This is a list of all the known abilities of the Taken enemies we have seen in the trailer and the ViDoc.
[b]Warning![/b]: this is pure speculation, and Is only based off of what we have seen from the videos. Stuff Is subject to change.
Let's get started!
[u]Taken Fallen[/u]
Taken Dreg Ability: Unknown
Taken Vandal Ability: Ward of Dawn like bubble.
Taken Captain: Solar shields
Taken Shank: ?
Taken Servitor:?
[u]Taken Hive[/u]
Taken Thrall: two kinds, a stealth thrall and a short distance teleport one
Taken Acolyte: can shoot darkness out of its glowing eye thing
Taken Knight: can throw fire
Taken Wizard: can summon shadow thrall; also has a yellow orb
Taken Ogre: Can stretch arms out and slam the ground.
[u]Taken Vex[/u]
Taken Harpie:?
Taken Goblin: two kinds, one is your normal taken goblin, other shoots a beam out of its eye that can heal other taken OR can give an oversheild to the other taken
Taken Hobogoblin: ?(Saw one with void axions flying around it)
Taken Minotaur:?
Taken Hydra:?
[u]Taken Cabal[/u]
Taken Legionnair: ?
Taken Phalanx: Impulse blast that moves you back
Taken Centurion: Seeking missile thingies
Taken Colossus: ?
Taken Psion: Can split into two separate enemies
If I missed anything please let me know! I probably did. I will update this if I get more information!!
See you starside!
[b][i][u]Edit: This is old. Let it die. It was made two months ago and was necrobumped[/u][/i][/b]
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Edited by TR The Flash: 8/9/2015 9:46:16 AMThe Taken Foes Taken Captains: Solar shields, throw out slow moving balls of darkness that blind Guardians. Taken Knights: AoE Scorch attack that dissuades close combat. Taken Centurions: Possess deadly tracking shots that can aggressively seek around corners. Taken Wizards: Can summon “shadow thralls” for a zerg-like rush. Eliminate them fast or risk being overwhelmed. Taken Psions: Have the ability to multiply if they are not quickly dispatched. Taken Vandals: Deploy a Defender Titan-like Shield, that restores their health and is permeable to their fire alone. Taken Phalanxes: Have an impulse blast that applies a physics impetus, much like their notorious shields. Taken Thralls: Can teleport short distances to frustrate attempts to pick them off easily. Taken Acolytes: Seem to have a deployable turret. (Mini Shrieker?) Haven't got round to the vex yet, here's my post with all The Taken King info. https://www.bungie.net/en/Forum/Post/144093411/0/0
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The new GameInformer cover story has this one side panel listing some of the new abilities for the new enemies. For example, the Taken Captains have solar shields now, and Thralls can teleport.
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This is WAY off,captains Sumon small balls of darkness that blinds you
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They look way to strong.
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How are we ever gonna win?
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Another sad bump:(
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One can only imagine the amount of grimoire this DLC will provide :D
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I thought I saw the wizard summon enemies,. I could be wrong, though.
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Regarding the Goblin, it may be a healing ray OR I believe it could be something like an overshield.
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thanks for the info :)
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Shameless bump