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#feedback

7/17/2015 5:20:38 AM
44

SAVE THE GHORN, BLACK HAMMER, ICE BREAKER - LEAVE PVE ALONE!

Save these weapons.

633

I don't care.

309

I can't believe Bungie messed around with things no one asked for, but no, you always have to screw the PVE where its best don't you? Please STOP nerfing things for PVE. You'll never see the AI crying on the forums because it gets killed!

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  • Just adapt. Its only A.I what does it matter. You can kill them with anything. Think outside the box.

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  • Black Hammer should always have been an exotic. Being able to tandem BH & a Gjally made solar burn strikes ridiculously easy. Burning the Archon Priest in 10 seconds was fun though. I had many good months with the BH,IB & G & am ok with them taking a sabbatical. It's a shame some players didn't get a chance to use them when they were in their prime. Before the Dark Below IB was the pinnacle of sniper rifles in PvE.

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  • Nobody needs those guns anymore get Over it kid move on.

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  • I'm going to offer a dissenting opinion on this particular subject. 1. Gjallarhorn was being used in a way counter to its intented design. Thanks to it being too well designed, it was a more effective single target weapon than an AoE weapon like Rocket Launchers were intended to be. As a consequence, it became a crutch as it requires literally no skill to use and exceeds in breaking its own design. Even with Gjallarhorn left behind as a Year 1 Exotic, Titans can now look forward to obtain its disturbing big brother, a hidden exotic rocket launcher with an unknown name. This yet undiscovered rocket launcher plus the new Taikonaut exotic helm will so drastically dwarf what Gjallarhorn was that I am almost sickened. The only balance to it is the fact that it requires 2 exotic slots to execute, so there is that. The nerf of Wolfpack Rounds effectively did nothing to change anything about Gjallarhorn, as a 33% reduction in an attack that hits 10 or so times for 10% of the initial damage basically meant they removed 2 hits of Wolfpack Rounds per rocket. Even with that, Gjallarhorn is still the most powerful Y1 Rocket Launcher and is likely to return for Year 3. 2. Icebreaker encouraged lazy gameplay. I say this as an avid fan and active user of Icebreaker. Why actually have to prove you are skilled at combat engagement when you can snipe enemies from way beyond their perception range with unlimited ammo? Icebreaker is another example of an Exotic Weapon that was too well designed as it encourages players to actively avoid direct engagements. While I feel it is slighter better designed than Gjallarhorn as it required actual sense to use effectively, the fact that it regenerated ammo so quickly meant that no other sniper rifle could compare. The minor change to the recharge timing was intended to help other sniper rifles stay viable by comparison, which it ultimately still failed to do. 3. Black Hammer was overpowered. Yes, I am actually saying that. Landing 3 Precision Hits required only a minor amount of skill, on par with Icebreaker, but unlike Icebreaker which needed to recharge, Black Hammer could continue to rail enemies endless as long as you kept landing precision hits. In PvE, this isn't that hard to pull off if you're willing to invest a small amount of time practicing how to snipe a moving target. When a Legendary Weapon is more potent than an Exotic, there is going to be trouble, and Black Hammer easily rivaled Icebreaker in every way. Pulling Ammo from your reserve instead of magically giving you free ammo pulls it back down to legendary levels. It still dwarfs every other legendary sniper rifle accessible in Year 1. I don't understand people who cry foul over PvE Balance because I have never had an issue with it. It is presented in a way that you have multiple ways of overcoming the challenges it presents you, yet we as a community always choose to cling to the items that insult our ability to overcome challenges. You shouldn't cling to weapons because they're cheap and insult your ability to figure things out. Just because it is in our nature to resist change doesn't mean we should stay in the past. There is plenty to look forward to in Year 2.

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    • Lol

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    • I kinda wish i had my gjally in year 2 as well lol

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    • Also, in saving a lot of my year one stuff to show i was a year one player. I'm also keeping the generic ghost to remember dinklebot.

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      • Those are year one items. They are shit anyway. Just get them for the grimoire.

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      • Time to move on check out my new snipers luv in it

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      • So everyone is mad because they're making icebreaker take longer to hold infinite ammo, black hammer to have infinite ammo, and Gally help you grind and kill bosses faster? Sorry if I'm one of few that like these ideas. Sounds like people need to just come up with better strategies that don't involve gong to a corner and shooting a rocket or staying far away at a bonfire with your sniper. This is all my opinion, but let's be adults. Debate on this, not attack or name call. Try to prove this can be a community of some respect.

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        • i agree on the leave pve alone. pvp is the problem with destiny after all.

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          • Those 3 weapons are not very used In pvp. Those nerfs are bungie own ideas. No one asked for them.

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            • To the people who say these guns aren't used in pvp ACTUALLY ever play pvp? Are you aware just how effective they are in pvp? You'd be surprised.... There is an issue with the wolf pack rounds tracking way too far and doing way too much dmg in pvp coupled with the hidden Proximity buff it is way OP hence why it's the go to in trials heavy round.. The icebreaker has one of the HIGHEST aim assist functions in the game as with no bullet travel time. Making it almost effortless to headshot people with a properly timed trigger pull. And the black hammer could essentially drop a player in one hit. Maybe 1% left from absolute full. With basically no recoil. Making landing two body shots or just clipping an already injured player easy. As a whole snipers have WAY too much aim assist. Requiring almost no skill to use what should be a HIGh skill requirement weapon. The aim assist on all snipers should be reduced from what was currently 90% or more to less then 50%

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            • You people are the biggest -blam!-ing crybabies g-horn and black needed a nerf and you know it.

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              • The only thing upsetting about all these is the BH nerf. That was the one good thing about the rifle (mulligan is a wasted perk, nothing in mid tier really mattered to be honest, and we all used it for everything). Ice breaker needs it because its abused in pvp in the current meta (no special? No problem! Just use ice breaker!). Ghorn needs it because every boss in this game is tired of the abuse from it (i don't know how many times ive been in a raid/poe where we all willingly waited for heavy synths to pop AND refresh before attempting a kill). Generally if something gets abused, it gets changed (look at all the changes that have happened in WoW due to abuse for example).

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                • Tell me, if it isn't OP, why are they so often used?

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                • If the most op gun in pvp need a nerf then so does pve

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                  • Sorry to disagree with pretty much everyone but I agree with all the changes (And yes I do have all the weapons). These weapons were a crutch for a lot of players (Not all but a lot) and promoted camping and hiding from bosses/enemies for the whole encounter which is not how the encounters were intended to be played.

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                    • While I agree with you for various other reasons you're day late and dollar short. People have been asking for that for month and half now. It's simply not going to happen. Move on to a new game, i am come september 15th.

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                    • I understand the complaints about nerfs to Black Hammer and Gjallarhorn, but why complain about Icebreaker? It's going to take 8 seconds to regen ammo instead of 5. That's not going to stop me from camping in PvE. It's just going to make it take a little bit longer.

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                    • Hurrrryyyyyy

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                    • [u][i][b]YEAS[/b][/i][/u]

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                      • I don't think anyone ever cried on the forums about these three guns killing them so blaming PvP players is redundant.

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                      • It is too easy with these so now it is going to be a challenge which everyone should want in a game not just to luckily get a amazing weapon and have a easy time sailing through everything.

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                      • Bump

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                      • Gally deserves the nerf. Just can't deny that it's over powered to ridiculous levels! But at the same time they had said a while back that heavy weapons were safe from nerfs due to ammo restrictions in pvp. I guess that was a fib. Wish I cared enough to go dig up that post. Was one of the first couple weapon mods I think.

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