Any product devalues after a year the amount varies from product to product. In the video game market when profit margins are high and the cost to produce the physical product are minor price drop are more often and greater.
The analogy was to make reference to the time factor, the op gave the impression that the bundle item was being purchased shortly after, when in reality the time variation is a year. Which in the video game industry is long enough to see an item's worth cut in half.
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