or three with ten, and the rest below five.
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I'd like them to make up their minds what they're trying to do with it and then leave it the f*** alone. It doesn't matter if the TTKs are faster or slower because either way we'll adjust and some will do well and some won't. The ones that have trouble adapting will just come onto the forums and piss and moan for more nerfs. This cycle of stupidity won't end until Bungie grow a spine and make a game they can stand behind.
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I prefer a high ttk. For the highest impact and lowest rof weapons (hopscotch, Ill will, gheleons demise, Suros) here are what I'm thinking for the ttk. Of course the abnormal high rof low impact weapons would be different. Pulse - 2 bursts and 1 bullet from a third HC - 3 Scout - 4-5 (that's around their current and I think the ttk is fine for them) Auto - around 7 for focused fire and maybe 12ish for regular. I don't really use any auto rifle outside of Suros anymore so im not sure what the correct amount of bullets would be. Basically what I'm thinking is the higher rof weapons get the most amount of bullets to kill. HC's fire faster than pulses so require a bit more, but not much. Scouts fire faster than that and should require even more. And autos I'm not exactly sure on.
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Edited by Bandit Keith872: 7/28/2015 1:55:27 AMI liked it back in straight up vanilla the best honestly. Back when the only weapons that sucked were pulse rifles.
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No PVP. More PVE.
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Removal of pvp completely.
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Edited by Shadow_Legion: 7/28/2015 1:28:40 AMYou have confused the term. High TTK means it takes significant time to kill a target. Low TTK means it takes little time to kill a target. Example: Halo has a high ttk CoD has a low ttk Destiny is in a weird place because of the mobility a high ttk usually means no kill, a ttk that is too low ends up with one side steam rolling the other. But it can be balanced out. Epic did it with Gears of War so Bungie might eventually manage to do it here.
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I want them to take PvP out and make better and more PvE content.
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I think the time to kill is ok where it's at. I like scout rifles. My only complaint has been the fact that hand cannons can beat scouts from a distance. But I guess that won't be an issue after 2.0. Don't get me wrong I like hand cannons. Just think a scout should be AS powerful as a hand cannon when we are more than a floating warlocks jump away.
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Can someone reply, in a civilized manner, why one would a higher time to kill? People already whine about shotguns and handcannons about this. If someone wanted a high time to kill, couldn't they just play cod?
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I like the current time to kill, it's just the OP weapons that make the crucible have a Thorn in its side. XD
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Shut pvp down
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If its high it will be basically you can't turn around to counter some bad kid it would always be if your looking at the person first..