[i]Before I start this, I'll be posting a poll up to see if I'm not alone here. Do you agree with me? Do you think the boss fight needs some fixing? Are you maybe kinda cray and think it needs to be harder? Do you think it's fine as is? Do you agree with my solutions I've listed below? Or do you have others? This is all my opinion on the matter so please don't think I think this is all indefinitely right. It is what I think would help is all.[/i]
Edit: after seeing everyone's opinion on the matter, and also being told I or my fireteam sucked a few times, I can see it's not as hard as maybe I'm making it out to be.
So I just tried doing the level 32 Prison of Elders this week. And I gotta say, when I last fought against Qodron, as a week level 31, with two other 31's, on the first week of the DLC. I didn't think he was a broken boss fight, I thought we were just low level and couldn't kill him cause we had to level up more.
But after going back against him after this apparent "nerf" to his fight, as a level 34, with two other 34's, I gotta say, it's worse. I've been able to kill every other boss with relative ease in the PoE, I haven't killed Skollas yet but I honestly think he'd be easier to kill.
Why do I think it's still overpowered? Well first of all, I think it's worse somehow, or at least, not any better. Considering this was a PoE 32, and we were three 34's, we weren't exactly bad players either. We spent about an hour on the boss before I quit out just because I'd rather wait a week than deal with Qodron another time.
So how is Qodron's fight broken in my opinion aside from the fact that three 34's that were relatively well equipped weren't able to kill him? Well first of all is those detainment chambers. Yes I know it's been nerfed so you can break out of them, but it really REALLY doesn't matter, we all ended up killing Qodron's eye anyway, because he always runs into us firing like nuts. On top of that, sometimes he doesn't even come around, we can't exactly leave cover to go and find him thanks to the constant barrage of enemies and splash damage from Qodron himself, so in turn we end up saving special and sometimes heavy bullets, not to damage Qodron at all, but to get out of the bubbles.
The bubbles happen so frequently that it makes it hard to deal nearly any damage on Qodron, most of our ammo went to surviving the adds and the rest went to breaking out of the bubbles if we didn't kill Qodron's Eye with good timing.
There doesn't SEEM to be any waves of enemies in this boss fight, it seems rather constant, never ending, and over 50% of the adds seem to be major/ultra Hobgoblins. Not even one of us 34's could even step out of cover without being killed within seconds by a barrage of Hobgoblin rifles, grenades, harpies and Qodron.
I'm CERTAIN some pro's can kill Qodron, don't get me wrong, or even just a highly coordinated fireteam (like way above average coordinated). But considering I've been able to kill every other boss in the Prison of Elders 32 and 34, and that I can't with this 32 level Qodron. I feel like SOMETHING has to be wrong.
No, I'm not here to just complain, not entirely, I'm somewhat still butthurt about the whole thing as spending an hour or so fighting a boss 2 levels under you and getting owned will do that to a person. But I do got my opinions on how to maybe fix it.
NOTE: THIS IS JUST MY OPINION (important, I don't want people getting all mad at me for telling bungie to make the game easier or anything, I just feel like the boss should be about the same level of difficulty as the other bosses, and personally speaking, it's easier to kill a lvl 34 PoE boss than a 32 Qodron, or Qodron in general.
[b]1. Lessen the frequency of when Qodron searches and detains Guardians[/b] (like preferably a lot, I know bubbles are awesome, but yeah)It's pretty annoying to have to stop every minute or so to hope we don't all die, and having to save up ammo to either kill the ONE Qodron's Eye in the map causes a lot less focus on the actual boss.
[b]2. Make it so the enemies spawn in waves like every other boss fight. [/b] As much as I can understand the requirement to have enemies be there to keep us occupied, having them there ALL the time with no breathers at all is just kinda ridiculous.
[b]3. Potentially add another Qodron's Eye or something along the lines of making it easier to get him. [/b] You wouldn't believe the amount of times I, or one of my teammates accidentally killed this guy without realizing it too early. And you might be surprised how frequently he didn't even show up on the side of the map we were on so we didn't even get the chance of even putting a single bullet into him. Yes I know you can break out now without having to kill him, but it'd still help knowing that one of the key points of the boss fight wasn't singular, sometimes not even there, and some other time accidentally killed early.
[b]4. Reduce the number of Hobgoblins that spawn, or at least Majors or Ultras. [/b] Yes these guys specifically are my focus, I'm a level 34 hunter with a fully upgraded exotic hand cannon, and STILL can't kill these guys with just my one magazine. Again, I understand why they're there, and throwing in a small handful into the mix of enemies definitely adds some spice to the murder spree us Guardians get. But along with Qodron, his Eye, the looming Detainment coming along and the seemingly nonstop spawning of enemies, we spend more time behind a literal rock then shooting things, as we're saving up bullets for those bubbles or the eye.
[b]5. If none of these sound appealing to you, maybe just reduce his health a bit. If all of theses fixes were to be applied though, I don't think reducing his health would be needed.[/b] Yeah I kept this one for last because it's kinda the one I'm least okay with. I'd rather have the boss fight feel fair, instead of just a rush to burn his health. But considering we're more distracted with enemies, the bubbles and everything else I previously mentioned and more, we barely get to shoot him anyway, heck half the time he's behind cover from where we stand.
So, in brief, excluding #5, lower the frequency of the detainment bubbles. Make the enemies spawn in waves instead of this seeming constant spawning of enemies. Maybe add another Qodron's Eye or two to the map. And finally, greatly lower the number of Hobgoblin Majors/Ultras.
These are the things I feel would make the Qodron fight slightly fairer. I don't see any other boss fight with maybe targets that can only be killed at a certain time to be effective, but that will still attack you the entire time, making it so you just have to run away from him, or kill him cause he's a nuisance. I don't see other boss fights either that don't have small breather times where enemies don't spawn for a bit.
As mentioned before, this is all my [b]opinion[/b]. I've only fought Qodron twice, once before nerf, and this week. He doesn't seem improved at all sadly, I was even a higher level this time, I can't help but feel like the boss fight needs more balancing.
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Are you aware the boss only spawns adds(besides eye) when he takes damage?
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I voted its fine, only thing I could see getting some folks are the number of hob majors.
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In my opinion there's to many major hobgoblins which tear you apart in that bubble... My opinion would be to pack an LMG or a lord of wolves when you get jailbreaker tears through like nothing
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Did poe 32 twice last night, not hard, not easy. Just an all around enjoyable fight IMO
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Edited by Rwar789: 7/10/2015 8:21:39 AMI believe the Qodron fight to be fairly well balanced for the most part. The changes made by Bungie after the first week of its release made it much more manageable. It also happens to be the one challenge mode where communication is essential to succeed. However, I do agree that there are too many major enemies in that fight, but that's a problem that plagues all PoE boss battles except Urrox's.
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My wife and I ran it on all three of our characters last week when it was the 34, just the two of us. We went to the left side of the arena and set up shop there. I had Fatebringer, she had Fang of Ir Yut and Black Hammer (all ascended). We both had random machine guns in case we missed the eye. The biggest problem we ran into was on one run, Qodron stopped moving around on his platform and stood behind the big pillar, blocking his weak point, making the fight take forever.
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Here's what my team and I did/ used -Ran to the right side -All had 365 Auto Shotgun equipped -One guy(pref Hunter for invis) would solely stick to looking for Qodron's eye and kill him -We all got together and fired our shotguns at the bubbles together -Burned the shit out of him *Golden Gun works well too for breaking out of bubbles if you have Celestial Nighthawk *GHorn strategy is always viable if you all have GHorn. *Defender and Sunsinger are more preferable (If you have a Voidwalker who can use Nova Bomb a lot that would work) Hope it helps if you attempt it again.
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Honestly this is probably one of my favourite boss fights in PoE. The only thing that Bungie needs to work on (in every encounter) are the adds. Bungie seems to think that difficulty is scaled by adding more bullet sponge enemies... That's not the case, and they've shown they can do more creative team based boss fights with the Atheon encounter in VoG. The Qodron fight I think is a step in the right direction, it takes a bit more thought and coordination than the other boss fights in the game. But yes, they could lighten up on all the adds a little bit.
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I wish they didn't need the bubble as it made you work as a team to destroy them and also call outs looking for the eye it's just cause people who don't like teamwork or can't work as a team couldn't complete it they moan
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It's his bubble that is overpowered it is easier to break a Templar bubble than his
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You could of killed him in the time it took to type that.
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Just hang out on the left, one person deals damage to Qodron directly, one fights off ads, and the third does both jobs (switching back and forth as needed). CALL THE EYE OUT! Call it! Tell everyone where he is. If you're on the left he comes to you so it's pretty easy to find him. Anyone can call it and anyone can kill it. I warn you though, you may kill it early and not have he buff there so just lower his health till Qodron searches, then kill him. Once he's dead call it! Tell the team who has the buff. Once Qodron searches huddle up together and break the bubbles. In case of emergency a hunter can GG a few bubbles, a warlock can bomb them, and a titan can FoH. But call it! This is an activity that REQUIRES communication. You don't want wasted supers.
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My personal opinion, its more difficult that Urrox or the ogre, not as hard as Skolas. I just completed the 32 as a 33 by choice and a single other level 34 teammate. The key is to kill the eye. Obviously its easier with Gjallarhorn, but I choose not to use it most of the time. My personal preference is the icebreaker, but thats just for the ammo. If you die alot go with efrideets or patience and time, or even her benevolence. My loadout for this last run was 365 Oversoul, Patience and Time, 331 Hunger of Crota. I specifically targeted the boss and my teammate targeted the adds. When he died, I left the boss alone and hid, as per being a hunter. With three people the key is having a sniper, a shotgunner, and the third guy gets his choice, shotgun or sniper. The snipers target the boss, the shotgunner kills the eye and breaks the bubbles. Its not that bad man, you just have to be coordinated. I understand how hard it can be when flying solo. You need at least one other guy who you can coordinate with to achieve victory. Otherwise I agree, its too hard to solo.
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The f[u]u[/u]ck is qodron?
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Bump. My stance is get rid of Trickle!!!!
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I stopped reading after you said I haven't killed skolas but I think he'd be easier to kill >_>
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I did two times today....get a better team and use team work...
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HARDER! WE WANT IMPOSSIBLE! Never tried it though so idk
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-blam!-ing hobgoblins man....get me and my fireteam every time lol.
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Qodron is tough, but once you get into the rhythm of the fight, hes not so bad. Have 2 people concentrate on adds, as soon as anyone spots the Eye, shoot its head off so it rushes you. Let it come over, dance with it a little, then kill it. Wash, rinse, repeat. Skolas is harder btw. Not by too much, but deffo a harder fight.
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I've only done Qodron twice--first, before the changes, and we used the rapid Gally assault method. Last night, we did it "legit." Key things: 1. Find and kill the Eye, but [i]not too soon[/i]. You want the buff to be there, so wait as long s you think you can before killing it. 2. Stay together - huddle up on the jail breaker! 3. Don't let everyone get caught up in add control and forget to damage the boss. 10 minutes in it's embarrassing to say, "okay we've got this bubble thing down, but, um, we need to actually shoot the boss"
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He thought Skloas would be more simple........
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We did it last week on 34 and this week on 32 so I guess that makes me a pro then. On a serious I do feel your pain this is by far the toughest boss but team work and correct weapons are key. We had 2 dedicated to boss damage with one focussed on eye and left side ads if you started to get over run one would overlap to help with the hobgobs. Eye killer had hand cannon, shotgun and rockets. Kill eye and ads with hand cannon backed up with rocket for eye if it got a bit close to the search dropping and shotty for jailbreak. Classes types any combination of self res lock, cloak blade dancer and bubble Titan and nobody uses their super until crucially needed we didn't even use weapons of light. Experienced team is essential not just equipping the correct gear. I know from my friends list who I will go into Trials with and who I can 3 man Crota with it wont always be the same people just know your team. Keep going you will get it.
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Just follow the mechanics. Kill ads. Kill boss. Two manned it on reset with a hunter and warlock. Invective and found verdict. Way way easier than our pre nerf 130 death a piece first run. The first pre nerf run was the hardest because no one knew what to expect.
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Just to add a little, basically I took care of all the ads and hit the boss with rockets while the other two basically used all their fire power on the boss alone. VoC fully maxed worked great
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Kill the eye asap every time, use invective for the jail break. Its not so bad, it just takes uber patience.