Based on how PvP is ruled by Thorn an Hand Cannons (Forums and in game PvP is evidence to this) need something doing to balance it.
I think a solution would be to improve the headshot multiplier on Auto Rifles slightly, atm they are useless outside of the Vex.
I think No Lands Beyond (Sniper) needs major work, the fact it has no scope but has lens glare when you zoom in, how does that work? It's unfair. It needs the lens flare removed and a higher damage or a higher rate of fire. Again the weapon is completely useless.
Thorn needs a little nerf, i think the Poison should only activate upon critical hits and when the killer has died the poison over time should deactivate. And Hand Cannons in general need the headshot multiplier slightly nerfed or nerf the rate of fire, they kill way too fast and easily.
Auto Rifles need a buff to make them at least competitive, even the best Auto Rifles are useless on PvP even with headshots you're 80% of the time going to die, suggest improvement on impact or headshot multiplier
What do you agree with?
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No Land Beyond doesnt need a buff. It is actually very good in crucible if you know how to use it. Thorn doesnt need a nerf. Three little words or the messanger will out shoot thorn at all but the closest range. People dont like it because they just stand there and shoot. Hand cannon range could stand to be nerfed a bit, but it certainly isn't that big of a deal. If you want to talk about hand cannons, what about timurs lash or ill will. 95 damage for a head shot, so its still a 3 shot kill to the head, except you shoot twice as slow as any other hand cannon. Fix that. As far as thorn, just learn how to play against it.