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Edited by TraderShadow: 8/29/2015 11:52:48 PM
291

World Boss and High Level Patrol

Yes, world bosses and high level patrols

3197

No, World Bosses and High Level patrols

48

Whats a World boss?

220

I support World Bosses. I also support higher level patrols. New World Type Bosses should be made. Edit 1: Please read the whole post before commenting please. And they should do like Star Wars the Old Republic did it, have them in specific areas on the map, and not Random, instead having a "Button" of sorts that activates the World Boss. Much like the pile of bones in the Ol' Loot Cave. But it would require increasing the patrol Guardians from 3-6 but preferably 9. World Bosses in most games are meant to be taken down by very very large crews, basically they are meant to be taken down by all players in the current world. And on say an earth patrol, you really dont want to be hashing out with a World level boss with a bunch of level 5's at your side. Oh!! Even better idea!! A new Patrol button, World Boss Patrol, party size 6, Level Requirement of 32, This way all people in the instance are at least 32. Once the "button" is pushed an alert goes out to all people on the planet. "The World boss has been awakened, backup your fellow Guardians!" Giving all players in the instance time to get there, and it will require a minimum of 14 players to take him down within a decent amount of time. 6 players could do it, but it would take forever. And not some silly bullet sponge, A legit boss. A giant Ogre, bigger than Phogoth. An even more powerful Gatelord. And no Gimmick crap. No Death Containment bubbles, setting fire to the world, none of that. Minor enemy spawns little peons that normally spawn there, all red bar. No Yellows. Also the Bosses should be Red skull bosses, something 3-6 Guardians simply cannot take down by themselves. Areas for them to have their Spawns: Moon -Hellmouth, MF climbs right out and onto that platform. Venus -Over where VoG Starts, MF either A. Smashes right out of the Vault, or B. Cutscene of a Giant Vex gate opening at the bottom of the cliff and he climbs up. Earth - Forgotten Shores, A. Comes up out of the ocean right there starts wreaking Havoc. B. Ketch Lands and drops off the Big Bad. Mars - Mars is a Tough one for me as im not sure of a very good place for a world Boss there. But there is all my idea for it. and i apologize for the length. Please add you comments and ideas below. I feel like this would breathe a lot of new life into patrols for higher level players. Once the level caps increase a third Patrol option should be added increasing the levels of all enemies on the planet again including the level of the world bosses. Edit 2: For those of you who dont know what a world boss is, there are some great videos on youtube, and information to be found on google to give you much more in depth idea of what this is, normall i would provide all that information but it would make this post far too long. Edit 3: I would like to tie in this post to this as it could make a Good reward, or tie it in with something else as a reward. https://www.bungie.net/en/Forum/Post/132380341/0/0 Edit 4: I would also like to Tie this post in done by @Dead Arashi. It would make a great tie in, and the Currency in his post could be a main drop from the World Boss. Here is his post. https://www.bungie.net/en/Forum/Post/128964822/0/0 Edit 5: By instituting a lvl 26 and up patrol they could bring back the Blades of Crota and have them there, and by instituting a 30 and up, you have a place for wolves, by instituting 34 and up you have a place for the new TTK one. Appalled i hadnt thought of this before as it keeps special things from each expansion relevant to the player and providing them places to do it while leveling through that expansion. Edit 6: A lot of people are telling me they are adding something similar to world bosses in Court of Oryx. Until they reveal this i will not say it is a world boss, but i will say player activated events is a start. Hopefully if it goes well, they will add more in an update to the other worlds. I hope it is done right and is epic but i am reserving full opinion until i physically play one. If they do and its right i hope this post gains even more support and grows even more, maybe we can get it all that we want here!

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  • Ok, so I promised I would try to dredge up more ideas, so here goes... [quote]The Vex Leviathan[/quote] [spoiler] On Venus, evil stirs... Patrolling the burnt tropics of Venus, we frequently spot the data conduits littering the billion year old ruins. Those bars of light that attest to... Something you can't quite grasp. Ghost can see more, and decides to try sifting through the xenottobytes of data streaming past every second. Diving into the stream, ghost keeps a steady update. But so does something else. This is precious data, not easily parted with, and the caretaker of the vex mind is displeased at your intrusion. This is a threat, a challenge to be taken up immediately... And dealt with permanently. You scoot around Venus, scanning for a location. You can pick it up in the caverns beneath you, moving from one data source to another, searching for you as you search for it, and every data stream seems to bring you closer. Suddenly, the much anticipated, yet dreaded call. "Got it. You may want to move back." Connect to the same data stream as it, and it will come charging out of caves, caverns, gorges, even vex gates. Whatever is closest to you. Built? Grown? Or even a testament to time immemoriam, this [i]thing[/i] is the stuff of nightmares. A mass of legs and bristling with every manner of electronic instrument. Think black widow, robotic, about 20 more legs with a body the size of a skiff alone (and just as ugly). And it's PISSED. The first danger to notice is this thing's speed. It will dart across the battlefield far faster than any of you. So give it distractions. Use your sparrows. Use your glides. Keep it flitting from target to target. It's weaponry is startlingly basic. A laser mounted on it's underbelly whines, builds, and spits out the fires of creation, immolating three guardians in a blink, those unlucky enough to not spot the warning. Scatter guns pick away at shields and hammer into the sides of rabbiting sparrows. But by far the most deadly danger is what has come to be known as the Temporal Transition, or "T-Time", coined by some of the European guardians. This monstrosity has the ability to swap in its own timeline. That is, it will physically change places with a past or future version of itself. It has fought countless battles, using this switch to save and survive. Be prepared for anything, as the Temporal field is unstable. It will drag with it anything it may have been fighting at the switch. So in the blink of an eye, you may find yourself suddenly fighting the same screeching horror, only this one is ablaze with skiff-fire napalm. Or an ogre, locked in battle. Or a full compliment of Cabal. Be watchful. Be prepared. Anything too close to the leviathan at the switch is lost to time. You can blind it, you can wound it, you can blast off a leg, and it will die. But be prepared - the Temporal versions may have these injuries or they may differ, but they are just as dangerous. Use this knowledge to your advantage. Find the device that allows the transition, and destroy this creature. For good. [/spoiler] Comments VERY much appreciated.

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