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#feedback

Edited by Cozmo_BNG: 11/5/2016 8:37:22 PM
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Ok old

Community Wish List (old)

Edit: This list is being retired. [b][url=https://www.bungie.net/en/Forums/Post/217413354]The new list can be found here[/url][/b]. Quoted below is the existing Community Wish List that was being curated by Destiny Player Support. I’m taking over this initiative and will be updating the list once a week. I love reading feedback, but we can all agree that there is a lot of it to sort through. In order to make sure you get your idea seen, post a new topic to the [url=https://www.bungie.net/en/Forum/Topics/0/Default/None/Feedback]#Feedback[/url] forum and add the tag #CommunityWishList. This will give us an easy way to review all of your ideas you would like to be added to the list. Please remember that this is not a To-Do List for Bungie. We can’t promise that every idea is being worked on actively. Our goal here is to confirm that your feedback has been received. Everything on this list are things that the players of Destiny have repeatedly asked for. [quote]If you’d like to see new items placed on this list, start a [b]New Topic[/b] on this [b]Feedback board[/b]. Popular opinion matters! Topics that trend on this forum are more powerful than comments on this post. [b]This list is not in any order whatsoever.[/b] [b]Here are the most frequent community wishes for Destiny:[/b] -Transmogrification -Gun Skins -Guardian Facial Hair -Vault Sorting Options -Crucible Map Voting -Expanding Faction Interaction -Aim Assist Toggle Option -Rotating Stock on Tower Vendors -Additional Matchmaking Options -Material Stack Size Increase -Player Trading -Additional Guardian Customization Options -Alternating Spawns During Trials of Osiris -Add ability to dismantle items from postmaster -Easier way to use ammo synthesis -Hardcore playlist with no supers and limited equip -Firing range added to the Tower -Ability to assign emotes to other slots -Higher difficulty for legacy Raids like Vault of Glass and Crota's End -Add all Strikes to Heroic Vanguard and Nightfall playlist -Monthly PVE event like Iron Banner -Swords only gametype -Kiosks for Raid gear -Increase in ammo reserves for PVE -Strike map voting -Bring back Sparrow Racing League -Make Class Items cosmetic only -Make Wormspore purchasable [/quote] [quote][b]Wishlist Items added to the Game[/b] -Ability to purchase Armor Materials - [i]Added in Update 2.4.0.2[/i] -Add more uses for Artifacts - [i]Added in Update 2.4.0.2[/i] -In Game Clan Roster - [i]Added in Update 2.4.0[/i] -Private Crucible Matches - [i]Added in Update 2.4.0[/i] -Increase effectiveness of Super abilities - [i]Added in Update 2.3.0[/i] -Fix melee issues - [i]Applied in Hotfix 2.2.0.3[/i] -Improvements to Raid rewards - [i]Added in Update 2.2.0[/i] -Higher difficulty for Prison of Elders with Year 2 rewards - [i]Added in Update 2.2.0[/i] -Increase in Light carried over when Infusing - [i]Added in Update 2.2.0[/i] -Ability to purchase Weapon Parts - [i]Added in Update 2.0.2[/i] -Additional Storage/Vault Options - [i]Added in Update 2.0.0[/i] -More Ghost Skins - [i]Added in Update 2.0.0[/i] -Deleted Item Retrieval - [i]Added in Update 2.0.0[/i](For some items) -Dismantle Consumable Items [i]Added in Update 2.0.0[/i](Turned in for Rep, Motes, etc)[/quote] Watch this space for updates, and keep talking to us about Destiny.

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  • New emotes! I want to see the Macarena, Cha Cha Slide and Usain Bolts stance!

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  • I would like to play Destiny even if I'm not online, I think we should be able to simply patrol or even have an offline PvP mode. You and your friends can sign in to their respective Xbox or PS account and choose their Guardian according to the accounts signed in and play against your friends on the same console. We could fight against each other just to kill time or finally see who's the better Guardian. You could implement a solo and/or co-op mode much like PoE but for offline gameplay, you and your friends can see how far you can get or just train on teamwork and communication skills in a Survival mode. It's just I really like playing Destiny and I always have Live, but I don't always have Internet access so I'm restricted from playing my favorite game just because of that. JUST CONSIDER ADDING THE FOLLOWING: ONLINE: Private PvP Matches AND OFFLINE: Patrol Mode Multi-player Mode

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  • Edited by Starlord1245: 4/9/2016 10:13:46 PM
    Here's an idea that you should consider. Ditch PvP for Destiny 2 that way you'll have more time to focus on a story and new raids. Also you won't have to ever Nerf or buff weapons and if you do it'll be a rare occasion like g-horn but still, people who want a pvp game have so many choices, Destiny isn't one of them,it shouldn't be one of them. When I first looked at the trailers for Destiny thought it was gonna be filled with challenges and a great story. You messed up here, you haven't released ANY pve content in like six months or something that. You need to ask yourself this, why did people buy this game, because I bought it for a story and fun cooperative things to do with my friends. PvP is giving you a bad reputation, and for the people who only play PvP, all the nerfs and buffs will never be enough because a weapon will always come out on top, there's no winning in this game.

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  • Bungie is a joke. Look at how much shit they have on here that they haven't put into a game that's over a year old. Pathetic.

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    • How about you actually listen to our feedback, sorry i mean "anecdotal" feedback as per the community troll,sorry i mean "manager" Deej and fix your dam game you arrogant ass hats. Nerf nerf nerf is not the answer... The next "update" will just give you another couple of now popular guns to wreck on the future update you idiots...

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    • Fire Jon Weisnewski.

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      • An option added to bungie.net to transfer vault items back and forth between the PS4 and Xbox One. If a player has two linked accounts it should be possible on Bungie's side of things to move inventory around on their servers. One console would not directly interact with its rival console's network so cross network play is would not be necessary. I made a permanent switch to Xbox One from the PS4 and all of my weapons and gear from my PS4 days are sitting in the vault unused.

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        • Health UI? First of all why is that in PvP when I aim at someone it shows that the player have two bars of health one for shield and one for health. But the health UI for you is a one bar was it design like this or what? I get confuse when they shoot at me are they taking away my health or my shield? Will this be update or stay the same?

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          • Offline Gameplay

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            • Decrease chance of getting duplicates like exotic please I'm tired of getting duplicates instead of The Jade Rabbit

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              • Make Trials match ups based on Light level please.

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              • What about a very unique Option to Change the Charakters look Means... • Unique Change of the whole look (like the Char. Creator at the beginning AND what about creating a own shader? Would be exiting...

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              • More patrol landing zones

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              • We would all appreciate transmog. It's tough when nearly all guardians look the same!

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              • Take all heavy ammo from rift. It IS described as a warlock exercise and warlocks are generally balanced between melee and grenades plus the team who is up has an extreme advantage if they get heavy ammo. Plus I feel like its a game mode with enough carnage without heavy. It truly shouldn't have it.

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              • -blam!- you Cozmo and -blam!- bungie for all the retarded nerfs that will make game the exact opposite of fun. Fun is when you feel the power and strength of your weapons. Having our most popular choices nerfed is just plain stupid. Just because they are popular doesn't mean they are unbalanced. It means that the other weapons aren't up to the mark and they need to be brought up instead of these being dragged down. Now whether or not you read this and out this on the wish list and inform this to your employers will decide if me and my clan delete destiny and move to a game that understands the concept of fun! You don't deserve a kind salutations. -blam!- off.

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                • Buff sunbreakers😐

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                  • You guys showed off Thorn in today's stream, and it looks extremely balanced now. Would be fun to use this in Iron Banner! Year 2 Thorn, Vex Mythoclast, Necrochasm, Gjallarhorn and Pocket Infinity please!

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                    • Edited by Sunbreaker96: 4/9/2016 5:48:15 AM
                      I would like to play Destiny even if I'm not online, I think we should be able to simply patrol or even have an offline PvP mode. You and your friends can sign in to their respective Xbox or PS account and choose their Guardian according to the accounts signed in and play against your friends on the same console. We could fight against each other just to kill time or finally see who's the better Guardian. You could implement a solo and/or co-op mode much like PoE but for offline gameplay, you and your friends can see how far you can get or just train on teamwork and communication skills in a Survival mode. It's just I really like playing Destiny and I always have Live, but I don't always have Internet access so I'm restricted from playing my favorite game just because of that. JUST CONSIDER ADDING THE FOLLOWING: ONLINE: Private PvP Matches AND OFFLINE: Patrol Mode Multi-player Mode

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                      • I'm just going to say what I want the next patch to be. Titans -Melee range boost Sunbreakers. -Tracking is increased but at the cost of blast radius. -Sunspots should do a bit more damage. (Maybe 9% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -double check to make sure hammer of sol reduced incoming fire by 50%. Just to make sure. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc Defenders. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. -Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. Hunters Gunslinger. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility is enhanced -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 14% -Activating arc blade with vanish on will turn you invisible Nightstalkers. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless -Firebolts burn for only 5 seconds -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 7% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills help recharge your next grenade Stormcallers. -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time -Rising storm is more effective (was one second now is 13 seconds) Weapons Autos -medium impact autos get a 4% damage boost. (20 to say 23) -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape -mag boost on all low rof autos (except Suros regime) Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a triangular shape Scouts -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. -Movement speed while this weapon type is pulled out slows down walk speed. -Handling is slowed down -low impact types will get a mag boost -Aim assist stays at 50 no matter Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles (not sure if it already does that) -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease in high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well increases the time in between the shots 1k stare -Either decreased impact or handling plus aim assist. Hereafter -Magazine boost (4 to 5) Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Thesan -Stability is slightly reduced Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 13) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar kept the same (107 per headshot) -base damage reduced First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Bad juju -Send it replaced with hammer forged Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 66 on the stability chart -Fabian strategy -Mag boost (40 to 56) -Stabilty boost Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible and brought up to year two -Legacy engrams from Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19%

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                        • These ideas are still relevant after April 12. 1. Increase Legendary Mark cap to 500. 2. Allow all factions to sell their own engrams. That gear drops no lower than your current light level. This would allow us a better chance at gaining the gear we want without having to lower our light. 3. Give us another way to level the gear we like. Add an armor smith and give the armor and weapon smith the ability to infuse our gear to the maximum light level one point at a time using glimmer, legendary marks, ascendant materials, radiant materials, etheric light, and moldering shards as part of the cost. The higher the light gets on an item the higher the cost to infuse it to the next level (only works on year 2 items that have the infusion slot. good for leveling gear you are having a hard time increasing the light). 4. (possible reforge) The smiths should be able to modify our weapons and armor using parts we have collected from other gear. We choose what to keep when dismantling items. A standard dismantle would yield glimmer and upgrade materials. A focused dismantle would yield the perk you want to keep. Example: a rare sniper rifle drops at 270 with the scope you wish you had on your 310 1000 yard. You would focus dismantle the 270 rare for the scope, take your 1000 yard and scope to the weapon smith for forging. 5. Remove exotics from the loot table expect for a small chance in the NF and a larger chance in the raid. Add Xur to the tower full time selling nothing but three of coins that only work in the NF and raid. He will also act as a raid que. 6. Bring back elemental primary drops in the raid. This would make year 1 content relevant, but keep us using year 2 gear, give us more to do during the week, give us an alternate avenue of leveling up in case we don't get what we need this week (max level should not be tied solely to the raid, but great gear can be) and still incentivize raid and nightfall activities as these are the best activities for higher level and amazing gear

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                          • Okay so most of us love trials. Maybe not everything about it but the gameplay is always interesting. One thing a lot of teams do is inspect the other team to see what they're working with. My team and myself personally don't look because we just run it and see what's thrown at us. Instead of having to inspect every player, there should be a subclass icon next to their name when you're flying into orbit to let the teams know what their class is so you don't have to inspect them all the time. Maybe even every time you die you can see somewhere on the screen what subclass they are so you don't have to go inspecting the players. Just a suggestion.

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                          • Add a vanguard/crucible rep buff to exotic faction class items. Once obtained you're at a disservice to yourself wearing them at the moment.

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                          • Sparrow racing comeback.

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                          • I would like to play Destiny even if I'm not online, I think we should be able to simply patrol or even have an offline PvP mode. You and your friends can sign in to their respective Xbox or PS account and choose their Guardian according to the accounts signed in and play against your friends on the same console. We could fight against each other just to kill time or finally see who's the better Guardian. You could implement a solo and/or co-op mode much like PoE but for offline gameplay, you and your friends can see how far you can get or just train on teamwork and communication skills in a Survival mode. It's just I really like playing Destiny and I always have Live, but I don't always have Internet access so I'm restricted from playing my favorite game just because of that. JUST CONSIDER ADDING THE FOLLOWING: ONLINE: Private PvP Matches AND OFFLINE: Patrol Mode Multi-player Mode

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                          • I have an idea that shares a similar aspect with the touch of malice. An exotic weapon that when shot at a fallen guardian revives them but also kills you in the process. The thought of maybe a sniper or hand cannon having the ability. I would call it miracle worker with the perks name as miracle. Want to hear everyone's thought on this exotic weapons idea msg me here or on Xbox one gt is Firesideghost

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