Before it all starts, I'd like to make something clear in understatement of this forum's reputation: There is no "saltiness" here, I am not a "skrub", and I have nothing against Bungie, however this does not make me a "desticle". I know every post starts with this now but, it's more than necessary to declare.
So this is just random things I believe to be wrong with Destiny, by my standards at least. Before you say it, I understand that every game has limits in terms of content and opportunity, but that is no excuse. My goal with this is for my list to relate to other people, and maybe, just maybe, change things. That chance is very slim, for both any change inspired by this or a player's interest in my "blacklist" but I'm bored, [u]so here it goes:[/u]
- Crucible teams always tremendously unbalanced (should be organized by Grimoire, time played, and some system for Skill; should NOT be organized by Light Level)
- Exotics easily exploited
- Guardians' armor, weapons, and abilities aren't strong enough for PvE, causing them to resort to "cheesing"
- Vault Space isn't unlimited
- Restriction to amount of Marks that can be earned each week
- No dynamic elements within Vanguard strikes, causes boredom to ensue too quickly
- PS4 Exclusiveness
- Updates spread too far apart
- No gear above Exotic level
- RNG looting system* (Lazy, agitating, and VERY easy to exploit)
- Last City is off limits
- Sparrows have no differentiation in style, no useful abilities (Except boosts in speed)
- No Exotic Marks, Bonds, or Cloaks
- Barely any options for customization of whatever (Comment if you don't understand)
- Vanguard weapons and armor in vanilla and pre-HoW versions permanently erased from game
- Weapons don't correspond to shaders, or have their own shader system
- Many enemies' accuracy is outrageous/impossible
- Enemy species' have no life or sustenance, they're like robots (Comment if you don't understand)
- Bosses are reskinned and enlarged minions; this is lazy and unacceptable from developers like Bungie
- Weapons have ridiculous names (Not urgent, but necessary)
- All White, Green and Blue armor, weapons, Marks, etc. quickly become obsolete, a system alike Transmogrification in Diablo III must be placed
- Weapons sound insubstantial and sometimes strange, like they're digital rather than mechanical (Shotgun is fine)
- Weapon reload animations are unsatisfying, too quick and boring (IMO)
- Jumping styles are restricted between classes (Why shouldn't Warlocks double jump if Hunters can blink?)
- The beautiful and very latent story bears no emphasis in the "Campaign"
- Mythos is far too similar to Halo (Fallen, or Covenant? Tripmine grenade, or Spike grenade?)
- Some planets unable to be explored
- No friendly AI controlled units
- Emote system on D-Pad rather than another, more interesting or important mechanic; such as items, syntheses, beacons, or even perhaps airstrikes from your ship
- Ships are loading screens, rather than drivable machines (Not asking for space battles, I would simply prefer to drive myself place to place rather than an animation)
- Extracting or exiting from a mission is a simple teleportation, or as the game calls it "Transmaterialization", instead of riding your sparrow back to a base camp where Guardians' ships would/should be located (Great, now I'm starting to go off track)
- Xür should not exist
- Public events are too easy for high level players, and have no variety in target or objective (Minions, sometimes, with fancy names)
- Kinetic damage is incompetent to a degree and cannot be evolved
- Method to leveling up beyond 20 does not mix well with other ingame mechanics (Comment if you don't understand)
- Theatrics and speech passages can't be muted or skipped
- Changing characters in the Tower or Outpost is too complicated, should not have to leave zone or close current session
- Cannot choose to take helmet off during missions, for perhaps a [i]significant[/i] (Thank you, @Odtopsy) decrease in armor (For those daredevils out there)
- Planets are only names, explorable [i]zones[/i] only available
- Humans, Exos, and Awoken bear no distinctions between each other in terms of stats (Discipline, Intellect, and Strength)
[b]Comment away if you agree/disagree, hate my guts, add to the list, or whatever.[/b]
-
[quote] - Crucible teams always tremendously unbalanced (should be organized by Grimoire, time played, and some system for Skill; should NOT be organized by Light Level) [b][u]The bottle neck would be real[/u][/b] - Exotics easily exploited [b][u]Elaborate[/u][/b] - Guardians' armor, weapons, and abilities aren't strong enough for PvE, causing them to resort to "cheesing" [b][u]They're well strong enough. If you need to cheese anything because of "your gear" then I've got some news for you. [/u][/b] - Vault Space isn't unlimited [b][u]Blame last gen. They can barely support the vault size at its current level. [/u][/b] - Restriction to amount of Marks that can be earned each week [b][u]Ok[/u][/b] - No dynamic elements within Vanguard strikes, causes boredom to ensue too quickly [b][u]Strikes are getting a makeover in TTK. The PoE bosses lean in the right direction[/u][/b] - PS4 Exclusiveness [b][u]Sony shelled out the dollar to get those. [/u][/b] - Updates spread too far apart [b][u]Quality over quantity [/u][/b] - No gear above Exotic level [b][u]That'd be stupid. Try to make that work. [/u][/b] - RNG looting system* (Lazy, agitating, and VERY easy to exploit) [b][u]Its easy to exploit? How come I've never heard of this. [/u][/b] - Last City is off limit [b][u]Last gen. [/u][/b] - Sparrows have no differentiation in style, no useful abilities (Except boosts in speed) [b][u]Correction: Tumbler. [/u][/b] - No Exotic Marks, Bonds, or Cloaks [b][u]Coming in TTK [/u][/b] - Barely any options for customization of whatever [b][u]True[/u][/b] - Vanguard weapons and armor in vanilla and pre-HoW versions permanently erased from game [b][u]Aww poor baby doesn't get the weapons because he's a noob. Suck it up. You don't get everything, stop being self-entitled[/u][/b] - Weapons don't correspond to shaders, or have their own shader system [b][u]That would ruin the look of lots of guns. But true. [/u][/b] - Many enemies' accuracy is outrageous/impossible [b][u]If you can't dodge the attacks from [i]any[/i] enemy, you might want to try using your thumb sticks once in a while. [/u][/b] - Enemy species' have no life or sustenance, they're like robots [b][u]lolwut. Elaborate[/u][/b] -Bosses are reskinned and enlarged minions; this is lazy and unacceptable from developers like Bungie [b][u]Once again, TTK, PoE bosses-[/u][/b] - Weapons have ridiculous names (Not urgent, but necessary) [b][u]Bruh. What do you want then? "The shooty shooty gun"? [/u][/b] - All White, Green and Blue armor, weapons, Marks, etc. quickly become obsolete, a system alike Transmogrification in Diablo III must be placed [b][u]*sigh* the idiocy is strong here[/u][/b] - Weapons sound insubstantial and sometimes strange, like they're digital rather than mechanical (Shotgun is fine) [b][u]Gee, seeing as this is the far future, with tons of technology and things we don't understand as pre-golden age humans, I can expect that. Not you though.[/u][/b] - Weapon reload animations are unsatisfying, too quick and boring (IMO) [b][u]"Make my reload slower" Did you really just say that?[/u][/b] - Jumping styles are restricted between classes (Why shouldn't Warlocks double jump if Hunters can blink?) [b][u]Lore. Which you clearly don't know anything about. [/u][/b] - The beautiful and very latent story bears no emphasis in the "Campaign" [b][u]True. [/u][/b] - Mythos is far too similar to Halo (Fallen, or Covenant? Tripmine grenade, or Spike grenade?) [b][u]Inspiration from past projects? How DARE THEY. [/u][/b] - Some planets unable to be explored [b][u]Maybe because Jupiter, Neptune, Uranus, are all gas giants. And Pluto is too deep into the darkness to be retaken as of now. [/u][/b] - No friendly AI controlled units [b][u]Granted. [/u][/b] - Emote system on D-Pad rather than another, more interesting or important mechanic; such as items, syntheses, beacons, or even perhaps airstrikes from your ship [b][u]Airstrikes are far too limited, number one. But I like dancing. Sure it's be nice to quick synth though. [/u][/b] - Ships are loading screens, rather than drivable machines (Not asking for space battles, I would simply prefer to drive myself place to place rather than an animation) [b][u]Last gen again [/u][/b] - Extracting or exiting from a mission is a simple teleportation, or as the game calls it [b][u]So...?[/u][/b] "Transmaterialization", instead of riding your sparrow back to a base camp where Guardians' ships would/should be located (Great, now I'm starting to go off track) [b][u]Yea I'd love to spend 15 minutes more traveling back to the beginning of the map. Sounds great. [/u][/b] - Xür should not exist [b][u]...[/u][/b] - Public events are too easy for high level players, and have no variety in target or objective (Minions, sometimes, with fancy names) [b][u]TTK[/u][/b] - Kinetic damage is incompetent to a degree and cannot be evolved [b][u]Actually, it does .5 damage to shields while guns or the wrong type do 0.3. [/u][/b] - Method to leveling up beyond 20 does not mix well with other ingame mechanics (Comment if you don't understand) [b][u]It kinda does. [/u][/b] - Theatrics and speech passages can't be muted or skipped [b][u]Given [/u][/b] - Changing characters in the Tower or Outpost is too complicated, should not have to leave zone or close current session [b][u]Ok[/u][/b] - Cannot choose to take helmet off during missions, for perhaps a [i]significant[/i] (Thank you, @Odtopsy) decrease in armor (For those daredevils out there) [b][u]Solution: put on worse armor. Done. [/u][/b] - Planets are only names, explorable [i]zones[/i] only available [b][u]Gee, planets have NAMES?[/u][/b] - Humans, Exos, and Awoken bear no distinctions between each other in terms of stats (Discipline, Intellect, and Strength) [b][u]*sigh*[/u][/b] [/quote]