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Destiny

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Edited by A FILTHY NUT: 6/28/2015 4:29:49 PM
1347

PETITION: BAN PRE HoW Legendaries From Crucible

That's fair.

400

Nah I Enjoy Using Unobtainable Weapons Unfairly

9026

Makes No Difference To Me.

4041

This is pretty messed up. People should not have snipers with final round while others cannot obtain a gun with that perk. Once more, how is it fair for players to use felwinter's with hammer forged while others need to rely on reinforced barrel? Removing field scout is a big slap in the face for a majority of players. There's also a glitch to switch this perk with another before using a special ammo crate so you can get more ammo. Furthermore, pre-HoW IB guns can be re-rolled for their previous perk rolls, while current IB guns cannot receive the same benefits. [b][i][u]THATS MESSED UP!![/u][/i][/b] edit* - This does not have to apply to raid weapons, since they are obtainable and remain unaltered. edit 2* - why are all of you butt hurt? over a few crucible weapons I'm receiving threats? Smh edit 3* - It seems like without your weapons, you're all just defenseless. What a shame. edit 4* - hurry guys lets have this happen before the next ToO. edit 5* - Guys, this is only for crucible. If a special snowflake 'earned' his gun, then he's entitled to use it for PvE or let it sit in the vault like a collection should be - unused.

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  • [quote]It seems like without your weapons, you're all just defenseless. What a shame.[/quote] Pmsl at this edit... I disagree that the weapons themselves should be removed, but I agree that something should be done about the perks that are now unobtainable. Final Round on Efrideets Spear was clearly removed because of the problems it caused in Crucible. But preventing players from getting it now doesn't do anything to fix the issue, only contain it. If perks are being removed from a weapons table (wether it's because they're OP, broken, useless or whatever), they ought to be removed from any version of that weapon. It only makes sense.[spoiler]For 'Final Round' specifically I feel a better fix had been suggested rather than removing it altogether. "Final Round activates only if the previous shots from the weapons clip hit a target" (Can be adjusted to a percentage of shots for weapons with larger clips) Who knows, maybe that's why they blocked it this time around? To contain the problem while they fix it?[/spoiler]

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