https://m.youtube.com/watch?v=g79dWuqXe5o
Really eye-opening video by Gamespot's Danny O'Dwyer running deep into the addictive traits of Destiny. I'll be honest, the entire time I watched this I just couldn't stop agreeing with him.
The sad thing is I already knew it, I knew that Destiny was sucking me in with every bright flash of an exotic, every RNG nightfall drop of anticipation turning into sorrow or gratitude.
I'm scared now, scared of Bungie and what they've become; of course this kind of focuses on the 'dark' aspects of the Bungie war machine, but I suppose a lot of good has come out of it, however at what end is this to ever end? Remember that it'll continue for 10 years...
Really, I'm not going to try and reiterate what was said in the video, all very good points made backed with scientific study.
I was already on the fence for the Taken King, if anything I'm being swayed very negatively.
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My Personal Thoughts: [Warning; Very Long] Honestly I missed the days when a Bungie game meant a guaranteed promise of content, and was held up to something. Nowadays I'm not to sure what that means. Don't get me wrong, the spirit is there, and the Bungie Community is still a wonderful place to discuss everything/anything... But the whole experience feels hollow. O'Dwyer puts it best, [u]saying on how we're not really remembering any of our moments of gameplay, but of loot drops that we acquired[/u], something I believe is seriously wrong but understandable. I suppose after a while everyone thing blurs. [i][b]A simple question to be asked is: Would you enjoy Destiny without RNG?[/b][/i] The answer, is obviously not all black and white. Some experiences trounce this expectation, Raids, Trials, but if that fact were true then why have RNG at all? It raises a fairly good point, that Bungie can, and should rely on content to keep their players interested, although it doesn't necessarily have to be subscription based to do so. [i]Destiny, in its darkest of areas, employs tactics to the like of a game of roulette, with an obvious house advantage. [/i] However, be that as it may a simple play of chance is not the the corrupting factor, what is the plot however is that [u]Bungie relies on this sole fact to keep players invested[/u]; were already several weeks past House of Wolves and how long did the story missions last? For my one character a day, which I find slightly appalling. But a quick side story? That's fine, it's only when everything else is gone that the grind sets in. My point being: wouldn't you have rather have preferred an opposite scenario? A long fleshed out story pulling together multiple elements and then a small/medium grind? Or better yet why not have a majority of exotics with their own exotic quest to flesh out the lore? And then the audacity of Bungie to release such meager "expansions", driving our thirst for content. What the approach should've been is to have a fully finalized game, and then come up with an actual "expansion" doubling the amount of content, whatever it may be. At the rate it's going right now, Bungie shouldn't have priced Destiny at 60$, I'd argue 40$, of course people ate it up either way (including me). I suppose it's all a trick of the hat, but I do believe that there's more to be seen, and I have wavering confidence on what's ahead, because if Bungie continues this track their on then I can't continue with it myself.