The Trials of Osiris and Iron Banner have been full of cheaters. If you banned cheaters, but missed some people, you likely made those people and their non-caught methods bolder and more prevalent. The first week of Trials my clan ran four perfect runs in a row to make sure everyone got to the Lighthouse. However, this week we were lagged out four times as a group, had one player get lagged out to the start screen twice, played a team that turned on some kind of lag switch after we beat them two rounds and started teleporting around the screen, and were unable to maintain a perfect trials passage.
The Lighthouse this week was not for the Elite. It was for the sneaky and yellow-bellied.
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I faced terrible lag this weekend. Whether it was lag switching or poor servers is anyone's guess. I can say that I learn towards individuals cheating. The reason is as follows. Let's take a look at the logic. Bungie has no interest in having poor servers. What sense would it make for Bungie to cut costs on hardware? Shitty servers would make people want to play this game less than they already do. Less people playing =less income. I think the issue has to do with bandwith, or yes, cheaters. Take a look at an average IB matchup. There are 12 people. There can very possibly be 12 people from different parts of the world with different connection speeds. I don't have the best technical knowledge with all this stuff, but it seems that may have a lot to do with it. However, it has been easier to cheat with online matchmaking games as it ever has been before. People can download applications to their phone which will in effect make a lag switch.