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#feedback

7/9/2015 7:45:38 PM
2

Why PvP is Stagnate and Will Remain so Unless All Guns are Properly Balanced

Lately standard Crucible has been divided up between two types of players, Team Try Hards, and Team Have Fun. I run Necrochasm in the Crucible, but own both Thorn and TLW. The main problem with why Crucible isn't an enjoyable, competitive experience is because people take it too seriously, and run only power weapons all the time. Unless you are immensely more skilled than your opponent, you're not going to destroy a Thorn with Necrochasm. However I don't expect everyone to give up their oh so important KD and try new things, so what Bungie needs to do is bring down Thorn and TLW and bring up Auto Rifles, and run a Crucible were every type of weapon is viable, but of course not every weapon. Bungie must first do 3 things: First Change: Do not allow any gun to become significantly more powerful than any other. Thorn should have been nerfed as soon as it emerged as an overpowered weapon. Suros had the same problem and should have been specifically nerfed a lot sooner, with an auto rifle nerf maybe coming later. However most auto rifles didn't need to be nerfed and Bungie made a severe misstep there. Bungie needs to make a distinction between a weapon class, and an exotic within that weapon class. Second Change: Balance each type of each weapon class. Low impact auto rifles suck, that much is obvious. What Bungie should do is optimize each type to be more usable by itself, and not blanket nerf an entire weapon type. Another aspect is the method. By now Bungie should understand how to make the optimal version of each weapon, and balance that type around that. High impact Auto Rifles should be balanced around the summoner, low impact around whatever is the best of that type. Third Change: After properly balancing the Crucible, Bungie simply needs to monitor the exotic weapons that are added to avoid allowing them to rise on their own. The crucible will naturally create its own popular weapons, but this list will be broader and more inclusive than the current meta. They also should vary up map types, talked about more here: https://www.bungie.net/en/Forum/Post/137020810/0/0 The Crucible needs a change to be enjoyable, but killing hand cannons will just create the same problem with pulse rifles. As such it needs to be properly balanced.

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  • Leave the guns alone. Just make a separate gametype that gives players access to a short list of equal-start weapons. There, skill alone makes the difference. See how popular it becomes.

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