With all possible respect, I've seen the comparison between weapon obsolescence is Destiny and in other games like WoW or Diablo a couple of times now, and its not entirely valid.
Whereas in those other games the weapon (for the most part) is providing damage output and stat bonuses, in the Destiny the behavior perks on your weapons are your most used "skills". Imagine if your Rogue could only use Fan of Knives or your Warrior could only Sunder Armor while they had a specific weapon equipped. Then imagine that with the next expansion you were forced to give up those skills in favor of inferior ones only because of the damage stats on the weapon. The communities surrounding those games would no doubt be having this very same debate.
The solution is to let us "learn" perks like Arc Damage and Firefly, and then let us either equip them or build them into our new weapons. Then players would feel like they were actually progressing when they replaced Fatebringer with that new Hand Cannon, and the controversy would evaporate.
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WoW and Diablo used expansion to introduce new content into their games. So does Destiny. And just like all expansion based games you will be required to progress forward in order to enjoy the content. Which means new armor and new weapons. Even if they do allow you to upgrade the old it will be an endgame material like HoW. Therefore even though you could upgrade your stuff you would STILL have to set it aside and use all the new stuff in order to get to that point.
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To which I would say that acquiring Etheric Light is a bit easier than acquiring endgame gear in HoW, and offers more options to the player if they have endgame gear from previous eras that they can choose to upgrade. People like the system in HoW. Isn't the continuation of that system what you are arguing against? I don't see how citing that system advances your position. If you don't think the compromise I suggested is fair, could you tell me how you think it's lacking?