Here's the problem. Grenades like arcbolt and firebolt chain off of enemies. Although this okay in PvE, in PvP it is an absolute disaster.
Grenades are unfairly earning us kills. Although many people complain about Thorn's burn, it at least requires you to aim at the player (which actually takes skill). TLW and Thorn are both being bashed waaaay too much. They are both MLG worthy guns in case you didn't know.
In any case, if team mates during control decide to run out in front of you, regardless of what you are doing, you will get hurt by an enemy's arcbolt if it is chained off the scrub that charged in recklessly (let's not even get to firebolt with touch of flame and Viking funeral).
When the stormcaller warlock is released from TTK DLC it will have lightning grenades that will chain off of players that are impacted by it. Once more, certain exotic armors (*ahem voidfang vestments) will [i]reward[/i] bad kids with another super duper CHEAP GRENADE that will rack them kills like no one's business after respawning from death.
This gets back to my original point: arcbolt, firebolt and the new [b][i][u]OVERPOWRED[/u][/i][/b] lightning grenade from the stormcaller need to be changed [u]ASAP[/u]. The multiplayer that we all know and love deserve these changes for the best of competitive gaming.
So please - let's express our disproval to Bungie here. Maybe these grenades should be replaced entirely. What do you guys say?
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None of the bolt nades kill in one shot, not even firebolt on touch of flame/viking funeral. Those need to be used in conjunction with your other tools and have a fairly long travel time the farther it needs to go, not to mention the time to ready weapons again leaves the thrower vulnerable. Additionally they will fizzle and do a simple blast with no added effects if the thrower dies before the nades land anywhere. Compared to thorn and last word with quicker and more consistent two-shot potential from instantaneous hit-scan, the bolt nades are hardly broken at all.