This is pretty messed up. People should not have snipers with final round while others cannot obtain a gun with that perk.
Once more, how is it fair for players to use felwinter's with hammer forged while others need to rely on reinforced barrel?
Removing field scout is a big slap in the face for a majority of players. There's also a glitch to switch this perk with another before using a special ammo crate so you can get more ammo.
Furthermore, pre-HoW IB guns can be re-rolled for their previous perk rolls, while current IB guns cannot receive the same benefits. [b][i][u]THATS MESSED UP!![/u][/i][/b]
edit* - This does not have to apply to raid weapons, since they are obtainable and remain unaltered.
edit 2* - why are all of you butt hurt? over a few crucible weapons I'm receiving threats? Smh
edit 3* - It seems like without your weapons, you're all just defenseless. What a shame.
edit 4* - hurry guys lets have this happen before the next ToO.
edit 5* - Guys, this is only for crucible. If a special snowflake 'earned' his gun, then he's entitled to use it for PvE or let it sit in the vault like a collection should be - unused.
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While I respect different opinions and views, I must disagree. With the exception of the iron banner weapons (re roll stat weapons) getting a legendary to drop with the right stats and perks was like winning the lottery. In the vanilla game you would cheer when it happened! Taking something from players is never a good look. I propose that final round is changed so it does bonus "critical damage" instead of just a bonus to damage. The point of this would be to make snipers more effective against shielded enemies and enemies with bonus armour from using a super. I also propose a smaller ammo reserve for all shotguns. Eg. A total of 6 max ammo for Felwinters. You didn't touch on it but my idea for Thorn - DoT damage stops if the wielder is killed OR DoT only procs on critical damage. PvP fixed.