They way i see it... Its a difference of combat and lifestyle...
Warlocks: researchers. Usually on feild experiments. Very rarely going for a prize that has no questions yet to be answered. They fight in slow, methodical steps.
1. Run and gun to melee
2. Melee to use override
3. Take cover till override effect ends
4. Shoot from covet till super or melee recharge.
Hunters: cowboys that love to run around, shoot stuff, and tell tall tales...
They go for a prize of some sort. Be it respect from nuking a big guy/murdering as many as you can in a single super, or obtaining good loot from the wild.
They also fight in an agressive, sometimes savage mannor.
1. There is no front or back line
2. The target is always week from above
3. No one deserves a chance to kill more than you
4. Clear the wild west and declare it a path so that the others will crawl out of their rocks.
Here are some other points
Hp:
Warlocks- hp=hp + 2 lives
Hunters- hp=stamina. Only stop to breath
Combat:
Warlocks- a step by step clockwork
Hunters- an improvised play we direct
Lifestyle:
Warlocks- civilized within the walls... Burried in archives and labs
Hunters- the primitive expances of the feild. Where
Problems are solved through fast clever action.
Tech use:
Warlocks- experimental designs to be tested and improved on in due time through the tampering of advanced alien artifacts.
Hunters- whatever can be built or salvaged. Leaving most of the work up to skill and the random chaos of life on the west.
When you sum it up, its really clean confined civilization
vs
the wastelands of the hostil world beond
Warlocks invent stuff.
Hunters find stuff and dont give it to warlocks because its good
Titans... They dont care because hunters keep the walls outside cleaner... While warlocks make fun toys to give to the titans (which ends up going to hunters half the time to clean the surrounding area)
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