Well look at it from a developers standpoint.
Developer: hmmm I want my end game bosses to be a challenge i mean my fans have paid for good content not content that can be beaten so easily. Lets see if there is anything I can do to make then worthy of the name "boss". Based on the stats everybody seems to be abusing two weapons to defeat my boss'. I want people to use variety and strategy to defeat them not abuse these power weapons.
Implements nerf
That's how a developer should be thinking so yes in my opinion Black Hammer can be justified to have a nerf. It's no secret it and Gally were abused by so many to defeat most of the boss'. Same goes for the two exotic hand cannons. A developer should be looking for verity in their game not leaving weapons that have obvious advantages over others. That's why arena MP does so well.
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Abusing the weapon? Wth are u talking about. So it's our fault that Bungie designed a perk that they knew would be used like this? I'm dumbfounded by your comment.
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But that's my point. It's not our fault in any way but because Bungie gave it its perks it was extremely useful for taking out Boss' and just about anybody who had it used it for just about every boss fight. All this nerf is basically a way to make Boss fights more challenging but also to allow interest in the new weapons coming out in TTK.
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Edited by OldKannye: 7/17/2015 9:37:44 AMWell, time to max Truth
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So instead of increasing the boss AI you nerf a weapon. The point of the weapon was to get three quick precision shots to get the reload. If something moves or Destiny's stupid auto track kicks in then you miss your shot and have to reload. If they wanted to nerf it. Reduce the ammo capacity for it, is it a good sniper when you only have three clips?
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Reduce ammo capacity would still be considered a nerf. But like you said there are so many ways to fix it but to answer the OP question I simply stated what is probably going through the mind of the developer.