Destiny Sidearm ideas:
Adding more sidearm weapons in Destiny would be a good idea, raid specific ones.So for the Vault of glass and for Crota's End have a sidearm raid weapon added as drops.Each one will have a chance at dropping at their respective bosses, on hard mode.
Vault of Glass Raid Sidearm
Name: Atheon's Precursor/ Atheon's Harbinger/ Atheon's Herald (What name sounds the best)?Tell me which you prefer if any of the 3 below in the comments.
Damage Type: Void
Primary Stats:
Rate of Fire:95
Impact: 5
Range: 38
Stability: 88
Reload: 88
Magazine: 18
Accurized Ballistics: More range and impact. Increased recoil.
Smooth Ballistics: Less recoil. Penalty to range.
Field Choke: More range and impact. Increased recoil.
Perks:
-Reserve Ammo
-Mutineer just like that of the Vestian Dynasty (Except with the Chance to disrupt hobgoblin's abilities, such as their ability to use their solar shield, or grenades?) or Disciplinarian (Increased damage against Vex enemies)
-Snapshot, Quickdraw, or Speed Reload.
-Firefly
-Oracle Disruptor
Crota's End Raid Sidearm
Name: Malice of Crota
Damage Type: Solar
Primary Stats:
Rate of Fire:92
Impact: 6
Range: 40
Stability: 85
Reload: 86
Magazine: 18
Accurized Ballistics: More range and impact. Increased recoil.
Smooth Ballistics: Less recoil. Penalty to range.
Field Choke: More range and impact. Increased recoil.
Perks:
-Reserve Ammo
- Dark Breaker (Rounds fired from this weapon penetrate hive knight's shields)
-Snapshot, QuickDraw, Speed Reload.
- Reactive Reload
-Hive Disruptor ( Increased Damage to Hive majors).
Any idea's on how these could possibly be improved, for example, such as for perks maybe other then snapshot,QuickDraw etc.Please mention below thanks.
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([b]EDIT[/b])
Vault of Glass Raid Sidearm
Name: Atheon's Harbinger/ Atheon's Herald (What name sounds the best)?Tell me which you prefer if any of the 2 below in the comments.
Damage Type: Void
Primary Stats:
Rate of Fire:80
Impact: 9
Range: 38
Stability: 88
Reload: 88
Magazine: 15
Accurized Ballistics: More range and impact. Increased recoil.
Smooth Ballistics: Less recoil. Penalty to range.
Field Choke: More range and impact. Increased recoil.
Perks:
-Reserve Ammo
-The perk Demotion except for Vex Praetorian's and Minotaurs (Chance to stun Praetorian's or Minotaurs) or Disciplinarian (Increased damage against Vex enemies)
-Snapshot, Quickdraw, or Speed Reload.
-Firefly
-Oracle Disruptor
-
Edited by Shuriken Star: 6/15/2015 1:58:46 AMThe VoG sidearm should be designed to kill minotaurs/Praetorians. It already has void damage, but its impact should be increased to 20, RoF down to 60, and mag size reduced to 9. Special perk should be something that has a high chance to stun and/or suppress its abilities. Maybe even inflict crit dmg when shooting a minotaur's head. The CE sidearm should be able to switch between solar and arc damage, like the Murmur, but higher impact w/ arc and faster RoF w/ solar (basically inverse stat swap as the Murmur)