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Edited by SoIidus Snake: 7/23/2015 2:09:13 PM
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I've not insulted You once. I made a post in reply to DeeJ and You decided to comment. All I have done is point out the flaws in your mostly made up argument. In answer to Your question - Yes absolutely black hammer was without question intended to have infinite ammo following three critical hits - that is the perk. The problems Bungie talked about regarding white nail were referring to issues with critical damage against hive majors and ultras affecting activation of the perks function, not whatever you seem to think they are talking about. White nail is not OP in itself , the reason Bungie are reducing the perk is not as you said " it's what they always intended" as You have just made that up completely. The actual reason is that bosses with simplistic AI and movement patterns are being easily defeated by players with black hammer , G'Horn and Ice breaker. Bungie needs to spend time addressing the real problem in the game rather than nerfing the tools available to a player. Time , money and resources should be spent making encounters more complex , fun and challenging without using cheap lazy tricks such as making an endgame boss two levels above a player or reducing weapon effectiveness in patches. As per your comment of exotics meant to be more powerful than legendary - this is not the case. Bungie stated that exotics should look , feel and sound powerful but not be OP. Raid weapons have always been best in class weapons or extremely situational a reward for beating difficult endgame content. Trust me , I've been playing since beta on both XB1 and PS4 - I've beaten Atheon on hard as a sub lvl 30 and defeated Crota on hard as a team of 30's and 31's. How many changes to the game have you seen ? How long have you been playing ?
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