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7/20/2015 7:21:44 PM
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Thank you for agreeing with me. I'm glad that there are others that actually enjoy a challenge from an end game activity. I do not find it that much enjoyable anymore that every week for nightfall we go to the same old spot every strike to snipe the boss out and defeat them in 3 or 4 minutes depending on the burn it might even be quicker than that.
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  • Then maybe they should make bosses with interesting mechanics instead of the same stupid stationary bosses with millions of adds. This nerf will only increase the time it takes to kill a boss. It wont make the fights any interesting or challenging in anyway. Take Skolas for example, Blackhammer or not players still have to deal with the same number of adds, essence and mines. Having more DPS doesn't make that encounter any easier, you still have to deal with all the mechanics. Less DPS on Skolas just means more time spent. That's what well developed boss fight should be.

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  • You just took the words out of my mouth. Last weekend, I've been using Shadow of Veils and it is pretty damn good, minus shank burn (it can take down nightfall shanks in 3 hits without arc or specialist separately or combined). I loved taking my time with shots and not having to worry about the time limit for white nail and precision shots. Damage wise, Shadow is in between IB and BH. Plus having the perk to refill your mag when a super is cast is pretty good in both pve and pvp.

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