*slow clap*
It's the circle of nerf.
A few people get killed by a strong, hard to obtain weapon, they come to the forums and cry nerf.
More people start using said weapon because they read it on the forums, more people get killed and cry nerf.
More and more people start using weapon, more and more people get killed, eventually the forums get flooded by calls to nerf.
Bungie checks game stats, sees that "x" weapon is being used by "#" of people, want more diversity and then nerf weapon.
A few people get killed by a strong, hard to obtain weapon.....
English
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It's not hard to obtain if you're good.
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It's not hard to obtain if you're not good lol. Most just can't get past the mental barrier of the first few games.
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Edited by DownwardSpyril: 6/6/2015 8:33:43 AM^This... ...and being proactive as opposed to reactive. If one thinks two(2) steps ahead before and after every engagement...one makes the transition from just doing it...to naturally being proficient at it. On another note along the same vein... I see Destiny...get a lot of grief from PVP enthusiast... for it being an "unbalanced piece of garbage". However, in reality...it is quite the opposite given all the different variables/abilities associated with each class(s) to counter the other(s). So...the whole experience comes down to more than just gunplay. Bungie creating a PVP environment with this level of complexity is impressive...and a much needed change in the FPS genre. It gets one to think, as opposed to the status quo of online gaming point and shoot al'a COD / BF.
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Thank you. That is spot on. With all the weapons, special weapons, heavy weapons, grenades, abilities and supers, anything should be countable with the arsenal at our deposal.
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This is so true... Fully knowing one's abilities is the first step away...from the insatiable desire to cry Nerf.
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I agree
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You win some gunfights... You lose some gunfights... What ever happen to just play the _______ game. I'll tell ya... Once K\D stats were brought into the online gaming mix... Everyone lost their ___t.
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It might be better if they left k/d out of certain game modes. It's annoying when playing control, and many in my (matchmade) team are hiding trying to preserve their precious k/d, instead of capturing points.
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This is true... More teams would go pos in control if team-mates played the objective. The only time K/D should matter (if @ all) is Rumble.
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Or a team k/d for clash. Make k/d adaptable for whatever the most important aspect of the game mode is.
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Hard to argue that.