The following is a post that I proposed early on, shortly after launch. I know that some of the things on this list are not everyone's cup of tea, but I believe Destiny would really benefit from most of it. It received some very good reviews back then and I'm interested to see how people feel now.
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This post is mainly directed to those working at Bungie who still want to improve the game they spent the last 7 years of their life creating. Those of you from the community who are here to support, follow the directions at the bottom of the post.
Bungie, when you as a company spend all the time you say you do watching and listening to your community, why, when a simple post like this is made, does it receive so much positive feedback? I imagine it's because these community members in the feedback forum genuinely care to improve this game. I believe that when they see this game, they see it for all the glory it could have been. I also believe that despite what everyone may think in the Destiny forum, they actually do want to see the game succeed in every way it was imagined by your designers years ago.
Innovation can be a powerful thing. But when you use it to create something that in every way seems like you are traveling backwards in time from what should be the standard in the game industry, the power seems to diminish and get replaced with laziness. From that, the community takes the game and begins to unravel it from its very core. They point fingers and call names. Harsh words create hurt feelings. But don't let this stop you Bungie. Take that power back. Follow in the footsteps of those who walk the barren waists of the world you shed your blood and tears into.
Bungie, I challenge you. Be brave and take back your Destiny.
[b]Quality of Life Improvements[/b]
[b]Strike and Raid Difficulties[/b]
- optional matchmaking for raids (Not in TTK)
- normal with matchmaking (Not in TTK)
- heroic with matchmaking (Not in TTK)
- nightfall with matchmaking (Not in TTK)
- different gear tiers for each (Not in TTK)
- or a group finder for raids (Not in TTK)
[b]Story[/b]
- obviously needs to be mended (Not Assessed)
- needs more immersion and less Grimoire (Patched for TTK Story)
[b]Environment[/b]
- larger worlds to explore (Patched for TTK Dreadnaught?)
- multiple locations on each planet that can be visited (Not in TTK)
- more clickables and lootables (Not in TTK)
- destroyable objects in worlds (Not in TTK)
- absolutely no invisible walls (Not in TTK)
- soft kill zones at very edges of the maps (Not in TTK)
- more vertical playing space ( Possible Patch in TTK)
- no vertical limit on structures (Possible Patch in TTK)
- implemented exotic wildlife (Not in TTK)
- neutral and dangerous wildlife (Not in TTK)
- multiple spawn location option for patrol (Not Assessed)
- implement better map glitch control efforts (Not Assessed)
- players should not be able to access areas not yet released (Not Assessed)
- random enemy spawn locations or location generator (Not Assessed)
[b]Gameplay[/b]
- steadying/breathing motion implemented for scoped sniper rifles (Not Assessed)
- should not have to rely on ghost for everything (Possible Patch in TTK)
- consistent ghost deploy time (Not Assessed)
- should find a consistent balance between ghost deploy times of normal mission, and public event Warsat deploy times (Not Assessed)
- should provide a reason why players take the same amount of damage from low level npc's vs most other levels (Not Assessed)
[b]Loot System[/b]
- 100% chance for bosses to drop loot (Not in TTK)
- remove loot from aftermath menu and move to boss drops (Not in TTK)
- purple gear is harder to obtain (Presumably the Opposite in TTK)
- engrams decrypt correct gear 100% of the time (Patched in TTK more or less)
- more venders offering gear/collectables (Possibly Patched in TTK)
- more incentive to not rush to endgame (Not in TTK)
[b]Advanced Customization[/b]
- ability to change appearance of armor (Patched in TTK by way of new level system)
- ability to change appearance of weapons (Not in TTK)
- ability to color gear by piece (Not in TTK)
- ability to customize at lower levels (Not in TTK)
- ability to hide weapons while at the tower ( Semi Patched in TTK)
[b]Advanced Chat System[/b]
- user enabled proximity chat (Patch in the works?)
[b]Networking[/b]
- ability to join a fireteam without having to travel to orbit and then back to location (Not Assessed)
- ability to stay in fireteam and still return to tower alone (Not Assessed)
- dedicated servers for all activity (Not in TTK?!?!!?)
[b]Missions and Objectives[/b]
- redesigned orbit interface (Not in TTK)
- orbit menu is unnecessary (Not in TTK)
- orbit menu destroys game immersion
- remove orbit menu and offer at tower (Not in TTK)
- ability to accept missions on the fly (Patched in TTK)
- increase bounty capacity in menu (Patched in TTK)
- less jumping from location to location (Not Assessed)
- less loading screens from the above mentioned (Not Assessed)
- ability to select tower from planets (Not in TTK)
- ability to select planets from tower (Not in TTK)
- tower should be part of a playable city (Not in TTK)
- entire concept should be more interactive (Not in TTK)
[b]Currency[/b]
- increased glimmer cap (or no cap at all) (Presumably Patched in TTK)
- more items to purchase with glimmer (Presumably Patched in TTK)
[b]In Game Menu[/b]
- ability to disassemble all greens or all blues at the same time (Not in TTK)
- more in-depth tool tips (Patched in TTK)
- ability to view progress of ranks for vendors and factions (Apparently this has been fixed)
- option to turn off game music (Not Assessed)
- overall in game volume control (Not Assessed)
- more vault space (Semi Patched in TTK)
**work in progress**
I want to extend a big thanks out to anyone who reads this whole post and to anyone who shares their thoughts on the matter.
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Bump.