We all know it, (Bungie knows it but refuses to share the statistics): the hunter class is the easiest to pvp with.
Why is it that you see far more hunters that have made it to the lighthouse? You have a class with two supers, that can easily one shot kill opposing team members, all over the map.
With nova bomb or fist of havoc, only grouped enemies are vulnerable. With blade dancer or golden gun, you can wipe out a whole Osiris team, even if they're spread out.
This is not balance.
This is not "good" pvp which rewards skill.
This is a crutch and "i win" button.
The statistics don't lie.
Why won't Bungie address this? Bungie was so quick to nerf the vex and auto rifles, and provided plenty of statistics to support the argument.
If you've made it to the lighthouse as a hunter, I'm happy for you but let's not kid ourselves: some classes require more skill and are at a distinct disadvantage.
Edit: Let's look at each class based on their visual design. This tells you how the class "should" preform.
HUNTERS - Lean, athletic, wearing less armor. They are the snipers, the glass cannons, the... hunters. Their strength less in hitting hardest and not getting hit in return. Why wear armor when you can avoid the hit in the first place? The ranged class in MMOs.
WARLOCKS - These are the wizards, smart, wise, crazy strong space magic, but not meant for physical combat. Robes, not armor. Also thinner, not bulky with armor and physique. Wizard buff/debuff class from MMOs.
TITANS - Wear lots of heavy armor, bulky, muscular physique, slow. Made to withstand a hit, support the team, hold the line, protect the snipers and healers from melee. Tank class from MMOs.
So why is it that Titans, supposedly the strongest, have the weakest melee attack? Why do Titans die just about as quickly as the other classes?
Titans are slower, easier targets, so we should have more health/armor.
Titans are physically stronger than those who study magic all day, or hunt in the wilds, flitting from tree to tree like ninjas. Therefore you'd expect the melee attack to be strongest, which isn't even ranged.
Yes, Warlocks have the strongest melee attack because space magic, fine, but it is also at a range advantage.
I just have a hard time believing a throwing knife is able to find a chink in the armor, while both people are running, at 30 meters.
It is obvious the Titan performance doesn't match the visual design or concept of the class.
Thoughts?
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Because as a percentage there are significantly more Hunter players than Warlock or Titan. Also, the Sunsinger has a duration based super but you didn't seem to be addressing that, did ya? Let's not kid ourselves, you just seem salty that you can't reach the Lighthouse because you are unable to properly use your super and class abilities to your advantage. Let's break it down one by one: The whole idea of a duration-based super is simply like machine guns vs. rockets. We know how that works, right? Usually, if you can do well with them and survive the onslaught of rockets, you can go on a nice spree with a machine gun and your kills will be fairly spread out. However, you put yourself at a risk due to the machine gun simply offering more risk than a rocket launcher. Rockets on the other hand are limited, but devastating. With decent timing and placement, they can wipe teams, but more importantly they deny the other team their heavy and they save you from death. This is the main point; while they may get you less kills, they also get you less deaths. I think you should keep in mind that Hunters have the lowest amount of health, even with max armor. Not a huge margin but it does affect gameplay with certain weapons. In Golden Gun you have no damage resistance whatsoever, meaning that you can be sniped or taken out by a shotgun or even a primary if you happen to miss your target. The thing about Golden Gun is that you either kill or be killed. If you miss your target and there's more than one person aiming at you, you will die 100%. There's a risk associated with it and you are not protected from potential attackers. It embodies what a Hunter should be, even in your opinion. Lethal but squishy and vulnerable. I would say it's fair enough. Three shots is actually a little bit considering that there are gamemodes with 6 enemy players, meaning unless you get lucky with Combustion or Keyhole, you're not getting more than 3 (or 4 with Symbiote) kills if you maximize your super. In Arc Blade you have damage resistance but you are also restricted to melee range. It's a more than fair trade off since every other duration-based super (even including the upcoming Hammer of Sol) is ranged. I would like to have recorded beforehand all the times I was able to successfully kill a Bladedancer in their super, which was a lot. The key is shoot them a couple times with a primary, switch to a shotgun, give them a good blast or two in the head, and they're dead. Again, lethal but vulnerable (yes, even with damage resistance because of the massive range restriction). Perfectly follows your vision of how a Hunter should be. Then there's the thing about it being a super on a timer, rather than a one-off. I already explained this above, but to elaborate again: those one off supers have high kill potentials with low risk, but more importantly the ability to turn a situation of certain death to one or more kills. Good luck doing that with a Hunter super because you will be gunned down and smashed to a pulp. In fact, there is a video of a Titan player on youtube who got an Unbroken medal, mainly thanks to his Fist of Havoc. You know how? He was taking burn damage, so [b]he wasted his super purposefully to save himself from certain death, and it worked[/b]. If he was playing a Hunter, he would have no Unbroken medal at all. Given how much deaths count in the Trials of Osiris and how little affordance for risk there is, having supers that actually save you from death like that while having a great kill potential is vital. I have seen games of Trials frequently turned around by a Fist of Havoc that wasn't really extraordinary or very precise. He was simply the last man standing after getting revived, he had his super, the other 3 were near him to gun his down. Boom, Fist of Havoc, they all die and lose the round. If he were a Hunter, he would not be able to do this. As a Hunter you have to be predictive and so not only do you risk death if confronted with too many enemies, you risk wasting your super if someone with a shotgun or sniper just clears out the two guys you were going for before you could get to them. It's also worth mentioning that 95% of the rounds, your guns and your effectiveness with them will win you matches, more than your super will. If you aren't reaching the Lighthouse you are probably either in a bad team or you are not capable of effectively using your guns, because that's what this game is: a shooter. My friend has a Warlock and a Hunter, and his Trials of Osiris KD on the warlock is 1.67, but only 1.30 on the Hunter. If you are using ineffective counter-strategies or simply not playing well then don't expect the game to adjust everything to cater to your needs. I'm not saying you're bad, but this is the impression you are giving me right now. You don't have statistics at all and your whole post is based on an assumption. If the statistics do end up backing what you say, keep in mind what I said at the very top of my post: as a percentage there are significantly more Hunter players than Warlock or Titan. Also, it's worth mentioning that Titans are the fastest class in the game if you can use their jump properly. There's a technique called "skating" which uses the Increased Control or Catapult jumps to move quicker than anyone else can. Search up "destiny titan skating" on google and enjoy :)