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#feedback

originally posted in:Mr Fruits Fruit Salad
Edited by That Guy Macho: 7/9/2015 7:58:13 PM
8

The Prolonged Weapons Patch

Nerf: Thorn, The Last Word, Slightly Hawkmoon

35

Buff: Auto Rifles, Scout Rifles

123

Buff/Nerf: Some other weapon

6

So, it has been a LONG time since bungie has addressed the weapons in destiny which is very bad because pvp is now just hand cannons. This is just frustrating to fight because you die in less than a second and I know you guys are tired of saying "Oh great, your setup is Thorn/The Last Word, Matador/Felwinter's Lie, and a rocket launcher with Grenades and Horseshoes." I know I'm sick of just seeing this setup in literally ALL Crucible activities, I'm looking at you Trials of Osiris. So, I would like to hear your own opinions on the matter, I personally wouldn't mind seeing thorn go on a vacation just like Suros Regime is right now. I want you Fruits to pick a poll, say what you picked, and why? Till next time...
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#feedback

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  • Buff autos and I'm sure scouts are fine. That would even playing field a bit No need to nerf

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  • buff scouts lol they arent even that bad right now

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    If they do buff scout rifles again then scout rifles that shoot fast and have a luck in the chamber then they have already won the game lol and auto rifles I would use them...they are just collecting dust and spider webs in my vault next to my last word lol

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    • I picked the hand cannons cuz they're just too OP just taking thorns burn to 5 is fine with me, as long as they aren't as powerful. Also there's a glitch with last words scope damage being increased right after zooming. Idk bout hawk moon im an Xbox one guy

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      • I'm anti nerf. I think it causes an unending back and forth of weapons. Fine tune a weapon, extensively test it before releasing the patch. Thorn is fine, I say this because it can be countered consistently just not with a wide enough array of weapons. Hard hitting, high rate of fire weapons are the thorns Achilles heal. What weapon group does that sound like? AR's. What are basically unusable in any game mode? AR's. I believe if all weapons stay where they are with the exception to scout rifles and auto rifles (need buffed) then the game will be oh so close to being balanced. The next step would be to add more weapons that have a burn(d.o.t.) effect. Add enemies that utilize such an effect in pve, then create armor perks that combat said effect. Such as "Getting a kill while burning reverses the burn and heals you" or "burn effects cause slightly less damage to you" or maybe even "take more damage from burn, but drastically increase damage output for the duration of the burn" those types of things, I think would add an interesting element in regards to elemental burns for pve and fix the main announce of thorn and warlocks.

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        • No hawkmoon. You are retarded to think its op. It requires the most skill of the exotic hand cannons. Slower rate of fire, less aim assist and no guarantees about the two hit kill. How would you nerf it exactly? Range? It's meant to have massive range and right now thorn has longer range than it with send it on

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          • Scouts are fine imo(maybe a tiny bump) Buff autos for sure

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          • Edited by chrisEm: 7/10/2015 5:03:48 AM
            I think a buff to autos while leaving handcannons will see a lot of Suros as a counter while Thorn still being viable. I wanna use my Shadow Price Plan C set froM back in the day Fusions should also be buffed with a slightly faster charge rate and a more accurate cone spread to help counter shotguns.

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