JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
6/19/2015 8:30:56 AM
0

Destiny Taken Race Analysis

Alright, so far, here is my analysis of some of the new races in the Taken King DLC. Comment below if you have anything to add! Taken Fallen: Trolls (Vandals): As of now, trolls have been seen to give out some sort of shield for their allies, similar to a ward of dawn. Taken Hive: Thanes (Ogres): Right now, nothing seems to be different about the thanes and Ogres. Summoners (Wizards): summoners seem to have the ability to create shadowy thralls at will. Lurks (Thralls): Lurks move similarly to cursed thralls, though they have the ability to suddenly teleport, similar to captains. Taken Vex: Taken Goblin: These new enemies seem to support each other, one giving a shield to the other. This support seems to apply to all new taken. Taken Cabal: Gremlins (Psions): The gremlins can be seen to be able to split off and multiply into other gremlins if they aren't cut off soon. Taken phalanx: These enemies now instead of using their shield as well... A shield, they shoot a blast of energy from them, however they do not use it to block anymore. Taken Centurions: These enemies are the ones that seem to use a giant axe to swing at opponents. They move slower than knights, but look like they deal much more damage and take more hits. Taken Colossi: These look the most different, looking more hive-like. Instead of using a chain gun, they use a big spire-like gun that shoots similar to an ogre eye blast.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon