[b]Guys, this is just for fun so don't report a post about make up stuff![/b]
Hey Destiny community! Meej here for another destiny hot fix!
We have been studying the amount weapons used in PVP and PVE and to our conclusion and feedback from the community, a quick weapon rebalancing update is required!
First up, we will talk about the Ward Might and Neko Chasm, these Auto Rifle have been wrecking scrubs 24/7 in PvP and decided that we must nerf the crap out of it!
[b]Ward Might[/b]
Changes:
Base Damage reduced to 1%
Main Perk My mighty Ward (Gain additional
Damage and regen health) Has been changed so it won't have any effect
[b]Neko Chasm[/b]
Changes:
Base Damage reduced to 1%
Nekos shot out from the gun won't do any damage
Main Perk NEKOS EVERYWHERE (After activating super, dozens of Nekos will drop from the sky and explode) has been changed so that the Nekos won't explode
Now the Jelly Loan, after people been complaining about the Jellypack Rounds doing half the damage it use to, we decided we will buff it to say sorry
[b]Jelly Loan[/b]
Changes:
Base Damage increased to OVER 9000%
Jellypack Rounds have went to pre-patch damage and now do an additional 2x more damage
And now we will talk about something's we like to talk about after the Waken Rings DLC was released, some issues we like to address will be told by Creative Designer Bootman aka the Ban Hammer Designer.
[b]Bootman[/b]: IM BOOTMAN
Yes we know your Bootman, now please can you tell us the issues we found when the DLc was released
[b]Bootman[/b]: IM BOOTMAN
Bootman please......
[b]Bootman[/b]: IM BOOTMAN
Sorry guys but Bootman is not....feeling well today so we will continue this later!
Love, Meej
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Y u no finish?