originally posted in:Arsinar And Omolon
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This is an Elder scrolls based game so the available races will have more than enough diversity. And seeing as the function of the game is played out the races do not dictate the overall nature of a player, but will give subtle bonuses to development in their preferred fields
Races
[spoiler]Human - Breton: Natural human Spell weavers but weaker on the Physical side.
Human - Imperial: Diplomats and trader these are the most well drawn together of the races. Being raised under the rule of common law and military they will crave order and law over Chaos.
Human - NORDS: The Strongest of all human races, considered Barbarians to many these people have pledge to family and honor above all else. Do not cross these people, milk drinker, you may not live long after.
Human - Redgaurd: a Hardy race of human hailing from the desert, these are the martial trained. All aspects of their life revolve around combat and its teaching.
High Elf/Altmer : considering themselves the pinnacle of civilization this race is so finely tuned with magic, it is magic itself that defines them.
Bosmer/WoodElf: Guardians of the wild, this race defends their lands with an undoubted grace. Be wary however destruction of their lands brings great ire.
Orsimer/Orc: The... unnoticed cousin of the elves, cast from their home by the redgaurd they now reside in camps all over the world. Kinship is held at the pinnacle of everything. to cross one orc is to cross them all.
Dunmer/DarkElf: Little is known of the dark skined red eyed race. Legends hold they worshiped the Deadra
Argonian: The Reptilian Humanoids that thrive in the thick swamps of the deep unknown south. their ancestory makes them natural good swimmers and resistant to disease.
Khajit: The feline people. outsiders and exotic dealers. they know who stole your sweetrole. and where they hid the skooma [/spoiler]
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[spoiler]Reserving this space for a Dragonborn Nord.[/spoiler]