It broke the sandbox.
Things that break the sandbox get fixed.
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Strikes got completed about 20% faster than usual means it's broken? Could it just be that perhaps TTK content is just more of the same (stationary bullet sponges) so they're nerfing the one gun that obliterates these kind of encounters (which they have no creativitiy to change)? Or perhaps could it be that the new weapons are so lackluster that the only way they can make it grind-able is to nerf old weapons? Food for thought.
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You don't find an issue with the fact strikes can be completed in 1/5 the time because of ONE weapon? That doesn't seem in anyway odd to you? Has it not occurred to you that the balancing of weapons from vanilla and TDB were incredibly off in either side of the spectrum? It's been plain as day since launch.
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I don't think 1/5 is an accurate estimate tbf. In the Sepiks strike, the only parts where it is useful is the walker and Sepiks. Dragon strikes: Walker: Takes 30 seconds with BH, now any other sniper will take 1 minute to 1 minute and a half if all players are sniping for real (not just playing casually or for giggles). Sepiks: Takes 1 minute with BH, now any other sniper + heavy (since you will run out of special) will take 1 minute and a half to 2 minutes. The increase is only by 2 minutes, 3 minutes at most. There are still the 3 waves in the beginning where the BH is absolutely useless and using a shottie is preferred. So that would mean the actual decrease (percentage) in playing time is even less. So while with BH we can shave off completion to 5-6 minutes, without it would be 7-8 minutes. That's not a lot at all. And this is just a boring as heck dragon strike. Now NF? BH would only be used on walker and solar burn for Sepiks because otherwise you're better off with void/arc snipers or whatever modifier is on at the time. Plus, with all the adds, you're gonna need to watch out for them instead of chaining shots infinitely like in dragon strikes. Finally, Gally trumps BH against Sepiks anyway so there is no point in using BH there unless you run out of heavy. The considerable saving time is only from the walker then. So you're saving 1-2 minutes on average in that strike. Wow. Such a broken weapon. This is situational at best, other strikes it's not even that useful and in raids it's only useful against Atheon while PoE only against the few bosses where you have to watch out for adds anyway. All in all, it helps you shave an average of 2-3 minutes per activity. Each end-game activity takes an average of 15-30 minutes. Saying that BH can help shave off time to 1/5 is simply not accurate, it increases completion rate by maybe 10-15% and only in specific sections. Now Gally yeah, that is fairly accurate. But BH is situational and doesn't save a lot of time in the grand scheme of things.
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Edited by StiviX: 7/19/2015 9:36:33 PM[quote]Strikes got completed about 20% faster than usual means it's broken?[/quote] [quote]I don't think 1/5 is an accurate estimate[/quote] [quote]Saying that BH can help shave off time to 1/5 is simply not accurate, it increases completion rate by maybe 10-15% and only in specific sections. [/quote] [quote]Strikes got completed about 20% faster than usual means it's broken?[/quote] 20% = 1/5 I don't know why you bothered mentioning a bullshit percentage if you were going to spend that much time proving yourself wrong. If you're going to play the conspiracy theorist card, at least sound somewhat credible. Wishy washy fabricated facts makes you laughable.
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"You don't find an issue with the fact strikes can be completed in 1/5 the time" The way that sentence was worded sounded like you meant that the activities got completed in 1/5 the time (that it takes to complete the activity without the weapon) which means a whopping 80% reduction in playtime. If it said something like "You don't find an issue with the fact that strikes can be completed 20% faster" than I wouldn't have written all that. As for the point itself, no I don't find any issue with the fact that completion rates are 20% faster. In the end, we're still playing through their content. If they want players to play for longer or not complete activities as fast than design activities that are inherently challenging instead of taking the easy way out and simply nerfing guns so players have a harder time completing activities. A more inherently challenging activity leads to a more rewarding experience. It would also help if the rewards were conducive to wanting to complete activities (aka PoE terrible rewards). Instead of nerfing guns so that the new batch of weapons seem more appealing why not use that time to create better and more creative guns that would entice players to use them over current ones? I saw no issue with BH at all. It was a fun gun to use, it was unique and had a great niche as a stationary bullet sponge annihilator. Now it's likely going to be vaulted over perfect roll snipers which I'm sure was one of the devious intentions behind this nerf.
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1/5 = 20% :)