My changes would all be Crucible Related.
Increase damage drop off beyond effective range of all weapons. Players will now have to rethink their engagements in firefights, as weapons will now do significantly less damage outside of a weapons effective range. (Starting somewhere around 35% less damage outside of range and lower the further your target is. This makes the Range stat actually mean something. Lol)
Lower DoT on Thorn so that it requires 3 Head Shots and 4 Body Shots to kill. Lower it's Rate of Fire slightly. Slightly less acurate. Lower range.
Fix 111 Crits on Last Word when ADS. Lower fire rate. Reduce range significantly.
Remove Shot Package/Rangefinder on Shotguns. Replace them with a new perk "Slingshot: Kills with this weapon slightly increase the next shots range."
Replace Final Round on Snipers with Luck In The Chamber or Crowd Control.
Replace Grenades and Horseshoes on Rockets with a random perk.
Buff Auto Rifles by like 5% damage.
Add spawn rotation to Trials of Osiris (Every two rounds, spawn swaps)
Add all cycling Crucible modes to a permanent list (Salvage, Inferno Games, Elimination, Etc.)
Implement the Connection Based Matchmaking to all modes, rather than Skill Based Matchmaking.
Add a separate "Ranked" playlist where Skill Based Matchmaking is used.
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