No, not true. Not correct, at all. The price being paid in this scenario is extremely high and labor intensive and has a built in automatic cap. This would have a minimal effect, if any on people who choose to play PoE and ToO. I purposely went out of my way to keep PoE and ToO relevant.
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Your missing the point. VoG, CE and anything someone would typically have to do along the way are obsolete. You could have etheric light before you ever get to level 20. And why should you be able to get to 34 or have maxed weapons without going through some challenge? You grind through low level strikes and that earns something more that just legendaries from the vendor? This addition has too many flaws in the manner you are suggesting.
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Then how about a 32 Light level requirement for purchase? There, done. His idea becomes feasible, and a possible alternative for those (and they are many) who have trouble getting a group together for non-matchmade PoE, and you no longer have to worry about it breaking the difficulty curve.
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That's a solution and they could go that route but I think you're high lighting the real issue with accessability to endgame content. The OP is suggesting a work around to avoid essentially all of the newest dlc. I think that adding his solution with a level gate is worth while later on but something should be done to get him into endgame activities.
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Incorrect. But, clearly, you won't be convinced. I'm glad things have worked out so well for you in this game. I'm trying to create an alternative way for players to pick up 1 or 2 more Etheric Light a week. We aren't going to agree. So, good day.