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Edited by Shiloh Ivy: 7/9/2015 2:45:40 AM
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[quote]Look, PvP isn't that hard. ESPECIALLY in Destiny where there is no variety. Everybody uses the same tactic, the same gun, the same play style.[/quote] If Destiny's PvP wasn't hard, then why is most of the community running around with 0.92 KD's? Why is there such opposition to having the lighthouse as a requirement? Why have the people who've made it to the lighthouse been called "elite"? Certainly you can't be elite at something that is relatively easy for everyone. Newsflash: It's hard. Especially when a number of things can kill you before you know what hit you. [quote]They do the same for PvP if you hadn't noticed.[/quote] Referring to your response to my comment about walk throughs, the difference is that if I watch a walk through of Skolas, I know how to beat him at that point. If I watch one of TrueVangaurd's video's of how to snipe, I don't instantly know how to snipe. I have to practice. Get good at it. And then I'll be able to snipe like he does in the video. A sharp contrast to PvE, where a video can be followed frame by frame to achieve victory. [quote]Though you might be shooting a "bot" as you say in PvE, it's still something that can kill you very easily that you have to use your brain and resources to get around.[/quote] One acolyte can't kill you quickly. Two can't. Ten can't, given that you are on the same level as them, it wouldn't be anything to dispatch a small battalion of acolytes. You could effectively replace acolytes with any tier 1/2 enemy in PvE. Skolas. Skolas himself is arguably the hardest thing in the game in my experience. But why? It's because he can take 60+ shots of the game's strongest rocket launcher. It's because he summons a small army to help him. It's because he has a cannon that has infinite ammo. It's because he poisons you with an essence. It's because you have to diffuse the mines or you all die. All that is happening at once. Now to the point...it takes all that going against three players at once to create a difficult PvE experience. Simply going into a control game, one of Destiny's main crucible modes, may prove difficult to do well. You see, companies have to make overpowered enemies to provide a challenge. But if you go to rumble, one guardian can kill you, without any poison, mines, or even help. [quote]You learn it just like you learn how other players work. I mean I haven't played the Crucible that long, but even I can predict the way people will behave.[/quote] And at the same time, he's predicting your next move. And possibly beating you to it. Does an acolyte do that? What about a thrall? A knight? Wizard? Vandal? Captain? Does Skolas himself...predict your next move in order to counter it? No they don't and that right there, makes PvP harder than PvE and it makes PvP require more skill. Our brains. If you see me rushing at you with a shotgun, you are going to back up and possible kill me. If I'm rushing a knight with a shotgun, he's going to shoot and probably miss because he was aiming at where I was and not where I will be by the time his boomer blast gets there. [quote]It's not hard. It's challenging, yes. But, like I said, it can be learned and adapted to.[/quote] No arguing there. There are a number of tactics you can use for just about every situation. But of course, it's all about execution. You have to realize what the other player is doing, then make a plan, then act upon it. You do the same in PvE but the difference is that in PvE you will probably only have to do it once and the enemy is dead. In PvP, the other player is quite capable of adapting to your tactic and out maneuvering you. Forcing you to either die or make another course of action. [quote]Go play Demon Souls or Dark Souls and tell me how easy it is. Make it through Borderlands on Ultimate Vault Hunter mode and tell me it didn't take any skill to do that.[/quote] I haven't played either of those games but I have played halo on the hardest difficulty (I forget it's name). I've played watch dogs on realistic mode. I've played all the batman games on hard as well as other games (I've been doing this for a long time). They all had a common theme though...patterns. All I had to do was recognize the pattern of the level. What the enemy had, what they were going to do, what weapons they were using, any environmental advantages I could utilize and I'd pass the level because PvE enemies don't break the pattern. In PvP, players have patterns, but are quite likely to break said pattern. You can't do the same thing everytime in PvP and it works. You'll die sometimes. [quote]I wasn't trying to bash PvP players, I respect them for being able to put up with that frustration. I'm just asking you for the same respect. It isn't necessary to wage such wars.[/quote] If I do remember correctly, you replied to my comment. You came to my land looking for a war. You cant expect me not to retaliate.
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