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Edited by DeusDominus: 6/7/2015 3:27:52 AM
2
One thing that should be added is the way cosmetic items are treated. As of right now vehicle's, emblems and shaders as well as consumables occupy the same vault category. Class items which are also cosmetic are treated as armor and are placed along side actual functioning armor. By removing these from the normal vault and placing them in a separate vault memory constraints become less of an issue. Suggested solution. Create a new vault in the tower hangar specifically for vehicle's and only vehicles with two frames on the display one for sparrows and one for jump ships. The node players interact with can be placed in a multitude of locations within the hangar. Cosmetic storage can be located near the the cosmetic vendor with three separate frames for class items, shaders and emblems similar to the three frame system we have now in our current vaults. Further more consumables could also be moved to a separate vault node. Is there an issue with losing items during such a large update ? Well then let the players move the items into the new vaults themselves I wouldn't mind and I'm sure many of us wouldn't either. This would should take some of the stress off the primary vaults and should allow for more spaces to be added to our core vault for weapons and armour. And as always may RNGesus roll ever in your favor. [i]Deus[/i] Edit:forgot to add materials to the misc category that everything seems to go into.
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