simple.
1. have eva levantes useless ass hold your shaders. when you randomly get them, she will have them. go pick them up, wear them, dismantle them even. and if you want them back, swing by her shop and pick it back up.
2. the gunsmith doesnt sell much thats worth anything, give him a gun rack. you can store guns there, pick them up, use them, dismantle them. however, if you dismantle a stored weapon you receive no weapon parts or glimmer or motes, to prevent farming of these materials.
this practice is used with tess. every item ive put in a code for, such as blacksmith shader or rewarded like the hot rod sparrow, tess has at her shop. she can hold spare emblems.
3. the shipwright. who buys those uncommon ships? she can hold ships
4. i guess eva could hold gear too since shes the "guardian outfiitter". same deal, dismantle it, no motes or respective materials.
the npcs in this game should have many more functions.... or at least one useful function. her inventory has updated like once since launch.(shaders)
if all else fails add a new npc. eris, salidin and petra were plopped into the tower, give them some inventory space. maybe 500 glimmer per item to store it there until you decide to completely let it go. you wont get your 500 glimz back but youll gain another space to store something. say in 5 years i go to the tower with my buddy whose new and show him what the old dead orbit set looked like in virtual real life or crotas flies cloak, i can do that then retire it back to the slots and go back to the grind.
just me rambling, good post
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.