Here's the problem. Grenades like arcbolt and firebolt chain off of enemies. Although this okay in PvE, in PvP it is an absolute disaster.
Grenades are unfairly earning us kills. Although many people complain about Thorn's burn, it at least requires you to aim at the player (which actually takes skill). TLW and Thorn are both being bashed waaaay too much. They are both MLG worthy guns in case you didn't know.
In any case, if team mates during control decide to run out in front of you, regardless of what you are doing, you will get hurt by an enemy's arcbolt if it is chained off the scrub that charged in recklessly (let's not even get to firebolt with touch of flame and Viking funeral).
When the stormcaller warlock is released from TTK DLC it will have lightning grenades that will chain off of players that are impacted by it. Once more, certain exotic armors (*ahem voidfang vestments) will [i]reward[/i] bad kids with another super duper CHEAP GRENADE that will rack them kills like no one's business after respawning from death.
This gets back to my original point: arcbolt, firebolt and the new [b][i][u]OVERPOWRED[/u][/i][/b] lightning grenade from the stormcaller need to be changed [u]ASAP[/u]. The multiplayer that we all know and love deserve these changes for the best of competitive gaming.
So please - let's express our disproval to Bungie here. Maybe these grenades should be replaced entirely. What do you guys say?
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Dude this is a pve first game, the pvp is supposed to be broken and unbalanced because it's meant to be different. It's designed with the purpose of discovering a build that suits your play style the best. All other games have their own broken archetypes. Who on cod or halo choose to only use the underpowered stuff because they enjoy the challenge? Lol no one does. So simply put if you don't like it either join in the chaos of overpowered play styles or just don't play pvp. But bitching about it isn't gona get you very far, especially about stuff that has been in the game since day 1