Say, Bungie...? Did auto rifles really need to be made useless? I've taken note of some of the damage outputs I've seen recently, and it's pretty bad. Let's review:
When battling Skolas this week (Solar Burn), I took out my 365 Abyss Defiant and my 300 (at the time) Visions of Confluence. I compared the damage/hit and the difference was pretty staggering. Abyss Defiant was doing somewhere in the neighborhood of 350-380/hit. Somewhat respectable, even considering the solar burn effect was active. However, Visions of Confluence, which at the time was 65 points weaker, was dishing out a whopping 580+/hit.
Just now, when running my 33 Titan through the Daily Heroic Mission, Hard Light, albeit ascended (but not fully upgraded), was only dishing about 80 or 90 damage per hit and 100-something on crits...TO ENEMIES THAT WERE LEVEL 17 ON MY WAY INTO THE MISSION AREA! I promptly switched off of Hard Light and decided to level it solely through bounty turn-ins.
This is unacceptable. I can understand the reasons for a slight nerfing, but it would seem that Bungie over-corrected...again. Please fix auto rifles. Up until the nerfing patch, ARs were my go-to. I've always been an AR user, even back with CoDMW2. Well, ARs and LMGs. But I digress. ARs should not be doling out less damage than a side arm. This is not right. And, it should be rectified as soon as possible.
DISCLAIMER
I'm not one to follow twitter feeds, because I don't use my ancient twitter account, which was only created to enter a contest. So, I admit it's entirely possible this has already been addressed publicly by Bungie and I missed it. If it has, please accept my apologies for my ignorance.
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The auto rifle nerf was for the pvp nerf babies of destiny and only them. Same can be said for every nerf too any weapon since the start of the game. Bungie screems its all about balance... Balance maybe for pvp ( and i'm not convinced of that ) but for pve the nerfs rendered all auto rifles useless. Even the god of auto rifles the all mighty Suros is not even worth getting out of the vault now. Thank you nerf babies your cries and whines took out an entire class of weapons. PVP Nerf babies are the liberal/progressives of the world of Destiny
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Every week I go flawless 3 times and I use the wolfslayers claw as primary. Just because autorifles got a hardly notable debuff doesn't mean they are weaker than anything else. I outgun the thorn on a regular basis with my auto rifles
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Edited by Anidien: 6/11/2015 7:18:02 PMAuto rifle direct damage was not touched by much during the last balancing patch. There are two reasons you are seeing the differences you are: 1) Abyss Defiant and Hard light are low impact, high rate of fire weapons. Comparing them to a higher impact scout rifle, will absolutely produce the results you are seeing - even before the balancing patch. Higher impact = higher damage per bullet. Note that the Abyss Defiant can easily fire two shots for every bullet VoC puts out... 2) Enemies have damage caps - you can only do so much damage per shot against lower level enemies. The only real comparisons with guns, are comparisons made against enemies at or near your level. The balancing patch primarily adjusted the range and stability of auto rifles. They are still beasts in their intended engagement ranges (short to medium range). If you prefer to engage at longer ranges, yes, they are not as useful as a scout rifle, for instance
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I love ar's as well and if you look at my kills in pvp and pve nothing comes close to it. Ironically I haven't touched them since the Nerf. And to the idiots who say it takes no skill to use ar's most of my kills are with a weapon most people probably never used or heard of. Its called doctor nope and it requires more skill to use than any hand cannon and its by far the most fun weapon I've used in this game.
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Borderlands is the same...the DPUH pistol is the go to weapon where the auto-rifles are junk....my guess is that maybe the auto rifles because of the fast firing put to much stress on the game which may cause more glitching and server problems?
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Edited by SilentWarfare13: 6/11/2015 8:04:19 PMMy favorite was also completely ruined by the nerf. Rest in peace 'Up For Anything' ... May you be reborn again :(
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This is to address Anidien the mentor's comment about auto rifles This wrong. Every auto rifle has a slower TTK in crucible than most other weapons. In PvE it takes almost 1/5 of a magazine to kill most tier 1 enemies when with my fatebringer it is 1/13 of a magazine. Auto rifles are completely outmatched my any other weapon in PVE and pvp. Auto rifles don't do enough damage no matter which one you are using whether in PVE or PVP. How about you guys show us another post of weapon usage statistics or are you too embarrassed. I bet auto rifles are used as much as pulse rifles the last time that you showed us the weapon usage statistics. I bet auto rifles are now the least used type of weapon in PVE and PVP by now. They are simply outclassed in every way by any other type of primary weapon
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All I got from this was WHY USE AN ETHERIC LIGHT ON ABYSS DEFIANT?!
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Edited by real FUGAR: 6/12/2015 3:17:03 PMthats why i love the new autorifle Scout carbines. I wished they could utilize that 2.sight rail as in COD since bungie so desperately wants to do PvP. So 4x scope on top and iron sight or red dot on the side would be nice. http://www.evike.com/product_info.php?products_id=36551 Now i only Need an Option to turn off muzzle Flash as its a strain on my TV. Serious: Try 5hrs gunning with Volume turned up rumblepad on and all lights but TV turned off using only Eidolon ally or strangers Rifle.
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I used to use auto rifles all the time during vanilla destiny, I just vault them nowadays, even my suros is not worth using sometimes
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I haven't used an auto rifles in ages without a burn. They can't keep up. I can enter a room of minions with a hand cannon and dispatch them in one clip. With an AR I'm more likely to get dispatched waiting for reload after the first 2 minions. The patch was wrong. And to have a mentor come on this thread and say anything otherwise makes me wonder if they are a mentor or a Bungie apologist.
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Vex mc with all bodyshots beats any auto rifle with all headshots in pvp. Nuff said
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Great post. And you used the word albeit- good shit Homie.
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They could have just buffed pulse rifles. But no. They only wanted us to use pulse rifles. What greater method, than nerfing auto rifles to mere paper bullet shooters, is there? Right? #bungielogic
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Can't remember the last time I saw an assault rifle icon beside my name. Always a damn handcannon that gets me
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I disagree. to your first point, I'd like to say that abyss defiant probably outputs rounds at 1.5 to 2 times as quickly as VoC, so it roughly makes up for it in theoretical damage output. to your second point, I'd like to say that lower level enemies, while you do deal more damage than if they were on level with you, do have a damage cap on what you can deal so that your hardlight doesn't become an MG. also, I'd like to state that I was playing a skirmish match yesterday, we were losing 4000 to 1000. I switched from Red Death to an AR, almost instantly shut down the enemy heavy (using nothing but the AR), and we ended up losing 5000 to 4500.
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The effective range of auto rifles has been nerfed to the point I don't use them at all anymore. Auto rifles are dead.... While 75%-85% of pvp players continue to use the same exact hand cannon..... This game needs so much help
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Please check out this weapon balancing article and give feedback. It's a good read, thanks. https://www.bungie.net/en/Forum/Post/117004290/0/0
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https://www.bungie.net/en-GB/Forum/Post/128556814/0/0 Go ahead click it [spoiler]lenny face[/spoiler]
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Edited by Dog_Of_War_1138: 6/12/2015 7:03:47 AMOf course the damage per hit is different on a scout rifle and an auto rifle. Apples also taste different from oranges. But auto rifles dole out the damage much faster. The average is going to be close to the same. Auto rifles are perfectly viable for all types of activity, if you know what you're doing with them. You can't use them at scout rifle ranges. That's why I have Ice Breaker as my secondary in PvE. I used the Abyss for this week's Nightfall and tore through the Fallen. Any that showed their faces died quickly and horribly. In PvP you need to use cover and not get picked off by longer range weapons, then get your shots in accurately and get as many to the head as you can. That's why I love Monte Carlo and Hard Light- max the stability, get up close, surprise your enemy, and pour it on. Suros works as well, at a slightly longer range. I used mine in Iron Banner with fine results. The fault, dear Hoagie, is not with your rifle, but with your self.
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[url=https://www.bungie.net/en/Forum/Post/129002307/0/0/1]Relevant[/url]
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Good they need to stay at the bottom of their shit hole
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Bump it. I want to use my suros again. I break it out once in a while and get a couple kills with it like .7 k/d. not even close to what I used to get which was almost always no 1 and 2-3 k/d
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Edited by Krobolus: 6/12/2015 2:53:58 AMEasiest solution to this would be to balance "only" primary weapons seperatly for PvP and PvE Heavy weopons and secondary weapons are all fine as they are for PvP and PvE. (Except shotguns need tweeks, and sniper rifle remove the flash light ) Since you use your primary roughly 80 % of the time in PvP matches compared to Supers,heavy,secondary. That make up the other 20 % it makes sense that primary weapons should be balanced seperatly for PvP and PvE There are only 5 types of primary weapons to balance , fast and slower shooting AR's Scout,Pulse,Handgun. "One way" to balance for PVP you take the Best gun in each catagory and tweak them to all have the same TTK at roughly 30 Feet ( just an example) and then give them + or - to hit damage the closer or further away they are from that mutual point, handguns would get a + closer up and - the further away and scout rifles would get - closer up and + further away . So you have a reason to choose one over the other but they would still be competative since the + or - would not be drastic , just enough to give a slight edge depending on distance from target . In skilled hands either one would be deadly at close or far range. Using the Best gun in each catagory creates a trickle down effect making each gun in the same catagory more about skill and personal preferances as they all do the same damage . But some might prefer a larger mag. Or more stability, a better scope for those that like to ADS. And keeps all the guns in that catagory competetive since the best gun might have say a damage over time buff. But if you have a better scope/faster rate of fire and and shoot them from further away they might be dead be for they even land a clean shot on you to get the dot ticking. This also allows them tweak primary guns better for PVE becuase they don't have to worry about messing up PVP balance . Playing Battlefield 3/4 there are "so many" weapons in that game but they are all decently balanced where in skilled hands nearly any weapon can be used in any situation and come out in top. When your PvP deathlog scrolls by and looks Like this :, Handcannon handcannon shotgun shotgun handcannon shotgun super handcannon scout shotgun shotgun shotgun shotgun shotgun handcannon pulse hand cannon hand cannon It does not take a rocket scientist to figure out what is wrong when thats all you see in every single PvP match , no matter if its crucible , iron banner or ToO. All the death scrolls look the same in everyone of them