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Edited by Anidien: 6/12/2015 12:10:05 AM
30

Auto Rifles - Nerfed To Uselessness

Say, Bungie...? Did auto rifles really need to be made useless? I've taken note of some of the damage outputs I've seen recently, and it's pretty bad. Let's review: When battling Skolas this week (Solar Burn), I took out my 365 Abyss Defiant and my 300 (at the time) Visions of Confluence. I compared the damage/hit and the difference was pretty staggering. Abyss Defiant was doing somewhere in the neighborhood of 350-380/hit. Somewhat respectable, even considering the solar burn effect was active. However, Visions of Confluence, which at the time was 65 points weaker, was dishing out a whopping 580+/hit. Just now, when running my 33 Titan through the Daily Heroic Mission, Hard Light, albeit ascended (but not fully upgraded), was only dishing about 80 or 90 damage per hit and 100-something on crits...TO ENEMIES THAT WERE LEVEL 17 ON MY WAY INTO THE MISSION AREA! I promptly switched off of Hard Light and decided to level it solely through bounty turn-ins. This is unacceptable. I can understand the reasons for a slight nerfing, but it would seem that Bungie over-corrected...again. Please fix auto rifles. Up until the nerfing patch, ARs were my go-to. I've always been an AR user, even back with CoDMW2. Well, ARs and LMGs. But I digress. ARs should not be doling out less damage than a side arm. This is not right. And, it should be rectified as soon as possible. DISCLAIMER I'm not one to follow twitter feeds, because I don't use my ancient twitter account, which was only created to enter a contest. So, I admit it's entirely possible this has already been addressed publicly by Bungie and I missed it. If it has, please accept my apologies for my ignorance.

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  • Edited by Krobolus: 6/12/2015 2:53:58 AM
    Easiest solution to this would be to balance "only" primary weapons seperatly for PvP and PvE Heavy weopons and secondary weapons are all fine as they are for PvP and PvE. (Except shotguns need tweeks, and sniper rifle remove the flash light ) Since you use your primary roughly 80 % of the time in PvP matches compared to Supers,heavy,secondary. That make up the other 20 % it makes sense that primary weapons should be balanced seperatly for PvP and PvE There are only 5 types of primary weapons to balance , fast and slower shooting AR's Scout,Pulse,Handgun. "One way" to balance for PVP you take the Best gun in each catagory and tweak them to all have the same TTK at roughly 30 Feet ( just an example) and then give them + or - to hit damage the closer or further away they are from that mutual point, handguns would get a + closer up and - the further away and scout rifles would get - closer up and + further away . So you have a reason to choose one over the other but they would still be competative since the + or - would not be drastic , just enough to give a slight edge depending on distance from target . In skilled hands either one would be deadly at close or far range. Using the Best gun in each catagory creates a trickle down effect making each gun in the same catagory more about skill and personal preferances as they all do the same damage . But some might prefer a larger mag. Or more stability, a better scope for those that like to ADS. And keeps all the guns in that catagory competetive since the best gun might have say a damage over time buff. But if you have a better scope/faster rate of fire and and shoot them from further away they might be dead be for they even land a clean shot on you to get the dot ticking. This also allows them tweak primary guns better for PVE becuase they don't have to worry about messing up PVP balance . Playing Battlefield 3/4 there are "so many" weapons in that game but they are all decently balanced where in skilled hands nearly any weapon can be used in any situation and come out in top. When your PvP deathlog scrolls by and looks Like this :, Handcannon handcannon shotgun shotgun handcannon shotgun super handcannon scout shotgun shotgun shotgun shotgun shotgun handcannon pulse hand cannon hand cannon It does not take a rocket scientist to figure out what is wrong when thats all you see in every single PvP match , no matter if its crucible , iron banner or ToO. All the death scrolls look the same in everyone of them

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