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Destiny

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Edited by gcw0068: 7/31/2015 7:17:16 AM
8

*Elimination: Salvage*- INTENSE Crucible Gamemode

Team Size: 3v3 [alternative 6v6 w/ or w/o revive] 1 life per round; revived enabled. A hybrid of the two indisputably best Gametypes. Revised Timers New Salvage Zone Spawn Time (if first is disarmed): 15 sec (was... Idk) Arm Relic: 5 sec, regardless of # of teammates in radius (was 10- in normal Salvage) Relic Defend Time: 30 sec (was 45) Time Limit: 120 sec + OverTime Overtime: Salvage Style Dynamics .REVIVES: Enabled; as seen before, w/ wait timers and OverShield .All salvage zones are between each team's spawn. For example, Pantheon could have zones on the raised center platform, the lower heavy spawn, and the upper heavy spawn. .Score to Win: 7 .Round End Condition: Any points are acquired; overtime ends; all Guardians killed, as in a tie ...Tiebreaker: see below .[Scoring: Relic armed and held until end of timer: 2 Relic armed, foes eliminated: 2 All of the Above: 2 All foes eliminated: 1 *Event of both teams eliminated/ end of overtime: If a team had control of the Relic, that team gains one point. If not, neither team scores and the round ends.] .Special Ammo: Round 1 starts all Guardians w/o special ammo. Soecial ammo Slawns in as it does in Elimination. .Heavy Ammo: Upon one team reaching five points (their 3rd, 4th or 5th win), heavy ammo will spawn. Meaning the last round could potentially be the heavy ammo round. .-Objective Rewards: Relic Armed: Overshield and super energy awarded to all who successfully armed this Relic. OS is as strong as the revive ones and lasts 10 seconds or until destroyed. Relic Disarmed: Super energy equivalent to that gained via arming, but limited to only the Guardian who disarmed.

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  • All Elimination: Salvage MEDALS Newcomers *Elimination Salvage* 1. Takedown: Solo or as a team, wipe the enemy when they are in proximity of their armed relic. //125 weight/ "points", "Special Kill"// [ all Guardians who damaged the foes in proximity to the armed relic, without their health regenerating, get this medal] 2. Lightspeed: As a team, eliminate the enemy team before a relic is armed. //50 points, "Speed Kill"//[ is awarded to the whole team][ sort of like Clean Sweep, but is awarded to 3 Guardians instead of 1, so it is worth less points.][often pairs with the medal "Ace"; kill all foes within 30 seconds of round start; for a total of 340 points] 3. Clock Still Ticking: Win a round with no survivors. //205 points, "Objective"// [ as in, win because, even though all players are dead, your team controlled the relic when the last player died. Awarded to the whole team.] 4. Killing Blow: Kill the last enemy in the winning round. //75 points, "Special Kill"// 5. Fortress (gold): As a team, go undefeated while preventing opposition from arming or disarming any relics. //600 points, "Objective"// [ Awarded to the whole team. Ties are not the same thing as defeats.] Note: this means you could potentially eliminate the enemy team before they arm the relic, every time. But this would take seven rounds, whereas arming the relic(s) would make it take as few as four. So you'd have to kill potentially 12 foes compared to 21- that's 43% less opposition. From Elimination 1. Ace: Wipe opposition in the first 30 seconds of the round 2. Annihilation: Win without being wiped 3. Bulletproof: Win without anyone on your team being downed 4. Never Say Die: Kill an enemy as the last Guardian on your team 5. Trial By Fire: Win an Elimination match 6. Wrecking Ball: Singlehandedly wipe the enemy team From Salvage 1. Clean Sweep: Rapidly kill 3 enemies near their own probe 2. Disruption: Neutralize the enemy probe 3. Im-probe-able: Kill an enemy near the allied probe 4. Help capture 3 Relic zones in a match (Not a round- a match) 5. Saboteur: In a match, neutralize the most probes 6. Salvage Crew: As a team, salvage 3 Relics in a match 7. Shutout: As a team, stop your opponents from salvaging any Relics Revives 1. Angel of Light: In a single life, revive 5 downed allies 2. Medic!: Quickly revive 2 downed allies Standard 1- a lot

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  • Fkdifi

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  • I'll drop a bump

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  • Questions? Then ask them.

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