The sunbreaker [b]LITERALLY[/b] is a Goldengun/Bladedancer with a [b]little[/b] less range....
And of course Bungie will [b]never[/b] nerf it because they [b]want[/b] people who don't have King of Taken your 💰to get frustrated and force them to waste their $ on this overpriced DLC.
Seriously pathetic......
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Just shut the hell up and play the game for god sakes all of you r just moaning biatches with nothing better to do then bitch moan and complain grow the -blam!- up!!!
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I think the Health Regen and the Blast Radius need a little nerf, but that's about it.
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Titan sunbreaker needs a buff
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Stfu nerd
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Bungie nerf posts are op plz nerf. Its broke the forums...
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Or they could make it like blade dancer and you could just hit someone with the hammer... Why are Titans throwing hammers? They should just wack the shiiiit outta people with them.
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This was posted before TTK came out because of Aug.10
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They need to nerf the rate a which you can throw hammer's and get rid of that regeneration perk that's it.
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Bungie just nerf the sunbreaker already.
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Have you ever met a bubble flip defender team
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We've been over this a million times on the forums... Bungie heard us and they understand so stop complaining about it they're fixing it
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It really is underpowered, you can only accurately throw 4 hammers at people before time runs out. It needs to be longer. Also, I keep getting killed by multiple players attacking me when I'm in my super. It needs a massive armor buff, so that we can get all of our hammers off. Sincerely - A worried Titan
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I have not seen one of these posts since I scrolled down from the one that is two threads up.
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Edited by DaysOfRage: 10/17/2015 5:44:17 PMWait just a minute!! Hold on a second!!! Let me catch my breath!!! Are you trying to tell ME that theres something overpowered in this game? No way, not buyin it, your bs'n me. I think you may be the first person to post something about this topic, Bravo to you sir!!! [spoiler]or you may just have downs syndrome, either way i applaude you[/spoiler]
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Just did some testing in normal crucible, it takes 2 goldengun shots to kill a sun breaker so like I said, a damage reduction to 50% wuold make sunbreaker's super much more balanced
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It amazes me how stupid Titans or anyone who thinks its not OP are. I bet if Bungie gave Golden Gun 7 shots, health regeneration, and a shield with 66% damage reduction everyone would go -blam!-ing nuts and cry and scream nerf immediately. Oh ya lets just add tracking too, and you don't actually have to hit them either, let's give the golden gun a giant kill radius like the hammers. Surely that's fair and not OP right? Just like hammers. You idiots know it's OP and it's the the new crutch. Use and abuse it while you can scrubs.
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They are working on a nerf right now. Think about it dude...new supers are far from why people would buy TTK
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Edited by Nagian: 10/2/2015 6:12:45 AMRemember that the SunBreaker has lacklustre passive skills such as reduced charge time for grenades and melee's when super bar is charged and increased reload and agility when killing people with fire. Hunters have throwing knives/blink strike, Titans don't have any ranged melee's or any special form of jump such as blink. The only great ability that SunBreakers possess is its super and nothing else
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Lol, doesn't anyone see that the last edit on the post was August 10.
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But they said they are patching it, sooooooooo that's awkward
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Muted
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Instead of ranting and insulting others about their KDR lets actually analyze what makes the class good and go in depth, other than "oh, it's op cuz its golden gun and nova bomb combined"
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Seriously, it's not even that bad. Titans have a far worse build they could be using right now. Wait til it gets popular. Sunbreaker drama will be a distant memory. Remember this in a month or so. Lol. S*** is about to hit the fan.
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We get it..... How many posts are needed for stupid HOS
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Here's the main problem with the super, it's mainly the health regen (for all classes, because both the shield and health bar regen at the same time, effectively preventing you from dying to any form of damage over time) and the damage reduction, this is mainly because blade dancers have their meele range super, and some damage reduction, but if you have something like an LDR 9000, you can still 1 shot headshot them, same thing with any super, ( exotic gear perks are ignored here) but when you have 66% damage reduction, you take away the 1 shot kill reward for getting a headshot on a mobile super and thus reducing your chance of survival. Combine the 66% damage reduction with fairly decent range, health regen and splash damage, people are bound to complain that the super is "op" and frankly they are right, personaly I think that if the damage reduction was reduced to 50% and health regen for all classes was made that your red bar regens first AND THEN the shield starts to regen, then the sun breaker super would be just as balanced as any other super. Currently it's a crutch, and it needs to change. Improve their grenades or something else to make up for the nerf, because the sunbreaker grenades are pretty lackluster.
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Why are you even complaining, you don't even have TTK?