originally posted in:Afro Guardian
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[b][u]HARD LIGHT[/u][/b]
Hard Light has a very interesting effect on its wielder. It quickly grows on you, and is deadly in PvP once you’re able to master it, but basically worthless for PvE.
Glass Half Full is a drop in the bucket at best, while its ballistics and third row perks are barely enough to patch it to the standards set by its Legendary counterparts. It has a minute niche of suppressing fire with its large magazine Size and fast reload, but this is hardly enough to compensate for its shortcomings.
Volatile Light is a neat idea with very little practical application, and the “coolness” factor of the weapon is almost a slap in the face for how little it has to actually offer.
It would benefit greatly from more Impact or a non-Kinetic damage type (such as Arc damage).
Stats Compared to Other ARs
Above Average: RoF, Stability, Aim Assistance, Reload Speed (fast)
Below Average: Range, Impact
[u][b][i]ACD/0 FEEDBACK FENCE[/i][/b][/u]
Such a fun Exotic, introduced in the House of Wolves, these are extremely powerful in PvP and decent for dishing some extra damage in PvE.
Talents
Rain Blows: Increases melee attack speed.
Brawler’s Charge: Replenish Super energy when you kill an enemy with a melee.
Wrath Conductors: Taking damage from a melee attack deals damage in an area around you.
[b][i][i][u]KHEPRI'S STING[/u][/i][/i][/b]
This new Exotic provides “Stalker” for either the Gunslinger or Bladedancer, while additionally granting an amped up version of Backstab (4x damage) for any melee from behind, plus adamage over time effect (not mentioned in the tooltip).
Talents
Primary Weapon Loader: Increased reload speed with Primary Weapons.
Invigoration: Reduces melee cooldown each time you pick up an Orb of Light.
Touch of Venom: Gain invisibility after crouching in place for a short time. Melee attacking an enemy from behind while invisible delivers 4x damage.
[b][u][i]STARFIRE PROTOCOL[/i][/u][/b]
Another Fusion grenade… what’s not to love?
This chest has a below average 123/130 Intellect roll.
Talents
Fusion Rifle Ammo – Increases the amount of Fusion Rifle ammunition you can carry.
Heavy Weapon Ammo – Increases the amount of Heavy Weapon ammunition you can carry.
Starfire Protocol – Gain an additional Fusion Grenade.
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Where the fuk is he at then?