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#balance

Edited by SpaceMarine8584: 7/2/2015 6:11:34 PM
24

Why is it there are far more hunters that have made it to the lighthouse?

We all know it, (Bungie knows it but refuses to share the statistics): the hunter class is the easiest to pvp with. Why is it that you see far more hunters that have made it to the lighthouse? You have a class with two supers, that can easily one shot kill opposing team members, all over the map. With nova bomb or fist of havoc, only grouped enemies are vulnerable. With blade dancer or golden gun, you can wipe out a whole Osiris team, even if they're spread out. This is not balance. This is not "good" pvp which rewards skill. This is a crutch and "i win" button. The statistics don't lie. Why won't Bungie address this? Bungie was so quick to nerf the vex and auto rifles, and provided plenty of statistics to support the argument. If you've made it to the lighthouse as a hunter, I'm happy for you but let's not kid ourselves: some classes require more skill and are at a distinct disadvantage. Edit: Let's look at each class based on their visual design. This tells you how the class "should" preform. HUNTERS - Lean, athletic, wearing less armor. They are the snipers, the glass cannons, the... hunters. Their strength less in hitting hardest and not getting hit in return. Why wear armor when you can avoid the hit in the first place? The ranged class in MMOs. WARLOCKS - These are the wizards, smart, wise, crazy strong space magic, but not meant for physical combat. Robes, not armor. Also thinner, not bulky with armor and physique. Wizard buff/debuff class from MMOs. TITANS - Wear lots of heavy armor, bulky, muscular physique, slow. Made to withstand a hit, support the team, hold the line, protect the snipers and healers from melee. Tank class from MMOs. So why is it that Titans, supposedly the strongest, have the weakest melee attack? Why do Titans die just about as quickly as the other classes? Titans are slower, easier targets, so we should have more health/armor. Titans are physically stronger than those who study magic all day, or hunt in the wilds, flitting from tree to tree like ninjas. Therefore you'd expect the melee attack to be strongest, which isn't even ranged. Yes, Warlocks have the strongest melee attack because space magic, fine, but it is also at a range advantage. I just have a hard time believing a throwing knife is able to find a chink in the armor, while both people are running, at 30 meters. It is obvious the Titan performance doesn't match the visual design or concept of the class. Thoughts?

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  • I agree heavily with the bottom half of your post, as we both see the classes for the way they are meant to be, and I also heavily agree with the fact that Titans do not stand up to the role they are meant to play. I do not agree with Hunters being OP though (unbalanced, as you put it). The Crucible is only one half of the game. Patrols, strikes, raids, PoE, and other things are the other half. So, when comparing the classes together, do not only focus on PvP strengths, but focus on all their strengths. Hunters are meant to be the lethal, "hunting" type warriors of light, and with that in mind, do you not think that they could handle fighting other guardians with steady, planned shots? Hunters are very good in PvP, but hold little strengths in PvE. If it wasn't for Celestial Nighthawk, Gunslingers would be nigh useless in PvE. Blade Dancers are forced to play as the fireteam medic because of their invisibility abilities, which is actually very helpful, but they do not hit the enemy hard (ever), and their super most often times get's them killed, unless they are using it to run away. Titans unfortunately perform poorly in the Crucible, because if you think about it lore wise, they are meant to hold the line, to lend support, to be the wall between the enemy and the innocent. They are meant to fight the enemy, not their allies. Likewise, Ward of Dawn is super helpful in many situations in PvE, and can be helpful in PvP. Striker can be offensively strong in PvP, but it's full potential is realized in PvE situations (being able to take out a whole area of enemies at once, not as high of a risk for Shoulder Charge, other things). Warlocks are the middle ground. They are powerful in both PvP and PvE almost equally, but do not excel in either. Radiance is a unique ability that is very annoying for enemies and other Guardians. Nova Bomb acts like Fist of Havoc but is safer to use. Various Warlock abilities reduce the cooldown of everything, a helpful ability in all fields. So, when you look at it that way, the classes are pretty balanced. Hunters excel in PvP, Titans excel in PvE, and Warlocks are decent in both.

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