Destiny was marketed as an MMO FPS. The biggest things that stand out in an MMO, are the GRIND, and the REWARD. Since Activision decided to gut this game and sell it back to us, being the greedy bottom-feeders that they are, the only real experience comes from the unique Reward of various pieces of armor and weaponry.
When you go in, and listen to X people (again, a MINORITY) griping about a weapon because they're most likely lacking the skill or motivation to obtain it, you are taking away the Reward, making it less unique. If you want to shift toward carbon copies, you may as well develop the next Call of Duty game, Bungie.
If you agree, make your own posts and spread this YT URL across the forums. This game is NOTHING like what we were told, and if you're reading this, Activision, just realize that the player base KNOWS your horrid reputation for sticking your noses in the creative process, where you've no business being.
We, both PvE AND PvP players are [b]tired[/b] of the garbage. The constant destruction and weakening of Weapon classes to appease [b]the minority that wants a VANILLA, CARBON-COPY SPACE CoD[/b] is utterly ruining the experience of this game.
Oh, and to you kids pushing for these constant nerfs:
1) It won't matter, because most of you will still get your behinds kicked in Crucible, then when the player base moves to the next usable weapon, you'll be right back in here complaining again.
2) If you do not like the way this game is designed, DON'T PLAY IT. Go out, and take a good look at the current political world; maybe then you'll realize what happens when you try to make everyone the same while bowing down to minority nut jobs.
3) For the MLG-tards pushing weapon nerfs, just know that destroying half of the game and giving everyone the same weapon, DOES NOT MAKE YOU SKILLED. [b]It makes you WEAK, because TRUE SKILL means having the ability to adapt.[/b] The game is built for adaptation, not conformity. If you want that, take your sorry selves back to Call of Duty, along with your toxic attitudes.
[b]EDIT: This video IS NOT MINE. I claim NO OWNERSHIP; [i]I merely am using it to reinforce my point.[/i][/b]
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Edited by Tonester: 6/20/2015 7:39:21 PMLook. Don't take it personally, but I've had enough of the moronic hobbyist game designers claiming they know something. You talk about nerfs and how it will make everything cookie cutter, but fail to acknowledge that THAT is precisely what we have now and why people are wanting changes. Sometimes Nerfs are necessary. For now, it really boils down to: Should all guns kill as quickly as exotic hand cannons, the high impact pulse rifles, or scout / auto rifles. Personally, I think the TTK is too fast and would prefer to see things move towards the slower scout / autos. As it is now, there is no time to react, evade, maneuver, etc. And the idea of everything killing roughly at the same speed is important, because then you have balance. What will come into play then is range of engagement, perk combinations, etc. And PS: At best, you are an average player based on your stats. Ask any of the top players, and they are all saying the same thing.... exotic HCs, some shotguns, tracking rockets, panic supers, etc.... are all bad for competitive play.